The Vancian Nullifier - Longsword +1, +2 vs. Vancian Casters AL: N
Languages: Common, Dwarven - Read Magic
Minor Power: Detect Magic at Will
Major Power: +2 to Saves vs. any Vancian Cast Spell
Special Purpose: Slay Vancian Spell Casters
Special Purpose Power: Spell Nullification
Int:14 Ego:14
Appearance: The blade of the sword has a light, electric blue hue, with a hilt and cross guard of intertwining purple and black metal strands, wrapped in white leather. The pommel is a smooth, blue stone of indeterminate type, which is warm to the touch and throbs obscenely when the Detect Magic power is utilized. Deeply etched Dwarven Runes adorn both sides of the blade and these will spit blue sparks when in the presence of a Vancian spell caster.
History: The Vancian Nullifier was created by a dwarf, when the world was young and the dwarven people were beset by spell casting enemies. The sword remembers battling elves in its early days, but doesn't have a very clear recollection of anything beyond five hundred years or so, ago. It has a serviceable, if archaic knowledge of dwarven society and a spotty grasp of dwarven history.
Powers: With a successful hit upon a Vancian spell caster, the sword will sever the psychic binding of 1d4 spells from the target's memory. These are determined at random.
Healing spells and other beneficial magics will only work upon the wielder if a saving throw is failed.
Showing posts with label ADnD. Show all posts
Showing posts with label ADnD. Show all posts
Wednesday, October 24, 2018
Tuesday, October 23, 2018
I Swear Upon Your Death
I Swear Upon Your Death - Bastard Sword +2
Alignment: LN
Minor/Major Powers: None
Special Purpose - Vengeance
Special Purpose Powers - Wielder need not sleep, drink, or eat and Regenerates 1 HP per Turn. Wielder is immune to 1st and 2nd level Illusion/Phantasm (Type) Spells. Geas (upon wielder.)
Int:13 Ego:13
This Bastard Sword appears as an archaic, well made blade with a slightly reddish tinge to the steel and a handle wrapped in blood red leather. The pommel is a smooth green stone, half recessed. A few sigils adorn the blade, near the hilt and a read magic will reveal the following: I Swear Upon Your Death.
To all appearances the sword will appear to be nothing more than a +2 weapon and will function as such. Unless and until the phrase written upon the blade is uttered with hatred, intent and a specific individual in mind. At which point the sword will awaken, be able to communicate by empathy and the Special Purpose powers will activate. The sword will be relentless in its intent to slay its target and will Geas the wielder, if it feels he or she is dallying.
Upon the consummation of the oath, or a condition of irrevocable failure, the sword will disappear, placing itself near a recent battle site or large treasure hoard.
Alignment: LN
Minor/Major Powers: None
Special Purpose - Vengeance
Special Purpose Powers - Wielder need not sleep, drink, or eat and Regenerates 1 HP per Turn. Wielder is immune to 1st and 2nd level Illusion/Phantasm (Type) Spells. Geas (upon wielder.)
Int:13 Ego:13
This Bastard Sword appears as an archaic, well made blade with a slightly reddish tinge to the steel and a handle wrapped in blood red leather. The pommel is a smooth green stone, half recessed. A few sigils adorn the blade, near the hilt and a read magic will reveal the following: I Swear Upon Your Death.
To all appearances the sword will appear to be nothing more than a +2 weapon and will function as such. Unless and until the phrase written upon the blade is uttered with hatred, intent and a specific individual in mind. At which point the sword will awaken, be able to communicate by empathy and the Special Purpose powers will activate. The sword will be relentless in its intent to slay its target and will Geas the wielder, if it feels he or she is dallying.
Upon the consummation of the oath, or a condition of irrevocable failure, the sword will disappear, placing itself near a recent battle site or large treasure hoard.
Wednesday, February 19, 2014
Cultic Greyhawk Pt. 1
So, for the past three or four years I've been toying with running Greyhawk. Keep saying I'm going to do it.
Never pulling the trigger.
So, what draws me to Mr. Gygax's campaign?
It's not the history. Though, I like the history.
It's not the maps. Though, Darlene's Maps Kick all kinds of Ass.
Part of it's the strong ties to AD&D. And 1e Core's Implied Setting.
And the gods.
My favorite D&D pantheon, hands down.
Let's have an excerpt from an old blog post o' mine:
Shit! I better just quote the whole damn thing! (With a few edits...)
Gygaxian Supernaturalism - Or, What Happens to Hommlet's Rufus at 8th Level?
The Gods are Watching You!
From T1:
"Rufus Is also lawful good, and when he reaches 8th level he has been instructed to return to Verbobonc for special service in the Viscount‘s behalf."
Some Quotes from the DMG:
Page 81
"Why then the increase in hit points? Because these reflect both the actual physical ability of the character to withstand damage - as indicated by constitution bonuses- and a commensurate increase in such areas as skill in combat and similar life-or-death situations, the "sixth sense" which warns the individual of some otherwise unforeseen events, sheer luck,and the fantastic provisions of magical protections and/or divine protection. (Emphasis mine.)"
Page 25
Whether or not the character actively professes some deity, he or she will have an alignment and serve one or more deities of this general alignment indirectly and unbeknownst to the character.Page 79
By means of skill, luck, magical protections, quirks of fate and the aid of supernatural powers, the character making his or her saving throw takes none or only part of the indicated results - fireball damage, poisoning,being turned to stone, or whatever. (emphasis mine.)
There's more relevant material, such as that involving alignment languages, the penalties for changing alignment, etc. Hell, it's "passim" throughout the AD&D rulebooks!
One more quote, from Deities & Demigods, this time. Page 9:
Otherwise, the accumulation of hit points and the ever-greater abilities and better saving throws of characters represent the aid supplied by supernatural forces.
So. The supernatural realms and relations with deities are very, very important in AD&D. And an integral part of an AD&D campaign world.
Now, back to Rufus.
Almost 8th level! One step away from Lord. He's already gotten 3/2 attacks. Rufus is about to become a Superhero!
Rufus Is also lawful good, and when he reaches 8th level he has been instructed to return to Verbobonc for special service in the Viscount‘s behalf.
Now, Rufus wouldn't know what 8th level means. Would he? As you might suspect, I'm going to make the case that yes, 8th Level would indeed mean something to Rufus.
Gygaxian Supernaturalism! (With Thanks to Mr. Maliszewski.)
He might refer to it as becoming a Superhero. I don't think the text states that Rufus is a follower of the Cugel fellow, though Burne is. For the moment, let's assume Rufus is as well. It's likely, the cult of St. Cuthbert would have it's own title for 8th level. Or, maybe Superhero is more widely used.
The point is, that in a world where Leveled Characters are so closely married to the gods and supernatural powers, a Fighter as high as 8th level, especially one as well connected as Rufus, would have an idea of where he stood with his god, church and the Greater Supernatural Realm.
So, what might the Viscount have said to Rufus?
"Return, when you have witnessed the Vision of the Cugel at Noon."
Or, something.
Being a leveled Fighter, serving a deity, perforce, might be somewhat akin to being part of a Mystery Cult. Take structured training into account and Rufus may well be, just that! An initiate of a warrior brotherhood. The Cult of St. Cuthbert!
Rufus would know when he had crossed an important threshold. Not only is that the point at which Rufus was ordered to return, but it was understood that he would recognize his entry into 8th level. It could simply be that every level would be considered important. Or, maybe just every one above, say 5th.
At what point does a Fighter start noticing that he's a pawn of the gods?
Hell, he's probably been having dreams, nightmares and visions, sent by St. Cuthbert, and/or Planetars, lesser servants, etc., for quite some time. Not to mention nasty, demonic beings, or deliciously enticing ones, trying to make him swerve from his LG path.
Most gods aren't the type to be so altruistic and helpful, without ever being more noticeable. Or, demanding! Characters serving under protest, as it were, might be subject to more subtle treatment. Or, not! Those more involved with Churches and Organizations, might also only see signs of the deity, "out of the corner of their eye," as it were. Or, they might find themselves more directly put-upon.
Rufus' deity has been helping him out with Hit Points, Saving Throws, etc., to the point, where Rufus is 8th Level! He lives and moves in a supernatural reality and the gods have a vested interest, however small, in his doings. PC Level ties into this relationship directly! While it's easier to see with Clerics and MU's, as a Fighter gains levels, he's also becoming more tightly enmeshed within the schemes and powers of his deity. Whether he wants to, or not!
It makes perfect sense, that he would be able to see and track the progress of this relationship, at least somewhat. And that he would notice the changes his relations with the divine, were having upon him. His church, certainly his deity would know!
Established signs, omens, etc., not to mention the possibility of initiatory rituals of a sort, would fit in just perfectly.
Maybe the journey to visit the Viscount is a ruse and the Powers that Be, want to get Rufus out of Hommlet, so they can test his worthiness, to operate at 8th Level.More on this shortly.
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