Sunday, August 5, 2018

Mirror, Mirror - d10 Random Table Logical Madness

1. Interlopers from an alternative dimension are attempting to murder and replace key inhabitants of the city. So as to better identify their fellow conspirators, they have taken to wearing a distinctive style of beard. 10% chance the new fashion catches on with the broader populace.

2. An person from an alternate timeline switches places with his NPC counterpart. He knows the true identity of the Purple Plane Hierophant and the hidden location of the Vault of Zumarios. His relationship with any PC's may or may not be similar.

3. A well known and loved hero has suddenly taken to acts of rapine and cruelty. Attempts to cast Remove Curse and similar magics have all failed to restore him to his former self. He has been seen entering the compound of an obscure cult, whose members play harps and espouse a coldly rational philosophy.

4. When utilizing a means of teleportation during inclement weather, there is a 1% chance that the Vancian Intelligence affecting space/time will come into contact with a version of itself in an alternate reality. There will then be a 10% chance of a psychological entanglement, causing any beings which are teleported under such conditions to swap places with their counterparts.

5. An attempt to summon a legendary hero goes awry. Any PC or NPC of 9th level or above must Save vs. Magic or be replaced with a doppelganger from another dimension.

6. As the self styled Dread Empress is in the midst of her conquests, she suddenly begins altering her usual way of carrying out her plans. Showing mercy, instead of cruelty. Choosing diplomacy over war. Her lieutenants are disturbed.

7. Upon emerging from the dungeon, the party finds the world has turned upside down. Former allies are now enemies, once great empires have been brought to ruin and once wise rulers display madness and cruelty. Banners, heraldry and social customs have all changed.

8. The Dagger of the Octagonal Mage has been carelessly left laying about in a dungeon. Anyone bearing the blade will shift places with a counterpart from another dimension, every 1d8 days. Class, alignment and any other attributes may change at such times, at the DM's fancy. There will be a total of Eight such counterparts involved, inclusive of the PC or NPC finding the dagger.

9. The Oculus of Barimor will expose anyone spied upon, if they are not native to the dimension of the owner.

10. A fantastically powerful ship from the Terran Empire enters orbit around the planet and demands complete obedience from all inhabitants. The captain, who appears half elven, demands access to several abandoned mines, where worthless crystals are all that remains of what was once a treasure trove of minerals.

Monday, November 6, 2017

The OSR News - Revival Edition

Some Recent New Releases

Flower Liches of the Dragonboat Festival from Kabuki Kaiser.

Author - P. Crespy. Artist - Evlyn M.

Available in PDF for $4.99 and in softcover for $9.90. Available in Hardcover for $19.90. Other combinations also available at the same link. 95 pages.
When omens portend ill fortune for the city, the priests call upon a Dragonboat Festival: a racing competition gathering swift boatmen from all over the continent. Their ancient chants call forth the powers of the undying, waking the Flower Liches from their distant graves. For a week, the liches roam the city freely, and oversee the race, taking the losing crews as tributes and sacrifices. Once the Dragonboat Festival is finished and the liches disappear, the city's prosperity is magically replenished, and all the monetary wealth the citizenry had before the festival — player characters included — is doubled.

Author - Thom Wilson. Artist - Je Shields.

Available in PDF for PWYW. 10 pages.
Once a boisterous and popular bar, Tenkar’s Tavern has recently become a place shrouded in mystery and despair. Members of the kitchen staff have disappeared and have not returned in several days. Additional hired hands have also since gone missing. An empty kitchen means unhappy customers and the barkeep Nerik is losing money! He needs outside help to solve his dilemma. Can the adventurers help find the kitchen staff or the source of the tavern’s problems?
An Adventure for three to six characters of 1st or 2nd level, designed for Swords & Wizardry TM by Matthew J. Finch.
10 pages, B&W
Fever Swamp from Melsonian Arts Council.

Image of Fever Swamp pre-order (print & PDF)Author - Luke Gearing. Artist - Andrew Walter.

Available in Print & PDF for £12.00. Available in PDF for $7.84. 32 pages.

The air is moist. The moisture mixes with your sweat — the heat is relentless. The drone of insects gives you headaches, and the fever from the infected wounds has left you delirious. Your raft is damaged, and there are spirits in the trees. 
You’ve only been here for three days. 
Fever Swamp is a hex-crawl sandbox adventure compatible with Lamentations of the Flame Princess and most other Dungeons & Dragons clones.
PLEASE NOTE: this is a pre-order (expected delivery date late November) discounted to match the Kickstarter pricing. Once released the book will be priced according to material costs, which will likely be higher. Also bear in mind that and any books ordered along with this will be held back until it is ready to ship.

The Dying Sword: A Labyrinth Lord Adventure from Unbalanced Dice Games.

The Labyrinth Lord has heard the story of Delldrell. A mad man who lead his people away from the water to conquer the land people. A man who was not right for that job! Now his clumsiness has been released again. His final battle he must finish with the party's assistance. The priest will show them where he is. Delldrell is making him do it! 
The Dying Sword is a short mid level Labyrinth Lord adventure. A fight for a dark night and a grumpy Labyrinth Lord. Come party, come whispers Delldrell and the blade that will never finish dying.
 The Wasted Hack from Shattered Pike Studio.

Author and Artist - Aaron Frost.

Available in PDF for $5.00. 100 pages.

The Wasted Hack is a “Pen and Paper” role playing game made using "The Black Hack" 
by David Black that uses dice and character abilities to resolve conflicts and overcome challenges in a Post-Apocalyptic world. 
Players assume the roles of survivors in this ruined world, with varied backgrounds and abilities at their disposal. Play as a brutal Savage, disciplined Veteran, crafty Scavenger, or baleful Infected. 
This 100 page book contains rules for Action Dice that fuel special abilities for each class that can be acquired as the characters level up, a wide array of mutations the characters can develop over time, weapons, armor, and gear, varying degrees of success, hirelings, character vs. character combat, waste-land beasts to oppose your players, printable monster cards, Marvelous Items including Future-Tech, Relics, Lost Marvels and Schematics, and more!
Eructation Of The Goblin Troll: A Labyrinth Lord Adventure from Unbalanced Dice Games.

Available in PDF for $3.50. 35 pages.
Again the party is summoned by the Labyrinth Lord. In their hands is a notice from Blurf. Come to the Inn Of The Big Beer, the situation is dire. The party must hall their mid level butts there. To a dangerous place Blurf is sending them, to bring back the head of The Goblin Troll! People have stopped drinking his beer and the Goblin Troll is why. 
Eructation Of The Goblin Troll is a mid level adventure for Labyrinth Lord. Be prepared not only for fighting but for being damn confused! :D A nights entertainment or an eternity of being lost? Blurf is waiting. Blurf Blurf Blurf the party will find themselves saying, why only 100 GP???

Author - Mark Craddock.

Wizardry Unearthed presents Additional Classes, Races, Optional Rules for a Saving Throw inspired system for Thief Abilities, and Monsters from across the planes to add to your SWORDS & WIZARDRY CONTINUAL LIGHT Game.

The Witch for Swords & Wizardry Continual Light from The Other Side Publishing.

Author - Timothy S. Brannon. Artists - Marlena Mozgawa, Luigi Castellani, Larry Elmore, William McAusland, Bradley K McDevitt.

The Witch. 
This is a spellcaster that blends both divine and arcane practices. Whether she is the helpful local healing woman or the evil wicked hag of legends is up to the player. 
Designed to be used with the Swords & Wizardry Continual Light game. 
This class adds three new Witch Traditions, new spells, and new magic items to the Swords & Wizardry Continual Light game.
Advanced Adventures #38: White Dragon Run II from Expeditious Retreat Press.

Advanced Adventures #38: White Dragon Run II (Print Version)
Authors - James C. Boney, Joseph Browning, Joseph A. Mohr. Artists - Peter Mullen, Jack Holliday,
The Forge, Jeremy Hart, Matt Morrow, William McAusland, Rob Torno, Jason Walton.

Available in Print & PDF Combo for $14.00 and in PDF for $7.00. Also available from the  Expeditious Retreat Press Lulu store. 18 pages.
White Dragon Run II is an OSRIC(tm) module designed for 6-10 adventurers of levels 2-5. 
Return to the little village of White Dragon Run! At the edge of civilization— the place where monsters are a constant threat and adventurers thrive—reputations are made or broken, and deeds are performed only to be set in verse decades after the real story is long lost. On this thin line between country and chaos lies White Dragon Run, the last stop for the civilized before the well-trodden road becomes the weed-infested trail leading to creatures that would rather fight than herd, fish or farm. 
White Dragon Run II contains four new locations in the Skathernes: The Sane Hermit, The Rainbow In The Dark, the rare and unusual Ambulatory Tower, and the deadly Temple of the Snake God.
If you enjoy this adventure, look for future releases in the Advanced Adventures line from Expeditious Retreat Press.
Dungeon Crawl Classics #95: Enter the Dagon from Goodman Games.

Author - Harley Stroh. Artist - Doug Kovacs.
DCC95-EnterTheDagonAvailable in Print for $9.99. In PDF for $6.99. Also from DTRPG in PDF for $6.99. 36 pages.
A Level 5 Adventure 
The Isle of Dagon: to common folk, it presages death, pestilence, and woe. To warlocks, witches, and wizards, the isle offers a wealth of occult power, forbidden knowledge, and spells beyond the ken of mortal man. But before you can lay claim to the island’s secrets, first you have to survive its fabled spell duels — a series of death matches where only one caster may reign supreme.
Wizards and elves will be tested to the fullest of their abilities. To triumph, parties must also survive the machinations of the other contenders and their wicked retinues. For when vying for the title of Master of Dagon, and battling against some of the most powerful sorcerers to tread the Known Worlds, you will need every advantage you can glean. Will you and your companions sit passively by, awaiting whatever fate befalls you? Or will you take the fight to your foes? 
And when your life — and those of your companions — hangs on the casting of a single spell, will you have the courage to accept Dagon’s challenge? 
The time for questioning has passed. Black-sailed ships have come to ferry you and your companions to the fabled death matches. It is time to Enter the Dagon.
ImageThreshold #17: Western Brun from The Vaults of Pandius.

Editor in Chief - Francesco Defferrari (Sturm.) Artists - Giampaolo Agosta, Leandro Abrahão, Robin D., William McAusland.

Available in PDF for Free. 210 pages.
This issue of Threshold should be considered a starting point in a great voyage to th

West of Brun, with the help of the maps and the reports sent by previous explorers. 
We will indeed begin by examining the maps of Brun produced over the years, and then we will look at the timeline of the great continent and at the people and creatures who inhabit it.  
Special focus of this issue is on the Arm of the Immortals, with Ignacio Ramos’ maps and Atila Pires dos Santos’ original nations and cultures
Frontier Explorer #22 from Frontier Explorer Magazine.

Senior Editor - Tom Stephens.

Available in PDF for Free. 41 pages.
And welcome to the fourth and final issue in Star Frontiers’ 35th Anniversary year. This issue has a wide ranging variety of articles including new archetypes, new equipment, station construction rules, and more. This issue also introduces a new back cover comic, The Escape Plan, by our comic artist Scott Mulder. It will be fun to see where this new adventure takes us.
Advanced Adventures #37: Under Ruined Onm from Expeditious Retreat Press.

Author - Joseph A. Mohr. Artist -  Bradley McDevitt, Del Teigeler.

Title: Advanced Adventures #37: Under Ruined Onm (Print Version)Available in Print & PDF for $14.00. Available in PDF for $7.00. Also available from the  Expeditious Retreat Press Lulu store. 16 pages.
Under Ruined Onm is an OSRIC(tm) module designed for 6-10 adventurers of levels 5-7. 
Nearly seventy five years ago the greatest bard ever known in the dry land of Zanzia disappeared. Anton Deangelo was a hero famous for some of the greatest songs in Zanzian history. In verse, countless dragons he slew, dozens of giants he felled, and hundreds of demons he put to the sword! Outside of the world of song, he and his band of adventurers gathered significant riches and looted many dungeons all over the land. Then suddenly…he was gone. The last time he was heard from he and his merry band were outfitting an expedition to explore the ruined city of Onm in search of the lost Mandolin of Duaree the Mad.
The Onm ruins are on the edge of the Blood River and the Dragon Teeth Mountains and no other ruins fabled enough to attract Deangelo are known to be in that area.
If you enjoy this adventure, look for future releases in the Advanced Adventures line from Expeditious Retreat Press.
Garden of Evil from Dragonsfoot.

Author - Joseph A. Mohr. Artists - See File.

Available in PDF for Free. 30 pages.
The Great Druid of Zanzia has summoned adventurers to the standing stones near the city of Barrowmar. He is very concerned about one of his initiates who has disappeared in the Dark Forest north east of the city. The initiate has lived there for some time but has not been heard from for weeks. Strange reports have been coming in about bizarre creatures and plants in the forest. Multi-headed creatures and plants that walk, talk and move have been reported. Something dire has happened in the forest and the Great Druid wants the adventurers to investigate these strange reports. An adventure for characters of 7th to 9th Level.

Some Re-Releases and Second Editions

Astonishing Swordsmen & Sorcerers of Hyperborea (Second Edition) from North Wind Adventures.

Author - Jeffrey Talanian (author), David Prata (editor.) Artists - Ian Baggley, Daisey Bingham, Johnathan Bingham, Charles Lang, Peter Mullen, Russ Nicholson, Glynn Seal, Val Semeiks, Jason Sholtis, Logan Talanian, Del Teigeler.

Available in Print for $69.99 and in PDF for $19.00. 622 pages.
ASTONISHING SWORDSMEN & SORCERERS of HYPERBOREA™ is sword-and-sorcery role-playing at its pinnacle. Play an Amazon fighter, Atlantean magician, Esquimaux shaman, Hyperborean warlock, Ixian necromancer, Keltic barbarian, Kimmerian cataphract, Pictish thief, Viking berserker, or one of many other possibilities. 
The heroes of a HYPERBOREA campaign delve the mazes and labyrinths of vast dungeons filled with horrifying monsters, lethal traps, and bewildering puzzles. They explore savage frontiers, breach hostile borderlands, probe ancient ruins, and investigate cursed tombs. They plunder for treasure and magic in a decaying world inhabited by bloodthirsty beasts and weird, otherworldly beings.
Now in its second edition, AS&SH™ has been expanded to include new classes, new spells, new monsters, new magic items, and more! It also includes a new, full colour map, an introductory town and adventure, as well as hundreds of new illustrations! This new edition is backwards-compatible with the original edition of the game.

Explore endless challenges and infinite realms of imagination with this complete sword-and-sorcery role-playing game!

Space Age Sorcery Version 1.5 from Hereticwerks.

Authors - Garrisonjames, Eric Fabiaschi. Artists - Garrisonjames.

Space Age Sorcery (1.5) was first made available from the Hereticwerks blog in 2013, now the free pdf lives again here at DriveThruRPG/RPGNow. We hope you enjoy it. 
The Revised & Expanded Version of Space Age Sorcery (v. 2.0) will be coming soon in both hardcover and softcover formats.

Misc. News

The Bundle of Holding Old School Revival +5 still has 14 days to go.

Rafael Chandler has some cool generators up for your perusal.

The prophet Konsumterra of the Elfmaids & Octopi blog continues to put out weird and wonderful random tables.

Papers & Pencils brings you Blogs on Tape.

Mighty Thor JRS - Fantasy Book News & Reviews.

And a Character Sheet for Death is the New Pink.

A few Product Reviews

Melan of Beyond Fomalhaut reviews Under Tenkar's Tavern.

Bryce of Ten Foot Pole reviews Under Ruined Onm.

And a Map

A pretty cool interactive map of Sigil. 

About The OSR News
Unless otherwise noted, all links to products and files are to the individual authors sites, pertinent posts, or sales pages. I don’t link directly to files, unless that is the only link available.  
I have received no remuneration from any publisher, for reporting on their releases, nor is such a requirement for a product to be included in these posts. At times, an author or publisher may send me a complimentary copy of an item, for purposes of review. This is not a requirement for a product's inclusion in these posts. Some of the links to products are affiliate links and do provide compensation from the pertinent site.

Please feel free to send me information on any new releases, events, or other items of interest, which you would like to see mentioned.

Sunday, November 5, 2017

The Horn of the Edge of Time

This large black horn is made of a dense wood of unknown origin and encircled with thick gold bands engraved with Dwarven runes.

Only a Fighter (or B/X style Dwarf, Elf, etc.) may use the Horn and usually has only one opportunity to do so. A Fighter who raises the Horn with the intent to use it, will immediately know why this is so and may choose not to follow through with their decision.

Upon sounding, the Horn will summon a number of Warriors from the Edge of Time, as follows:

If the user's level is 1-5, then the Horn will summon 1d4 5th lvl Fighters for every three foes present, to a maximum of 3d4.

If the user's level is 6-8 then the Horn will summon 1d4 5th lvl Fighters for every three foes present, to a maximum of 6d4.

If the user is 9th level or higher, then as above, except the maximum number summoned is 15d4, unless the number of foes exceed 25,000 and there are a significant number of outer planar powers present on the battlefield, such that the battle might be considered of apocalyptic import. In which case, the full compliment of Warriors will be summoned to the battle field and their exact number is left to the Referee to determine.

In the aftermath of any of the above cases, if all of the warriors are slain by foes or accidental friendly fire, then the user may retain the Horn and activate it again at a later date, assuming he survives.

Otherwise, if the user and at least one of the Warriors are still standing, then the user is instantly slain and must accompany the surviving Warriors to the Edge of Time and join their number. The Horn will then teleport to a random location in the multiverse, unless seized by a Dwarf who was an ally of the previous user, within 1d2 rounds.

Saturday, November 4, 2017

Reviews: Hubris - A World of Visceral Adventure

Image result for hubris dcc

Hubris - A World of Visceral Adventure

Concept design and writing by Mike Evans.

With art, design and layout work by Mike Evans, Alex Mayo, David Lewis Johnson, Jez Gordon, Jeremy Duncan, Angie Groves, Doug Kovacs, David Lewis Johnson, Jason Sholtis, Wayne Snyder.

Available in PDF for $14.99. In Softcover for $34.99 and in Hardcover for $49.99. 350 pages.
Hubris is a weird fantasy setting that uses the awesome Dungeon Crawl Classics rules! In this book you will find 10 territories filled with tables and charts to generate interesting locations and encounters, new occupations, 4 new classes, 5 new playable races, 3 new spells, 4 new patrons, including 3 patrons spells for each, 11 new and terrible gods, 14 tables and charts for a GM to use to aid them in their game or create interesting/fun situations, two new adventures to kick off a campaign, and 51 new enemies (including enemies that are unique thanks to random generation). Hubris is hackable! Each territory can be used as the GM wills! Need a desert, swamp, or frozen tundra for your game? Use what's in Hubris!
Reviewers note: This review is late. Ridiculously late. Mike sent me a PDF for review and I apologize to both him and my remaining readers.

Jesus, fuck!

Mike Evans was kind enough to send me a free copy of the Hubris PDF for review. I haven't done a review in years. But, returning to the blog is always in the back of my mind and I jumped at the chance to take a look-see at what I was fully expecting to be more than worth everyone's while.

Jesus, fuck!

DIY RPG ProductionsHubris is a setting for the DCC RPG. I'm far from an expert with that system. I've never ran it, though I've read the rules and various other materials for the game. So, I'm not going to be examining this too closely from a rules system perspective. Since much of Hubris is system free and is by and large usable with any Dungeons & Dragons type game, I think we'll be ok.

One of the arguments you often see in old school circles, is that D&D is post-apocalyptic. Throughout the early material you see nods to this idea. Myths and artifacts hearken back to a dimly remembered past. Gods walked the earth, the mortal races were on the brink of something grand and transcendent and the mysterious, all powerful ancients were masters of the world. Then, something happened and things got all fucked up!

Under this paradigm, the traditional campaign takes place long after the great disaster, when humans and other races have began to move civilization forward once again. In a precarious, hold onto your asses kind of way.

There's always the chance that things will take a turn for the worst. There's Dark Lord's a scheming, hordes of misshapen things, invading armies from Hell, meteor's slamming into whatever bright, last hope type of civilization humanity has been working on so assiduously for the betterment of all life. All very typical of what's often referred to as a "Vanilla," D&D setting.

OSR designers have often striven to break from those "Vanilla" ideas, taking their setting inspiration from horror, science fiction, swords & sorcery, atomic-age post apocalyptic media, pre-historic times and a host of other, less often traveled streams of fiction and myth.

Hubris draws from many of those streams, to take the usual D&D Post-Apocalypse and turn it up to 11. Here, things have very much taken a turn towards the dark end of the spectrum and instead of the milieu's peoples slowly climbing back towards the heights from which they have fallen, we have a real nasty world, over-brimming with despair, violence and cruelty.

After the usual Introductions, the book opens with a Setting Summary. Upon looking at the map and its notations, many horrid, nasty, hellish-sounding places are marked. A small number of locales look kind of promising. But, overall there appears to be very little possibility of hope, or succor.

We then get into the rulebook section with Chapter 1: Character Creation, which includes a list of Occupations for Hubris. Many will be familiar, in some variant or another, others not so much. I don't think I've seen a Pus Diviner in any supplement before.  I can work with that!

Four new classes are given: Alchemist, Blood Witch, Druid, and Shadowdancer. Five new races, are also presented for play: Avarian, Ekrask, Half Demon, Murder Machine, and Mutant.

I think all of these are well done. In particular, I like the Alchemist. Aside from being the bomb throwing, potion slinging fellow one might expect, he also has a Jeckyl/Hyde thing going on, which I think is just splendid!

The Murder Machine is a product of techno-sorcery and whatever poor bastard had to endure the process of their re-creation.

The Mutant is gloriously fucked up! Three tables with almost two-hundred total entries, will morph, distort and empower your PC. You're probably going to end up very, very gross.

From there we get some sections on Optional Rules and Chapter 2: Equipment. There's rules for class based damage and a few other things. The equipment section is pretty much what one might expect, except for the alchemical items and the Prostitution table.

Bringing us to Chapter 3: Territories of Hubris. These ten territories each are given a short intro. Then, a Lay of the Land d100 table, sort of a "what the hell is going on here," thing. An Encounters d100 table, sort of a "what the hell do I run into here," thing. The tables are filled with interesting and disturbing things and people to interact with. There's tons of adventure to be rolled up. There's also a few pages detailing some prominent locales of the region, with rumors and more adventure hooks.

The Random Table as setting expository tool is one of my favorite OSR design concepts. Mike does an admirable job of using his tables for this purpose, providing just enough additional prose to round things out and really bring these horrid locales to life. And yeah, the locales are horrid. Phantasmagorical. Visceral.

With names like The Weeping Forest of Forgotten Memories, the Great Plains of Unbidden Sorrow, The Frozen Wastes, these aren't places to build a summer home and retire.

This brings us to Chapter 4: The Wizard's Spellbooks, New Spells and Patrons of Hubris.  As is fitting for DCC, Spellbooks get all weird, with their own random table generator. This is good. This is really good and I don't recall seeing anyone do a table like this before. Cover, Appearance, Personality, Quirks and Special are listed as entries and there are five for each alignment.

Three New spells, such as Summon from the Void and four new patrons with all of the usual DCC accouterments, Invoke Patron and Taint tables, and Patron Spells, are present. DCC can always use some new patrons. The Charred Maiden, The Floating Island of Terror, The Spider Goddess and The Twisted One are herein detailed for your perusal and use. I don't want to get into details, because like in every review I don't want to give away the show. I can tell you these are well done, appropriately creepy, weird, and exuding Swords & Sorcery goodness.

Bringing us to Chapter 5: The Strange and Terrible Gods of Hubris.
Clerics get a new power, the ability to invoke their gods name. With deities like God of the Terrible Whisper, or The Heathen Below and ten other, rather ominous gods, good luck with that!

Chapter 6: GM Tools and Tables, provides all kinds of cool stuff like a Grave Digging Table, City District Table and several other useful tools for the GM. There are 14 generators and tables here, covering 36 pages.

I think my favorite one is What are these Strange and Terrible Ruins? It has 14 parts, with entries for Rituals, Strange and Terrible Artifacts, Strange NPC's, and several others. If I told you there were entries like
The Crystallized Rancid Heart of a Scorned Lover, or All those who enter the ruins feel their hair, teeth, and nails fall out (no save). To remove this curse, they must be blessed by a priest under the full moon while standing in tubs of eels and sucking on newt eyeballs
it might give you a little taste of what life is like in Hubris, but I would have to exceed Fair Use, I think, to really impart the flavor of the whole thing.

Chapter 7: Magic Items, provides a generator as well as some already prepared magic items and artifacts.

Chapter 8: Monsters of Hubris showcases new monsters, as well as versions of old favorites. Including a wonderful Fallen Angel generator.

Chapter 9: Adventures. A 0 level funnel and a 1st level adventure are provided. No spoilers!

Finally, we get an Appendix N, the Index and OGL.

The art is good with fitting depictions of the goings on in Hubris. A list of the artists involved is given at the beginning of this review.

In Summary,

Hubris is an assault on on your gaming sensibilities. Raw and indeed, visceral, there's little respite from the Hell on Earth that the setting offers. Refereeing a group of players here would be a blast.

The book is worth buying for the tables and various tidbits alone. It's ripe for cannibalization and cherry picking things to use in your own campaigns. There's so many useful, evocative things that you could turn to it again and again. How much Hubris you want to bring into your milieu is your call. You can also just go all the way and run the setting whole cloth.

I don't feel that I've come even close to doing this thing justice. Hubris needs to be read and experienced. There's just so much going on and so much to work with here, but it's also very much accessible and easy to digest. There's cool shit on every page and the amount of thought and work that went into providing this much impressively weird fantasy is worthy of high praise.

Tuesday, July 12, 2016

The OSR News - July 12, 2016 - A Tekumel/Black Hack Edition

Brett Slocum has released something I needed.
Ok, something I didn't know I wanted, at the very least.

The Petal Hack

The Petal Hack by Brett Slocum. Featuring art by Mark Allen and cartography by Dyson Logos. Weird Realm Games. Available in PDF for Free. 64 pages.
Tékumel is a place with the politics and intrigue of the Roman Empire, the religions of ancient India and pre-Columbian Mesoamerica, the magic of the Arabian Nights, the monsters and demons of the Cthulhu mythos, plus ancient ruins containing the technology of a good space opera thrown in just to keep things interesting.

The Petal Hack strips the rules down to a minimum so you can focus on character and setting.

Experience the exotic adventure of Tékumel.
Now, I've got a reprint of Empire of the Petal Throne, which I picked up from Tia's House of Games. I've also got a reproduction of the world maps from Swords & Glory 1. The EPT reprint only has a small, black and white city map and didn't come with the cool looking maps from the original box set. The S&G world map reprints, well kinda suck. Low quality. Just so you know.

Still I already had what I needed to run the setting. But, I never really felt like making that particular leap. You often hear people say, that EPT isn't very accessible. That's usually chalked up to the richness of the setting. I never really saw it as a daunting task, just one that would require a lot of work and sorting out, to pull off. Also, I'm not really a fan of the EPT take on the D&D game system. All in all, I just never really felt like digging into it, deep enough to make sense of it all.

Enter The Petal Hack. I have no idea how true to the original material, or comparatively comprehensive, this thing is. Brett seems to know an awful lot about Tekumel, though. So, I suspect it's straight up as all hell. Just streamlined, and retooled for TBH.

And he makes it all seem so... accessible.

The Petal Hack contains your basic info on the setting, a map, intro adventure, some random tables, etc. Stuff on clans, gods, history and whatnot. All set to the Black Hack Rules. Or, some version of them. I haven't read the original BH and I don't know what sort of tweaks Brett may have made.

It all looks smooth as Nayari's thighs, though.

A Few More Hacks Before We Go

The Space HackThe Space Hack by Kirt A. Dankmyer. Art by Lorc. Ivanhoe Unbound games. Available in PDF for .95 cents. 14 pages.
The Space Hack 
The Space Hack takes the kickass OSR game The Black Hack and adapts it for science fiction! 
The Space Hack adds Starship Combat rules to The Black Hack without slowing down its streamlined core, launching the original 1970s fantasy role-playing game INTO THE STATOSPHERE and BEYOND! 
Choose between three science fiction classes: The Soldier, the Scoundrel, and the Psychic. Fight science fiction monsters and races, such as the Honorable Warrior Alien, Replicants, Sand Worms, Void Lords, Atomic Lizards AND MORE! 
This is a complete game! The Black Hack is not required, tho I encourage everyone to purchase the excellent parent game. 
Everything you need to start your science fiction adventure is here, in a ruleset that fits in a single 16-page booklet! 
The Rad-HackThe Rad-Hack by Karl Stjernberg. Available in PDF for $6.66. 34 pages.
The Rad-Hack is a fully illustrated, tabletop role-playing game, based on the highly popular OSR game "The Black Hack". The Rad-Hack is set in a weird, post apocalyptic future where Mutants, Robots, Psionics and Humans team up against the dangers of the wasteland in search of Tech, Slugs and Adventure!

The Rad-Hack features:
  • Over 40 illustrations of dinosaurs, weapons, vehicles, mutants, robots and more! 
  • A quick and simple ruleset, enabling you to run all your favorite modules set in post-apocalyptic settings in no time!
  • Option to play as a Human, Mutant, Robot or Psionic!
  • 20 Mutations, 20 Robot Modules, 20 Human Professions and 20 PSI-Powers!
  • 32 Monsters! Everything from Cannibals and Cryo Wasps to the terrifying Titanic Slugworm!
  • Rules for radiation exposure, driving (and crashing) vehicles, High Tech Weapons, Taking (and getting addicted to) Drugs, Ordering robots around, and more!
  • Maps (hex and local map) of Rad-World!
  • Hand drawn Character Sheet!
  • Coated in slime! 
The Hex Hack- A Sandbox CampaignThe Hex Hack - A Sandbox Campaign by John R Davis, Dr Mike Galer. Art by Jonny Gray. Available in PDF for $3.50. 48 pages.
The Hex Hack 
A Role-Playing Supplement for Sandbox Adventurers!! 
For use with the Black Hack and other OSR games

Out in the wilds is the answer.
Whatever terror or despair plagues your lands, the dreams and portent point to the solution being out there.
Over hill and stream, through tunnel and crag, the salvation of all our people lies just beyond the next hex. Or the one after that.

The great unknown awaits.

The Hex Hack contains nearly 350 unique entries to add to your adventures into the wilds. It contains a starter table to begin your campaign, and a final table to end on a epic note. In between your daring heroes will find:

  • d20 trees that look somewhat suspicious.
  • d20 things in a cultists lair.
  • d20 places a creature calls home.
  • d12 wicked humanoids.
  • d20 rival explorers.
  • d12 uses of a usage dice.....including a ring of wishes!
  • and many other things to find 'out there'. 
The Hex Hack also features a number of illustrations and some basic drawn hexes with more things to encounter. 
Welcome to the ‘The Hex Hack’. I hope you brought spare socks.
The Penny BlackThe Penny Black by John R. Davis. Dogs Dinner Games. Available in PDF for PWYW. 12 pages.
Penny Black 
A Role-Playing Game Supplement for The Jack Hack 
Developed by John R Davis 
(Dogs Dinner Games)

Based on The Black Hack by David Black

Cold Steel, and Colder heart. A reign of Terror is about to begin that will test the hearts and souls of all fellows, be they foul or fair.

Welcome to the Penny Black

Thursday, May 26, 2016

OSR News from Dreams of Mythic Fantasy - May 26, 2016

New LotFP, some Barbarians of Lemuria and the deluge of Black Hack stuff slows down, a bit. Plus, the usual assortement of Goodies!

Some New Releases

The Cursed Chateau by James Maliszewski. Art by Jez Gordon. Cover art by Yannick Bouchard. Lamentations of the Flame Princess. Available in a hardcover Print+PDF combo for 27.50€.  Available in PDF for $7.50 at RPGNOW  (adult filter, so just do a search at the site.) 80 pages.
Jaume made the most unfortunate mistake of seducing Ysabel and taking her virginity — a sacrilege for which the sentence was death. Enraged upon finding this out, Joudain cleaved Jaume’s head in two with an axe and then raised him from the dead to continue his duties. Not long afterward, Joudain decided that, because the twin footmen no longer “matched,” he had no choice but to inflict the same fate on Miqèl — who now looks exactly like his older brother. 
This heavily revised and greatly expanded deluxe edition of The Cursed Chateau is an adventure for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games. 
England Upturn'd by Barry Blatt. Art by Sarah Richardson. Cover art by Jason Rainville. Lamentations of the Flame Princess. Available in a softcover Print+PDF combo for 16.50€.  Available in PDF for $7.50 at RPGNOW. 128 pages.

          The law locks up the man or woman
Who steals the goose off the common
But leaves the greater villain loose
Who steals the common from the goose.
The law demands that we atone
When we take things we do not own
But leaves the lords and ladies fine
Who takes things that are yours and mine.
The poor and wretched don’t escape
If they conspire the law to break;
This must be so but they endure
Those who conspire to make the law.
The law locks up the man or woman
Who steals the goose from off the common
And geese will still a common lack
Till they go and steal it back.
‘Protest Ballad, Anon. circa 1635’ 
England Upturn’d is an adventure set during the English Civil War, for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.
The S'rulyan Vault by Venger Satanis. Art by Glynn Seal, James V West, and Bojan SucevicKort'thalis Publishing.
The S'rulyan Vault
This product is both a PDF and very large, high resolution map files. 
The PDF contains a short history of the region and dungeon, original artwork by Bojan Sucevic, and several random tables for making this dungeoncrawl easier to run and more interesting. For instance, there's a d100 table describing things found when searching a room. There's also a multi-table system for generating fortunes.

Lastly, there's a custom, old school fantasy character sheet created by James V West.

As for the maps, there's an old school blue and white layout of the dungeon... just like we remember from the modules in the late 70's and early 80's. Alternatively, there's a parchment colored map. Each one can be taken to a printer and blown up to 34" x 44". Yeah, that's big. It'll also look impressive on your gaming table!
Let me know if you have any questions. Thanks for checking out this latest work from Kort'thalis Publishing... where awesome is nine-tenths of the law!
Power of Fear by Thomas Denmark. Night Owl Workshop. Available in Print for 8.99. 48 pages.
A Guardians superhero adventure for levels 1-3 Includes: 10 super-powered NPC’s New super power Multiple Maps
Marcus Grimwood, once known as the Teklord until he retired from superhero duties, was a genius super inventor from a family of wealthy industrialists. After tragically losing his partner, and the failure of his brilliant inventions to be accepted by the public, he concocted a scheme to create the ultimate power source. Grimwood did not realize that in his grief and frustration, he had gone stark raving mad...
The adventure takes place over several days as Grimwood unfolds his master plan to “harness the power of fear” and perform the final calibration of his Phobos Device.
Character Options - compatible with Stars Without Number by Omer Golan-Joel. Stellagama Publishing. Available in PDF for $1.00. 10 pages.
Character Options - compatible with Stars Without Number: Stars Without Number comes with a good number of Background and Training Packages, allowing for a wide range of characters. However, the potential number of professions and backgrounds in the universe is enormous; many more packages are possible. In this publication, we humbly present a plethora of additional Background and Training Packages for Stars Without Number. 
Included are: 
- 6 new Background Packages
- 10 new Expert Training Packages
- 5 new Psychic Training Packages
-10 new Warrior Training Packages
PC7 - The OSR Summoner by Jeremy Reaban. Art by Gary Dupuis. Available in PDF for PWYW. 12 pages.
The summoner is a sub-class of magic-user that gains his magical powers by making a pact with an outsider, a being from the outer planes. This pact is one of mutual benefit, as both the summoner and the outsider, known as an eidolon, gain in power. 
This eidolon physically manifests on the material plane with the summoner. Its physical shape is determined when it is first summoned. It will perform tasks for the summoner, including fighting as well as casting spells.

Although primarily intended for first advanced edition, it also contains tables for other popular versions: original edition, basic and expert edition, and the cyclopedia edition.
The Treasure Vaults of ZadabadThe Treasure Vaults of Zadabad - Swords & Wizardry Edition by Carl Bussler and Eric Hoffman. Stormlord Publishing. Available in print for $25. 64 pages.
Written for the Swords & Wizardry rules, this island-crawl adventure is for 4-8 characters of level 2-4. Inside you will find, simple rules for exploring the island, a random treasure table with common and rare items, an appendix of over 30 new monsters, an appendix of 11 unique magic items, 3 detailed tombs to randomly discover and plunder, 19 fixed encounters, including the ruins of Zadabad and its fabled vaults, and 7 maps!

The Class Hack 2: Electric Boogaloo by Mark Craddock & Talon Waite. Cross Planes Game Studio. Available in PDF for $1.00. 20 Pages.

Do you enjoy THE BLACK HACK but want even more Classes? 
THE CLASS HACK 2: ECLECTIC BOOGALOO presents 15 Additional Traditional and Racial Classes. 
Part One presents Traditional Classes: Animator, Blackguard, Commander, Jester, Kensai, Knight, Psionicist, Samurai, Thaumaturgist, and Witch for you to play. 
Part Two presents Racial Classes: Drake, Gnome, Half-Orc, and Tiefling for you to play, as well.
The Price of Rebirth by Omer Golan-Joel. Stellagama Publishing. Available in PDF for $2.99. 15 pages.
Death lies in wait for the hapless adventurer in the dark corners of the dungeon, amidst the gnarled trees of the forest, and even in the halls of mighty kings. Even the strongest adventurer faces a constant threat of death, as the adventuring profession is not for the timid.

However, not all heroes and villains die so quickly, even in the absence of powerful magic capable of raising or resurrecting the dead. Instead, this supplement proposes a possibility for first aid – or even ordinary healing magic – to bring back a character from the brink of death if applied in a timely fashion. But such lucky escape from the maws of hell is not without consequences.
The supplement includes: 
- Critical injury and treating it - and lasting injury
- Variant Raise Dead rules with circumstances, from mild to dire
- Variant and less predictable Reincarnation rules
- Become a LICH!
A Letter From Yuggoth Issue 2Fully compatible with Swords and Wizardry™: White Box, and highly compatible with a wide range of older-school games.
A Letter From Yuggoth Issue 2 by Nicolo Maioli. Yaqqothl Press. Available in PDF for PWYW. 2 pages. 
A system-agnostic one page zine dedicated to Lovecraftian role-playing, inspired by Christian Walker’s “Shudde M'ell Confidential” and other OPZs. 
The second issue contains "The Drifting House", a scenario for one Investigator and one Keeper set in Arkham 1926.

 Some Free Downloads

Mirrorshades: The Seatle Hack (V1.3) by  Norbert G. Matausch. Available in PDF for Free. 21 pages.
Some groups like to mix magic and cyberpunk in Their Mirrorshades game, Shadowrun style. The Seattle Hack is a simple and free add-on did tries to emulate this. Enjoy.
The Oerth Journal Vol II Issue 27. Ed. in Chief Dennis Lovatt. Available in PDF for Free. 43 pages.
For your reading pleasure, OJ #27 offers the following:

By Frank Myres; Art by Adam Koča, Rick Miller, and Frank Myres

By Dennis Lovatt; Art by Adam Koča and Rick Miller

By Dennis Lovatt; Art by Adam Koča and Rick Miller

By Dennis Lovatt; Art by Adam Koča and Rick Miller

By Dennis Lovatt; Art by Adam Koča and Rick Miller

By Dennis Lovatt; Art by Adam Koča and Rick Miller

By Michael Raper; Art by Mike Bridges, Rick Miller, and Dean Oyebo
Army of Five Eyes by G-Man. Available in PDF for Free. 13 pages. Hosted by the venomous pao at Strange Stones
A New G-Man BoL Adventure! 
G-Man. Unstoppable force of nature or something more sinister? After you check out Army of Five Eyes, his latest eldritch electronic output, you might lean towards believing the latter. So what would happen if elder things had existed in Hyboria? Find out by downloading Army of Five Eyes now.
Five Lights - An Adventure for Barbarians of Lemuria by Finn Cullen. Available in PDF for Free. 11 pages.

MA#44 Grim Water Oasis by Tim Shorts. Available in PDF for Free. 2 pages.
Long ago before the first snake crawled from the hole to slither across the virgin sands, there was the trickster. The trickster, an immortal creature with a taste of mischief and misery is the catalyst of this adventure. It sits in the background and watches the events unfold. It presents an obvious situation, an innocent is offered as a sacrificed. Of course the boy must be saved. Of course.

Unknowingly the party may trade the life of one boy for an entire tribe and many creatures. A savory feast for the trickster.
Holmes As a Complete Game (Eight Points)Holmes Reference Sheets by Zenopus. Recently updated. Free PDF's for your Holmes game!

Portown Rumors by Zenopus. Available in HTML for Free.

Hack Wars by Peter Frain. 77 Studios. Available in PDF for Free. 10 pages. Link direct to file.
Yes. It's Black Hacked Star Wars.

Some Current Kickstarters

Pussy Chasers: The Legend of Oral aka Universal Exploits from Venger Satanis.

The Driftwood Verses from Red Moon Medicine Show


The Lovecraft eZine reviews Black Sun Deathcrawl.

Needles at Swords & Stitchery reviews The S'rulyan Vault.

Ten Questions In Gaming With Venger Satanis & The New Alpha Blue Rpg Adventure Kickstarter by Needles at Swords & Stitchery.

The Disoriented Ranger takes a look at The Dreams of Ruin

In Other News

Tabletop Library has a 10% off sale going on. Link to Matt Finch's post from earlier today.

RPGNOW has a 25% off sale on select Superhero titles. 

Unless otherwise noted, all links to products and files are to the individual authors sites, pertinent posts, or sales pages. I don’t link directly to files, unless that is the only link available. 
I have received no remuneration from any publisher, for reporting on their releases, nor is such a requirement for a product to be included in these posts. At times, an author or publisher may send me a complimentary copy of an item, for purposes of review. This is not a requirement for a product's inclusion in these posts. 
As always, the What I’m Pimping This Week section of the OSR News and its accompanying blog widget, feature products which I have purchased (or items which are available for free download) and wish to support. At times, the item I'm pimping may be one which I received a complimentary review copy of, from the author or publisher. No one has asked me to spotlight their material in this section and I have received no payment of any kind for doing so. 
Please feel free to send me information on any new releases, events, or other items of interest, which you would like to see mentioned.

Wednesday, May 18, 2016

OSR News from Dreams of Mythic Fantasy - May 18, 2016

A new cool thing from Chris Kutalik, reprints from James Maliszewski, Stone-Age Old School and The Black Hack continues to conquer the OSR. Plus, the usual assortment of new, free and PWYW rpg Loot!

New Releases

Misty Isles of the Eld by Chris Kutalik. Art by Luca Rejec & Cecil Howe. The Hydra Cooperative. Available in PDF for $12.00. Print forthcoming. 104 pages.
Come visit the acid fantasy mini-sandbox of the Misty Isles, a hellish pocket plane that's brutally displaced a bucolic paradise. Marvel at its massive grub-ridges, shake at the body horror of its protein vats—and watch as your players dynamically unleash the Anti-Chaos Index through their own in-game actions. Misty Isles of the Eld is a stand-alone sequel to Slumbering Ursine Dunes and Fever-Dreaming Marlinko. 
What's inside its 104 pages:
Four dungeons. The Vat Complex (with its menacing sealed off-west wing, body-horrific industrial process and pocket dimensions), the flying god-prison Monument Five, the meth-fruit Plantation House and Colonel Zogg's Pagoda Bunker.
Full “extra-planar” pointcrawl. The wilderness crawl spreads over one main isle and two smaller islets subdivided by massive, movable grubs.
An “Anti-Chaos Index.” Through their actions the players shape the very reality of the Isles. Sometimes for the better, sometimes for the worst, but always for the weird.
A slew of new otherwordly monsters.
A large collection of bizarre technological Eldish artifacts and treasure. Includes a random generator for miscellaneous artifacts picked up.
A new psionicist player class, the Psychonaut, with a soft scifi twist. Including its own powers and mutations.
Mechanized Men of Mars by Thomas Denmark. Night Owl Workshop. Available in Print for $8.99 and in PDF for $2.99. 32 pages.
The Mechanized Men of Mars is an adventure for Warriors of the Red Planet, a roleplaying game in the tradition of classic style RPG's, also known as original edition, OSR, or retro-clones. Warriors of the Red Planet captures the "Sword and Planet" genre of science fantasy romance, inspired by the works of Burroughs, Vance, Moorcock, Kline, and other novels, movies, and comic books where an earthman goes to another planet and discovers he has unique abilities. There are strange creatures, weird science, power hungry warlords and of course beautiful space princesses.
This adventure takes place on Barsoom, the alien world described in the genre defining book A Princess of Mars by Edgar Rice Burroughs. But, it has been written in a way that it can easily fit into any science-fantasy world that combines lasers and swords.
This adventure is compatible with the Original Fantasy Roleplaying game and related systems.
Beasties by Thomas Denmark. Night Owl Workshop. Available in Print for $9.99 and in PDF for $4.99. 84 pages.
BeastiesA collection of monsters, creatures, strange beings, traps, and encounters compatible with the Original Fantasy RPG and similar systems.

Beasties is a fantasy bestiary supplement compatible with the original fantasy roleplaying game and subsequent editions, and other “OSR” games that follow in the mold of the original like Colonial Troopers, Guardians, and Warriors of the Red Planet. More than just a manual of monsters this book includes ready made NPC’s, traps & tricks, a mega-dungeon adventure synopsis and random encounter tables.

This is a handy reference book to bring to your gaming table, or use for inspiration in creating adventures.
The Quarrymen by Duncan McPhedran. Art by the author and Dyson Logos. Zorathan City State. Available in PDF for PWYW. 16 pages.
The QuarrymenFor years there have been legends of a lost ancient complex hidden deep within the town quarry, and it seems that the local quarrymen have now stumbled upon an entrance to it. Long thought lost to the ages, little about it is known for sure, although rumours are now flying through the town.
Sixty-six quarrymen took the opportunity to enter the complex opening and take a look around, but they have all since disappeared.
Mirrorshades by Norbert G. Matausch. Matush Manhunt Publications. Available in PDF for $3.00. 76 pages.
MirrorshadesMirrorshades uses David Black's The Black Hack rules and takes them for a ride into hardcore cyberpunk territory. Using Mike Evans' Cyber-Hacked as a foundation, the Mirrorshades rules present a complete, stand-alone game.
  • Choose between 10 different character classes
  • Play a netrunner and hack into hostile computer systems
  • Build your own cyberdeck
  • Use our complete rpg drug creation system
  • Design your characters' cyberware from the ground up -- simple and easy
  • Use 20+ random tables to flesh out your game world
Simple, super-flexible, customizable, fast-playing, robust and in-depth.
HS3 Incursion of the Chain Devils by Jeremy Reaban. Art by Jacob E. Blackmon,
Alex Schomburg, Karl M. Available in PDF for PWYW. 15 pages.

Three nights ago, strange lights and screams were heard from the local temple of Ishtar. Grotesque humanoids, wearing tattered clothes and wrapped with chains, emerged from the very walls, causing murder and mayhem within. 
Can the PCs save the temple of Ishtar from the incursion of the chain devils? 
H3 Incursion of the Chain Devils is a module for 4-8 characters levels 5th to 7th using the first edition advanced rules of the world's first and still most popular fantasy role playing game. It can be used with any older edition of the rules set or modern retro clone, though other editions likely need higher level characters. In any event, magic weapons are a must. Thieves and even clerics are not. 
As with previous entries in the HS line, the focus is firmly on combat. There are 20 rooms and likely 8-10 encounters. Most of the monsters are backward converted from third edition and full write ups are provided.

(Note: the subject matter of this module is slightly suggestive)
The Cthulhu Hack by Paul Baldowski. Just Crunch Games. Available in PDF for $2.50. 42 pages.
The Cthulhu HackThe Cthulhu Hack is a tabletop role-playing game in the tradition of the Original 1970s Fantasy Roleplaying Game, based on the hugely popular modern OSR clone The Black Hack. 
The Cthulhu Hack summons and binds the fast play potential of the original (just a little bit), adding in new elements to handle an investigation and deal with the sanity-shattering shock of facing Things Best Left Unknown. It uses The Black Hack's elegant Usage Die mechanic to emulate the dwindling investigative resources available to those intrepid sorts willing to put their lives and reputations on the line in pursuit of the Unmentionable and Unthinkable. 
Includes Lovecraftian monsters and a Mythos 101 for those unfamiliar with the original tales. 
For a thorough and balanced review, check out The World According to CARP. 
Mike Hill - "The bottom line is that I will actually play this game. I download a lot of projects that never make it off the hard drive." 
Made using The Black Hack: This is a standalone product, including the Open Game License material of The Black Hack. 
File includes two character sheet files - both A4. One provides the basic character sheet, the other an extended version on two sides with room for a character portrait, notes and Last Will and Testament.
A Hack of Class 
A Hack of Class by Brett Slocum. Weird Realm Games. Available in PDF for $1.00. 12 pages.
This supplement contains seven lightweight classes for The Black Hack: Assassin, Bard, Druid, Illusionist, Monk, Paladin, and Ranger. The also includes spell lists for druids and illusionists. It has been a pleasure to create these. I hope the reader can have fun with them.
Eastern Expeditions: The Samurai (Delving Deeper/0E) by Joseph D. Salvador. Raven God Games. Available in PDF for PWYW. 12 pages.
Eastern Expeditions: The Samurai (Delving Deeper/0E)
Bring the samurai to your original edition games! The samurai has been represented in role-playing games from the days of the earliest edition but has been plagued by imbalance and inaccuracies. The Eastern Expeditions™ line aims to address these issues.

Eastern Expeditions: The Samurai provides a complete character class based decidedly in the historical Japanese warrior, as well as Japanese weapons and armor suitable for a samurai’s use. The class is written for the Delving Deeper RPG, but with minor modifications could be used with any “old-school” RPG, including the advanced editions of the original fantasy game, Swords & Wizardry, and OSRIC!

This product is designed to be printed in booklet format.
Eastern Expeditions: The Ninja (Delving Deeper/0E) by Joseph D. Salvador. Raven God Games. Available in PDF for PWYW. 12 pages.
Eastern Expeditions: The Ninja (Delving Deeper/0E)Bring the ninja to your original edition games! The ninja has been represented in role-playing games from the days of the earliest edition but has been plagued by imbalance and fallacies. The Eastern Expeditions™ line aims to address these issues.
Eastern Expeditions: The Ninja provides a complete character class, as well as Japanese weapons, armor, and equipment suitable for a ninja’s use. The class is written for the Delving Deeper RPG, but with minor modifications could be used with any “old-school” RPG, including the advanced editions of the original fantasy game, Swords & Wizardry, and OSRIC!
This product is designed to be printed in booklet format.
The Eight of Wands: A Class Hack for the Black Hack by Warren L. Denning. I Cast Light. Available in PDF for $1.00. 14 pages.
The Eight of Wands: A Class Hack for The Black Hack
Eight alternative character classes inspired by the 5th edition of that classic RPG, but designed for use with David Black’s The Black Hack (and other OSR systems) to extend its class options beyond the core four of Warrior, Thief, Cleric, and Conjurer. Included are class descriptions for the:
Barbarian whose rage and skill with two-handed weapons allows better criticals and heads to roll;
Ranger a resourceful fighter with command of the forest and mastery over beasts;
Smuggler with luck to spare and ability to move goods and people for gold and gain;
Poisoner whose tinctures, oils, and powders can be use to confer a variety of player-defined effects on friend and foe;
Paladin whose devotion to their ideal allows them to gain magical ability and alter their allies' position in initiative;
Druid who can call forth the power of lightning and transformation in defense of their territory then escape untraceably;
Sorcerer who uses their bodies vessals for living spells which change as a result of the caster’s heritage;
& the Warlock whose pact allows them to not only ask weapons, familiars, and favors of their master, but permanently alter their character sheet- for a price!
The Black Hack: Cyber-Hacked! by Mike Evans. Art by Alex Mayo. DIY RPG Productions. Available in PDF for $2.00. 19 pages.
The Black Hack: Cyber-Hacked!
The Black Hack: Cyber-Hacked! takes the awesome OSR rules created by David Black for The Black Hack and uses them to create a OSR-style cyberpunk system. Simple rules for hacking, cyberware, car chases, drugs, and guns are included.

Which class will you choose to be when running in the shadows and doing jobs for the local Fixer? Will you be The Street Meat, The Martial Artist, The Street Rat, The Mechanic, The Face, or The Psychic? Do you have what it takes to survive a run through a corporate Acrology to obtain secret plans? Let's roll some dice and find out!
Wolf-Packs and Winter Snow by Emmy Allen. Dying Stylishly Games. Available in PDF for PWYW. 156 pages.
Blood spilled on the snow. Stone-tipped spears brandished against the
dark. The howls of wolves echoing across the tundra.
This is a time before writing, money, walled settlements and the many other comforts of civilization. The ice-age wilderness is harsh, and filled with dangerous beasts. In dark forests and the depths of caves, there exist other, stranger creatures; mad beasts that are the products of magic.
The ice age is coming to an end. Retreating ice-sheets reveal tracts of land unseen for millennia with each spring, and in their wake leave the environment in turmoil. As the snow withdraws, modern humans follow, and every year new tribes of humans enter the Neanderthal‘s ancestral lands. Against this backdrop, magic begins to emerge as a force in the world. Driving the rise in art – jewellery, cave paintings and figurines - that will fascinate later historians, some humans begin experimenting with the supernatural, learning to shape the wild forces of the world into controllable spells and items of power.
Strange Prehistoric Roleplaying
Included in this book is everything you'll need to run or play in games set in the fantasy ice age. Inside, you'll find-
  • Quick character generation, with classes for human hunters, skilled experts and magicians, and for the race of Neanderthals.
  • Optional rules to play as lurking mutants, unnatural morlocks, orphaned children, mystics worshipping strange powers, or cannibalistic wendigos.
  • Systems for food, weather and sickness that drive home the struggle for survival.
  • Quick, dirty, brutal combat.
  • Rules for gathering and leading a stone-age tribe.
  • A magic system that combines familiar Vancian casting with the dangers of experimentation in a time before spellbooks.
  • Guides to running a game of exploration in the wilderness or deep underground.
  • Systems to create unique monsters on the fly.
PD CaptureAll in a rules system that will be familiar to any fan of the OSR. Stripped down, streamlined, and customized to match the stone-age setting.
Planetary Display by Roger ThormAntherwyck House Games. Available in PDF for $1.00. 1 Page.
A planetary display map form to use with any role playing game. The map sheet displays a truncated icosahedron (buckyball or soccer ball form) with geometricized latitude and longitude gridding to enable mapping locations anywhere on the face of the world.

Layout is for a science-fiction system, but this is equally usable with any game system wanting to have an abstracted global map.


The Excellent Travelling Volume by James Maliszewski. Back issues #1-4 available again in print. $9.95 to North America. $11.95 to the rest of the world.

Some Free Downloads

The Rod of Seraillian by Carl Sargent. Remastered by Kellri. Available in PDF for Free. 68 pages.
Here's my re-mastered version of the 5th Pelinore module from GameMaster Publications - Carl Sargent's Rod of Seraillian. It's for 1e AD&D characters of levels 7-9. Enjoy!
Kellri has also posted some Stars Without Number resources. 

The Glog: Alchemy + Oozes by Arnold Kemp. Available in PDF for Free. 18 pages.
Goblin Punch

D100 mildly plausible backgrounds for Old school Characters by Shane Ward. Available in PDF for Free. 1 page.
Updated Psionics rules for use with The Black Hack! Now in PDF format!
Try ‘em out. Let me know!

The Black Hack Open Game Content. Website by Bruno Bord based on The Black Hack by David Black and Peter Regan. Available in HTML for Free. 

Psimple Psionics v1.1 for The Black Hack by Jeff Call. Available in PDF for Free. 3 pages.

A Collection of Presentations Cartographical in Nature by Matt Jackson. Available in PDF for Free. 14 pages. 

The Tomb of the Whispering Worms: A Descent into Madness for Swords & Wizardry by Mark L. Chance. Map by Matthew Lowes. Available in PDF for Free. 7 pages. 

IMG_1936Mentalist: TBH Class by Jeff Call. Available in HTML for Free.

Peril by Cecil Howe. Additional art by Matthew Adams. Available in PDF for Free. 12 pages.

Other Stuff

Hiring Hall Retainers and hirelings for old school dungeon crawling, a generator by Ed Allen.


The Trollish Delver reviews The Black Hack.

Unless otherwise noted, all links to products and files are to the individual authors sites, pertinent posts, or sales pages. I don’t link directly to files, unless that is the only link available.
I have received no remuneration from any publisher, for reporting on their releases, nor is such a requirement for a product to be included in these posts. At times, an author or publisher may send me a complimentary copy of an item, for purposes of review. This is not a requirement for a product's inclusion in these posts.
As always, the What I’m Pimping This Week section of the OSR News and its accompanying blog widget, feature products which I have purchased (or items which are available for free download) and wish to support. At times, the item I'm pimping may be one which I received a complimentary review copy of, from the author or publisher. No one has asked me to spotlight their material in this section and I have received no payment of any kind for doing so.
Please feel free to send me information on any new releases, events, or other items of interest, which you would like to see mentioned.