Saturday, December 8, 2018

The OSR News - December 8, 2018

Gregorius21778 continues to release weird fantasy material, Randall Stukey is still making Microlite games and Hero Games floods DTRPG with oldies but goodies. There's Mutant Crawls, another version of Carcosa, a massive product flood from Pickpocket Press and more this week in The OSR News!

New Releases


Mutant Crawl Classic - Home For The Holideath by Julian Bernick. Art by Stefan Poag. Available from the Publisher in Print/PDF combo for $9.99 (Pre-Order: Release Date Dec. 15) Page Count Unknown.
A Level 1 Adventure

An all-new holiday module, perfectly themed for the holiday season! And fully 
compatible with both Dungeon Crawl Classics and Mutant Crawl Classics!
For generations, two tribes have exchanged gifts at a given time each winter to renew the bonds of their peoples. But now their presents have been stolen! The Seekers are sent on an urgent mission to recapture the gifts before their ancient treaty is undone. To do this, they will have to venture to a place of bloodcurdling horrors, mysterious symbols, wondrous artifacts and twisted technologies. And once inside this ancient place of splendors, they’ll face the greatest challenge of all: returning home alive!
Rollmaster Fanzine Issue 20 by Peter Rudin-Burgess. Published by PPM. Available from DriveThruRPG in PDF for $0.99. 35 pages.
Welcome to Issue 20 of the Rolemaster Fanzine. 
Adventuring We Shall Go! 
This month brings you another adventure Facing the Idiyva 
Can your players sneak into an Idiyva settlement and steal a magic ring? There is at least one nasty surprise waiting for them if they try, that is for sure.

Random City Houses
 
I show a simple technique for creating really simple, unique house floorplans on the fly. You will need to find and dust off a d4 while you are at it.
DNH5 - Carcosa by L. Kevin Watson. Published by Fat Goblin Games. Available from DriveThruRPG in PDF - OSR Edition $4.00, 5e $4.00 and in OSR/5e combined for $5.00. 64, 64, and 86 pages, respectively.

Carcosa - The OSR Edition 
An adventure for 3 to 7 characters levels 12+. 
Part Five in the popular Haunting of Hastur series by Dark Naga Adventures! 
After defeating the second incursion of Hastur's cult under Castle Brytha in Meawold, preventing the kingdom from falling under his control, the party members find themselves drawn into Hastur's domain: Carcosa. 
With twenty-four hours to escape before they become a permanent part of the domain, the party members must navigate the foreign land and find a way home. Four demon lords, three brothers, and the demonic seductress they all worship, control Carcosa. Perhaps one or more of them can be manipulated to help get the party home. 
Included with DNH5 – Carcosa – The OSR Edition 
  • The OSR Adventure - 33 pages of awesome information! Everything you need to run the adventure! 
  • The Map and Illustration Book. Don’t worry about taking apart your book! Use this book to show your characters examples of the amazing artwork contained in the adventure!
CASTLE OLDSKULL - Oldskull Dungeon Encounters Book I by Kent David Kelly. Available from DriveThruRPG in PDF for $1.99. 34 pages.
From the dungeons deep 
beneath the haunted Ushirian Manor, 
Castle Oldskull, the first fiends 
and treasures 
are now unveiled at last … 
In this mini-supplement tome you will find 25 unique dungeon encounters and 25 treasures, unearthed from the author’s Castle Oldskull setting, dungeon level 1.  The encounters herein are specifically suitable for adventuring parties of the first or second levels of experience.  Compatible statistics are provided for Basic, Expert, and Advanced editions of the world’s finest old school role-playing game. 
These encounters were designed using the Gygaxian bestiary of 1977 and have been specially developed to reveal the extent to which classic monsters can be elaborated upon in order to highlight unexpected role-playing, combat, cross-encounter, and interaction opportunities.  Each encounter has been created to offer a basic monster and treasure, while also offering an intriguing adventure hook leading to deeper insights into the cultures, secrets, and mysteries of the game world of Oldskull.  Your players can ignore or explore these curious leads however they see fit, and in doing so their actions, inaction, questions and pursuits will likely compel you to weave a wider world around the hints, lore, and unique monster characterizations that are all provided here. 
This mini-supplement can be used as a dungeon room key (to a map which you provide), or as a random monster lair generation table perfectly suited to a campaign with beginning players. 
Enjoy! 
Another fine offering from Wonderland Imprints, Only the Finest Works of Fantasy.
Further Finds on a Dead Body Deep Down Below by Kai Pütz a.k.a Gregorius21778. Available from DriveThruRPG in PDF for PWYW. 5 pages.
Attention please! The preview shows you the whole of the product, so that you may read it first and then decide how much you want to give me for my effort. Thank you, and please remember: everything counts in large amounts.
Page 282 of Veins of the Earth has a list with results for the unavoidable I search the body. As we are talking about the Veins here, it includes all manner of strange and bizarre items (mixed with a few mundane results). A nice touch of the list is the following quote:
ENTRIES WITH AN ASTERISK* CAN BE FOUND MULTIPLE TIMES. THOSE WITHOUT SHOULD ONLY BE FOUND ONCE. CROSS THEM OUT WHEN ROLLED AND WRITE IN YOUR OWN.
In September 2018 I started a small series of articles with possible further entries for use with that list. At the beginning, I planned to reach about 30 items. I ended up with 50 items and this little PDF.
This product is an independent production by Gregorius21778 and is not affiliated with Lamentations of the Flame Princess. Lamentations of the Flame Princess is a registered trademark owned by James Edward Raggi IV.
CASTLE OLDSKULL - The Order of the Scarlet Tabard by Kent David Kelly. Available from DriveThruRPG in PDF for $1.99. 35 pages.
Hale companions, ready and true, prepared to brave the dungeons deep in the name of hard-won gold and glory … 
Behold the doughty and stalwart men- and women-at-arms who hail from the Free City of Grimrook, the infamous and ever-ready “Redshirts” from the mercenary company known as the Order of the Scarlet Tabard! 
The old school rules always encourage us to include men-at-arms ready for hire by any low-level Player Characters, so that the adventuring party’s strength is bolstered in the dungeon.  After all, if there are not enough bodies in the ranks to soak up those pit traps, fatal spider bites, and energy drains, all of those nasty attacks go straight to the imperiled and beloved heroes who are played by the players.  But while the rules provide a few guidelines, the scant existing information lends itself to a system in which these heroic NPCs are nameless, faceless, generic, and completely lackluster, until they meet their grisly end. 
This book is designed to give you 100 unique individuals, each with their own name, epithet (“the Eremite”, “the Merciless”, etc.), race, sex, alignment, personality, homeland, ability scores, morale level, hit points, troop type, armor worn, weapons carried, and suggested rate of pay.  Now when the PCs hire 10 men-at-arms, you can roll the dice 10 times and have an instant set of 10 adventure hooks and frontline victims … ah, warriors … ready to go. 
Here is a sample: 
Harika the Enforcer, a Human Female, Alignment Lawful Neutral. Personality: Flamboyant, Homeland: Galatia (mythic Asia Minor). Low Ability Score: INT 5, High Ability Score: CON 16. Morale Level 8, Hit Points 3. Troop Type: Light Spearwoman, Armor Type: Leather Armor and Shield (Base AC 7), Weaponry: Broad Sword, 2 Throwing Spears. Pay Rate: 5 1/2 Gold Pieces per Month (or Expedition). 
Another useful mini-supplement from Wonderland Imprints, Only the Finest Works of Fantasy.
First Five Fantasy Roleplaying Player's Guide by Andrew Marrington. Published by Grimm Aramil Publishing. Available from DriveThruRPG in Print, Print/PDF combo and in PDF for PWYW. 31 pages. (A Character Sheet is also available from DTRPG for PWYW.)
First Five Fantasy Roleplaying is an easy-to-master game based on the fifth introductory boxed version of the original fantasy roleplaying game. It is ideal for young players and players who are young at heart. This Player’s Guide contains all the rules you need to play exciting dungeon adventures, through levels 1 to 5. Just add some funny shaped dice, monsters, and friends! 
This book is the Player’s Guide for First Five Fantasy Roleplaying. To play the game, at least one person in the group will need a copy of the complete First Five Fantasy Roleplaying rulebook, the 1991 boxed set (in the black box) of the world's first fantasy roleplaying game, or the popular encyclopedia of rules, which is also suggested for use once your adventurers gain enough experience to move beyond the first five levels. 
The Player's Guide is intended to be a table reference for players during play. It does not contain monsters or treasure. It includes: 
  • Character creation
  • The 7 basic character classes (Cleric, Fighter, Magic-User, Thief, Dwarf, Elf, Halfling)
  • Cleric and Magic-User spells from levels 1 to 3
  • All the "black box" basic rules of play
DARK PLACES & DEMOGORGONS - Holiday Special by Justin Ryan Isaac. Published by Bloat Games. Available from DriveThruRPG in PDF for Free. 30 pages.
Happy Holidays from Bloat Games

Table of Contents

Happy Holidays
1
Never Gonna Give You Up
2
You’ll Never Get Me Pot O’ Gold 4
Peter Rottentail 6
Mother Nature Strikes Back 8
Nightmare on Derby Day 10
A Little Patriotic Spirit 12
All Hallows Evil 14
Happy Thankskilling! 16
Beware The Krampus! 18
Other Holiday Entities
Befana 20
Tur’da Kun 22
OGL 24
d512 Character Aspects. Published by Black Earth Press. Available from DriveThruRPG in PDF for PWYW. 4 pages.
All you require is a single eight-sided die in order to generate one of 512 unique Aspects for fantasy Characters or NPCs. 
Aspects represent rare qualities, special abilities or prized possessions. They may prove useful, irksome or merely colourful personality traits. 
Add opportunities for some creative and fun roleplaying moments to your games of old-school fantasy with d512 Character Aspects. 
This product was designed for use with old-school games of first edition, Basic, or Expert rules. 
Feel free to adapt these rules for use with your own games. Enjoy!

Black Earth Press is an independent design studio dedicated to producing innovative game rules and supplements, with that old-school feel.
Gregorius21778: Boarswood by Kai Pütz a.k.a Gregorius21778. Available from DriveThruRPG in PDF for $3.50. 23 pages.

Welcome to Boarswood!
A small fictional barony that was written as a staging area for your own sessions. Tiny hamlets, proper villages and a small town form the fiefdom that Baron Payton rules overs. The assumed period is “somewhere in the Tudor area / during the 15th or 16th century”. All locations come with a brief description that help to imagine the place but do not weigh themselves down with an abundance of details that would be tiresome to read, hard to reference. The most likely NPC to deal with the party are given names and brief descriptions as well. Taverns and inns are given the same treatment, because the PC are likely to spend much time there in-between adventures. Same is true for the vendors of special goods, as a gun maker or armorer may easily become a given PC´s best friend (everybody loves a returning customer).

A large part of the document are detailed price lists for locations and special vendors, all of them meant to be printed as handouts for the players or as handy cheat-sheets for the GM.

Ten plot hooks/ideas for side quests are given as well, so that Boarswood itself may become the stage for one more adventures of the PC.
 
Microlite78 First Edition Lite Expanded Second Edition (Tablet/Digest) by Randall Stukey. Published by RetroRoleplaying. Available from DriveThruRPG in PDF for $9.95. 1012 pages.
Interested in the First Edition of the world's most popular tabletop fantasy roleplaying game, but put off by its seemingly random mechanics and design elements? Interested in trying some of the best known First Edition adventures with old school play but want to use the "better designed" D20-style mechanics you already know. The second edition of Microlite78 First Edition Lite is the game for you. These rules take the First Edition rules and filter them though the D20-based Microlite20 system to produce a conversion of the First Edition rules to a rules-lite D20-based system that encourages old-school play without strictly old-school rules. 
This Expanded Second Tablet/Digest Edition of Microlite78 First Edition Lite is the ultimate version of the second edition of Microlite78 First Edition Lite. It is suitable for digest-sized printing or tablet viewing (pdf, epub, and mobi versions are included). This 1008 page digest-sized PDF includes new material not included in the standard (orin the "pay-what-you-want") version of the second edition of Microlite78 First Edition Lite, for example: 
  • New (Optional) Classes: Alchemist, Commander, Monk, and Necromancer
  • 120+ additional monsters
  • over 50 new magic items, including some magic items designed specifically for Microlite78 systems (e.g. items working with the hit point fueled magic system)
  • new spells, including 8th and 9th level spells for Illusionists
  • Additional optional rules
  • rules for using small parties of 1-3 characters in old TSR adventures designed for 8+ PCs
  • a sample campaign and several sample adventures (including a walk-through of creating a dungeon)
  • more advice (e.g. on environmental and terrain hazards) and random tables for Microlite78GMs
  • more art. 
Of course, the Microlite78 First Edition Lite Expanded Second Tablet/Digest Edition includes all of the standard features of the second edition of Microlite78 First Edition Lite: 
  • Simple Character Creation Rules: Roll 4 attributes and select a race, class, alignment and a background.
  • Basic Classes: Fighter, Magic-User, Cleric, Druid, and Thief.
  • Additional (Optional) Classes: Assassin, Barbarian, Bard, Druid, Illusionist, Paladin, and Ranger.
  • Races: Human, Dwarf, Elf, Gnome, Half-Elf, Half-Orc, and Halfling.
  • Simple and fast-playing combat system that tracks physical damage (aka body points) separately from luck/skill/fatigue (aka hit point) damage. Combat is BAB-based: no to-hit tables or THAC0.
  • Hit points recover with a night’s rest. Spells cost hit points to cast. Actual wounds recover more slowly.
  • Rules for hirelings, monster reactions (not every monster wants to fight), morale (not every monster fights to the death), and more.
  • Many optional rules (Advantages and Disadvantages, Psionics, Action Points, Sanity, more traditional magic and saving rolls, etc.): use none, some, or all.
  • A complete information on spells, monsters and treasure.
  • Gamemaster section with setting design information, and advice.
  • Rules for PC-ruled dominions.
  • Compatible with most other 1e based games and adventures -- as well as many designed for 0e, B/X, BECMI, and 2e. 
The rules needed to create characters and actually play are short and sweet. Character Creation rules (including race, class, alignment, and background descriptions) are 48 digest-sized pages. The Core rules (skills, saving throws, magic, combat, experience and level advancement) are 22 digest-sized pages. They are written in fairly normal english, not "High Gygaxian". The rules assume that the GM understands the basic concepts of roleplaying games, but provides information for both the GM and the players on the various “old school” styles of play. Microlite78 First Edition Lite games can easily use adventures and material from early editions of the world’s most popular tabletop fantasy roleplaying game or modern clones. 
The Delver by David Guyll, Melissa Fisher. Published by Awful Good Games. Available from DriveThruRPG in PDF for $5.00. 80 pages.
The Delver is a magazine primarily intended for Dungeons & Delvers: Black Book, but easily converted to other hacks, clones, and editions of the world's first role-playing game. 
The first issue features a myriad of mushroom-themed material for both players and GMs: 
  • A new sorcerer bloodline (requires Appendix D)
  • A new warlock pact
  • Alchemical pods (both harmful and helpful)
  • Magic items
  • Monsters and molds, including our unique spin on the classic myconid
  • An adventure featuring the aforementioned myconids 
There are two PDFs: one in color, and the other in black and white, in case you prefer that or want to save on ink printing it out.
Worldsend by Keith Salamunia. Published by pinupsbyindi. Available from DriveThruRPG in PDF for $1.00. 24 pages.
Worldsend is series of one page dungeons that can be used together to form a short campaign or individually. Additionally includes supplemental art and maps. 
The plot is the adventurers are hired by a mysterious benefactor to aquire parts in a remote region, that ultimately leads to a seige to hold off an army of the undead. 
SM1 Krampus for OSR by Louis "sirlou" Kahn. Published by Starry Knight Press. Available from DriveThruRPG in PDF for $1.00.
KRAMPUS FOR OSR 
A Seasonal Holiday Beastie
Compatible with Most OSR Retro-Clone Systems
 
Within these pages you will learn of the foul demon Krampus.
Each winter he stalks the realm in search of naughty children.
Shoving them in his basket, he drags them down to the Hells!
Can your players best this ancient yuletide beastie?

Gruß vom Krampus, adventurers and Game Masters!
 
In your hands is a game supplement detailing the wonderfully devilish folkloric creature known as Krampus, and the Old School Renaissance (“OSR”) statistics which I designed to bring it to life in my OSRIC campaign world. 
For those of you just learning of Krampus for the first time, let me provide a little background to introduce him. Krampus is a creature of primarily Central European folklore. Krampus is generally depicted as a furry demonic figure: a horned, anthropomorphic “half-goat, half-demon" who travels about at yule-time with a sack or a basket strapped to his back, who’se sole purpose is the punishment of naughty children who, according to legend, he pops into his basket to be dragged off to the Hells, never to be seen again! 
This supplement contains a full monster listing (a la the Monster Manual) for Krampus, which should be compatible with most OSR retro-clones. The OSR version of Krampus in this supplement first appeared in the pages of my 2017 holiday one-shot adventure “Krampusnacht”, and will next appear in the 2018 follow-up to that module, the adventure “Return of Krampus”. 
However, I believed many GMs running OSR games might enjoy having a ready-made OSR version of Krampus to drop into their own campaigns at the holidays, especially the many of you who do not like to run pre-made scenarios, so I decided to release this version of the beast for your use and enjoyment! He is easily modified to challenge players of any level by merely adjusting his hit dice and hit points. 
This book features a full OSR statistical listing and description for Krampus, along with illustrations of the beastie, and it is sure to be a hit with discerning GMs and players everywhere! 
(To clarify so no one is upset, what you are getting is only a monster listing for Krampus, not a scenario. -LEK) 
As an ADDED BONUS, as a purchaser of one of my modules you also get, ABSOLUTELY FREE, a copy of the inaugural issue of my Old School RPG zone, CAVALIER ATTITUDE!! This is a $2.00 value for only $1.00!
Gregorius21778: What the Smithy has to offer by Kai Pütz a.k.a Gregorius21778. Available from DriveThruRPG in PDF for PWYW. 4 pages.
Attention please! The preview shows you the whole of the product, so that you may read it first and then decide how much you want to give me for my effort. Thank you, and please remember: everything counts in large amounts.

Do you players tend to ask “what is up for sale?” instead of stating what their characters are looking for?
 
What the smithy has to offer is a quick and easy, d100-based list with weapons and armor that may be offered for sale at the next forge the PC pay a visit while they hit the town. Simply roll 2 - 5 times (or: 1d4+1 times) with a d100 to see what may be had.All entries are based upon and compatible with the item list of Lamentations of the Flame Princess ™, and the prices thereby assume “silver standard”. Most entries are about individual items and include additional house rules.
Sanctum Secorum - Episode #41 Companion by Bob Brinkman and Jen Brinkaman. Published by Sanctum Media. Available from DriveThruRPG in PDF for Free. 28 pages.
It has been a while since the materials covered have inspired an adventure our listeners. We are pleased to end that dry spell with an authorized sequel to the Tribe of Ogg & the Gift of Suss by Daniel J. Bishop.

Adventures
The Tribe of Ogg and the Trials of Moss – Bob Brinkman

Monsters
20th Century Mercenary – Bob Brinkman
Bat swarm, albino – Bob Brinkman
Bear, grizzly – Bob Brinkman
Bison – Bob Brinkman
Cougar – Bob Brinkman
Crocodile – Bob Brinkman
Lion, cub – Bob Brinkman
Rhizomorph – Jen Brinkman
Serpent-Men, degenerate – Bob Brinkman
Subhuman, hunter of Koh – Bob Brinkman
Subhuman, warrior of Koh – Bob Brinkman

Spells
Magic Paint (corrected) – Bob Brinkman
WFRP - Adventures Afoot in the Reikland by Ben Scerri. Published by Cubicle 7 Entertainment Ltd. Available from DriveThruRPG in PDF for Free. 10 pages.
This week we present Adventures Afoot in the Reikland!, a supplement to Chapter 10: Glorious Reikland from the WFRP rulebook.

Adventures Afoot in the Reikland! is written by Ben Scerri and offers over fifty adventure seeds for the Reikland locations presented in WFRP. To ensure they are easy to use, all locations are marked
in bold text, but most of the ideas can be relocated to almost any part of the Empire with little adaptation. Each entry in the supplement presents a complete story idea that can be adapted as you see fit, or act as the background for your own adventure ideas.

So, strap on your hiking boots and get ready to hit the roads, for there are Adventures Afoot in the Reikland!
Woodfall by Lazy Litch. Published by Lazy_Litches_Loot. Available from DriveThruRPG in Print/PDF Combo for $25.00. Available in PDF for $12.00. 92 pages.

Woodfall is a system neutral dark fantasy mini setting. 
Explore a dark fairytale setting, wade through a misty swamp, get caught up in the fighting between warring monster clans, discover a strange town of witches and thieves, and search for forgotten treasure.
Woodfall is a swamp belonging to a king where witches, thieves and outlaws are squatting. They have built a town on top of the swamp and have resisted several evictions. The town is a hub for black market activity and magical folk.

The surrounding forest and swamp is a hexcrawl filled with various monster factions.

About the Book
- 6 x 9 digest size
- Designed to be easy to drop into your game or run as a stand alone
- Printed Black and white ("standard color heavyweight" was chosen as the print option because of its thicker page size and better print quality)
- 92 Pages

PDF Includes :
- Bookmarks
- Hyperlinked table of contents and village map
- Extra A4 PDF with 2 maps to print and hand out to players
O Povo do Buraco#2 by Carlos Silva, Gustavo Tertoleone, Diego Santos. Published by Black Dog. Available from DriveThruRPG in PDF for $5.00. 48 pages.
O Povo do Buraco is the first brazilian Lamentations of the Flame Princess non official fanzine.This zine content will work not only with LotFP, but with all retro clone based games with minimal adaptation.
Contents:

1- An Adventure

2- A set of different traps

3- A set of different cursed weapons

4- A toolkit
R1: Salvation by Darvin Martin. Published by The Design Mechanism. Available from DriveThruRPG in Print/PDF Combo for $14.99. Available in PDF for $6.99. 48 pages.
Jesra Vorak, a renowned Fighter from Greymoor, hires the characters for a perilous adventure into Ravenholm. On a mission to find her family sword, Salvation, and destroy the enemy that inhabits her ancestral home, Jesra seeks only the most heroic allies. Many dangers await the characters in Ravenholm, most of them unknown; Jesra is determined to fulfil her destiny and cleanse her bloodline of its darkness or die trying. Will the characters become legendary heroes, or be doomed by the Jesra's obsession? 
A Classic Fantasy scenario for Rank 3 characters.

The Dreadful Horde by Ricardo Esteves. Published by Stranger Foundry. Available from DriveThruRPG in PDF for PWYW. 12 pages.
The Second Edition of the Black Hack brought the streamlined and inspired OSR movement to a new level. 
The characters playbooks offer very concise and focused ways to explore and enjoy the traditional classes. But what if you wanted more? What if you wished to explore the world and its dangers and dungeons with a different set of characters? Unique and powerful in their own way? 
The Dreadful Horde brings four new classes with inspirational artwork for your game. Bring destruction and avoid the perils of the Black Hack.
  • Play as a the sneaky and treacherous Goblin Raider, poking everything with your trusty spear 
  • Be an Orc Warmaster, a feared and unstoppable warrior on the battlefield.
  • Call forth the unruly magic as an Gnoll Shaman, a carnivorous and ritualistic magic beast 
  • Become one with the darkness as the Dark Elf Prowler, abandoned by the gods and magic. 
It's time to take your group to the next level.
Foe Folio by Mark Craddock. Published by Cross Planes Game Studio. Available from DriveThruRPG in PDF for B/X Essentials, B/X Ascending, and The Black Hack 2nd Ed. $2.99 for each version. 22, 22, and 21 pages respectively.
The Foe Folio brings you 29 creepy foes to introduced to your The Black Hack Second Edition game. Face Byakhee, Deep Ones, Oculurks, Umbrals, and Upir in your game.

Let's Talk About Pickpocket Press


Pickpocket Press publishes the Low Fantasy Gaming RPG by Stephen J. Grodzicki. It's available for  Free at DTRPG. You can also pick up a print copy at Lulu in various formats - Softcover for $5.34, Hardcover for $ 21.27 and Spiral for $10.89.

I haven't really read this, but I've looked through it and dig the aesthetics. It looks pretty cool, at a glance. Why are we talking about it? Because they've just released a fuck ton of supplements onto DTRPG and there's far too many for me to list them individually.

There's like 16 of the damn things. They look to be about 11 - 20 pages each, but I didn't check each one. The DTRPG Publisher page can be found right here.

I'm just going to reproduce a few of the covers, so you can get an idea of what we're talking about and decide whether or not you want a closer look. By and large, they do seem to hit all of the appropriate beats. Frog gods, stars, ...umm...brain eating things that look like Cthulhu and have absolutely nothing to do with Minds, or Flayers.

Not sure what's going on with the dude standing outside the Green Goblin. He seems awfully unsure about going into what looks like your typical tavern but is probably something else, entirely.












































They're all $1.00 to $2.00 each. Again, I like the style. By and large these look real groovy! So, I think I've given everyone enough to go on and did right by the author/publisher, without overloading everyone with a solid wall of Low Fantasy overload. I might order a Lulu print edition for myself, cause now my interest is piqued. And with that, onto the rest of the news. We've got another massive publisher dump coming up, so hang on!

New Editions, Re-Releases and Now in Print 


B/X Ascending for B/X Essentials by Mark Craddock. Published by Cross Planes Game Studio. Available from DriveThruRPG in Print/PDF Combo for $8.99. In PDF for $3.99. 65 pages.
Do you love B/X Essentials, Moldvay’s version of the World’s First RPG, and Labyrinth Lord?

Do you also love some of the innovations from later edition of the First RPG?
B/X Ascending is a supplement for B/X Essentials that focuses on unifying the game to a roll-high d20 mechanic based on classic saving throws. It updates the Classes while keeping Race-As-Class, and adds Paladins, Monks, Rangers, Illusionists, and Druids. It includes Trained and Untrained Skills and treats them as Saving Throws, it uses Ascending AC, and Attack Bonuses. 
B/X Ascending aims to keep the best parts of B/X Essentials while adding some of the modern ideas we’ve all grown to love. 
For those curious about B/X Ascending, I know it sounds like I just injected the d20 system into it, but I chose to focus the unified mechanic on the classic saving throw. There are no DCs set by the Referee. Each class and race ability has a target number, just like saving throws in B/X. Additionally, Trained and Untrained Skills are now Saving Throws.
The Peacock Continent of Trollworld by Ken St. Andre. Published by Trollhalla Press. Now Available in Print from DriveThruRPG for $8.99. 36 pages.
The Peacock Continent is a newly discovered region of Trollworld ripe for exploration. The Tjouse (pronounced Tah-woose-ay) are a sexually dimorphic humanoid kindred of warriors and wizards. The women are the warriors and the men are the wizards. They live in a dangerous land where they must contend with hostile elves, uruks, goblins, tse (mosquito men) and dragons. 

The Polyhedron Volume 2 #3 Issue 6. Published by Wizards of the Coast. Available from DriveThruRPG in PDF for $0.99. 16 pages.
Included in this issue: 
  • INTERVIEW with Gary Lee "Jake" Jaquet — Our three-part series concludes
  • The Weapons of The Ancients — New GAMMA WORLDTM Game ideas from designer James M. Ward
  • An Ace Against Odds: The Solitaire Scenario — FIGHT IN THE SKIESTM/DAWN PATROLTM GAME FEATURE by Mike Carr
  • RPGATM Charter Members — The Elite, Part II, M-Z
  • First Tournament Tips — By Member Erol Farstad
The Polyhedron Volume 2 #4 Issue 7. Published by Wizards of the Coast. Available from DriveThruRPG in PDF for $0.99. 16 pages.
Included in this issue: 
  • INTERVIEW with Michael L. Carr - A Two part series
  • Notes From The DM - THE DM Responds, by E. Gary Gygax
  • TOP SECRET® Game Feature - Campaign Clues, by Corey Koebernick
  • BOOT HILLTM Game Feature - Ranch Encounters, by Bill Fawcett
  • An RPGATM Network Membership Drive!
  • Gift Catalog Revisited and Revised
  • Convention Wrapup
  • Convention Additions
The Polyhedron Volume 2 #6 Issue 9. Published by Wizards of the Coast. Available from DriveThruRPG in PDF for $0.99. 32 pages.
Included in this issue:
  • Holiday Greetings - by Gary Gygax
  • Confessions of a Greenhorn Gamer - by Mary Kirchoff
  • The STAR FRONTIERSTM game - a review, by Steve Winter
  • Christmas Crossword
  • TOP SECRET Gadget Contest Results
  • GAMMA WORLDTM Art Contest Winners
  • DAWN PATROLTM game - The designer speaks - and so do some players , by Mike Carr
  • Christmas Carols - The POLYHEDRON Newszine Staff Meets The Monsters
  • Convention Wrapup - GEN CON XV: Megacon
  • RPGATM Network Scholarship Winners

Let's Talk About Hero Games


I never played Champions, back in the day. I was only somewhat interested in super hero games. But, no one I gamed with wanted to try any of them, anyway. Hero games just released a ton of PDF's of their classic games on DTRPG. So, if you're interested, go here and check it out! I stopped counting at 50. It must be their entire damn catalog! So, if you're a fan, your time has come!






Misc. Free Stuff


CHICAGOWIZ'S GAMES has another entry in his Three Hexes series - Lands Beyond Time.
Josh Burnett of Bernie the Flumph has a four page PDF of Random Encounters in Bleak Europe for LotFP. 

Chuck of They Might Be Gazebos! has a two page PDF of his White Box House Rules V2.

A blog post from Konsumterra of Elfmaids & Octopi: Wizard Spells 0-1-2.

Jay Murphy of The Vanishing Tower has some Yoon-Suin Random Generators. 

Richard LeBlanc returns to Save Vs. Dragon with a d30 PDF Download: d30 Rat Generator. 

Reviews from the Blogosphere

Bryce at tenfootpole.org reviews Pollute the Elfen Memory Water.

Jeremy at OSR News and Reviews has a review of DNH4 Confronting Hastur.

Bryce of tenfootpole.org reviews Arrival at Fort Perilous.

MODOC31 of Rolling Boxcars has a review of Paladin: Warriors of Charlemagne. 

And in Other News

BBC Sounds has a multi-part podcast up of an adaption of The Case of Charles Dexter Ward.

Tim of The Savage Afterworld has a Zazzle store featuring, among other things, a Classic RPG Map Coffee Mug. 

From the Dungeon Musings YouTube channel: Actual Play - Astonishing Swordsmen and Sorcerers of Hyperborea 2nd Edition.

From the Mr. Welch YouTube Channel: Welcome to Mystara: Temple of the Frog. 

From the captcorajus YouTube Channel: RPG Retro Review: B1 In Search of the Unknown. 

I haven't looked closely at this, but The Iron Realm is a solo dungeon delving thingie that has a play along by Podcast element and a ton of supplements. Available form DriveThruRPG in Print for $12.99, in a Print/PDF combo for $16.98 and in PDF for $11.00. For more info, see this post from the author's blog at The Iron Realm: Play the Game. The supplements are also available from DTRPG and the covers tend towards the cheese-cakey. Bills itself as OSR so, if anyone gives this a whirl let the rest of us know.

And... A Kickstarter




You may have noticed the Patreon Link to the left, near the top of my blog. For $3.00 a month, you can help support The OSR News and help me realize additional plans for my work with the Old School RPG Community. Your patronage is very much appreciated!


About The OSR News
 
Unless otherwise noted, all links to products and files are to the individual authors sites, pertinent posts, or sales pages. I don’t link directly to files unless that is the only link available. 
I have received no remuneration from any publisher for reporting on their releases, nor is such a requirement for a product to be included in these posts. At times, an author or publisher may send me a complimentary copy of an item, for purposes of review. This is not a requirement for a product's inclusion in these posts. One Bookshelf site links are affiliate links and may provide some compensation from that retail site. 
Please feel free to send me information on any new releases, events, or other items of interest, which you would like to see mentioned.

Saturday, December 1, 2018

The OSR News - December 1, 2018

You Won't Have to See This Every Week, I Promise!


You may have noticed the Patreon Link to the left, near the top of my blog. For $3.00 a month, you can help support The OSR News and help me realize additional plans for my work with the Old School RPG Community. Your patronage is very much appreciated!

New Releases


Glantri Great School of Magic in Detail by Robin. Available from the author's blog in PDF for Free. 555 pages!
One interactive PDF book; where each link clicked (with CTRL at the same time) directs you to sources of information.
Each door is thus attached to a link within the document leading towards the room which door you have chosen, making it almost as if you really wandering through the whole structure.
55 maps and cutthroughs; including 3 Isometric maps of GSM, 1 Sideview Of GSM, 1 readjusted map of GSM Gaz3,
several section maps of GSM, 6 Historic Maps of Redfen and Braejr, 2 future maps of Principalities of Glantri,
1 cutthrough of the GSM with Shell of Darkness growth explained,
408 new or adjusted spells (adjusted from AD&D2 to BECMI, or really new self-created),
Expansion on the various secret craft mages of Glantri,
Detailed information on elementals & invisible Stalkers & Faenare & Griffons,
several New creatures,
100 new Magical items(adjusted from AD&D2 to BECMI, or really new self-created),
1 Major Artifact with full campaign, 1 major dimensional room,
common use of Dimension Doors (various types),
34 stone colors/types, 23 Skills (new and older) updated and expanded,
8 Diseases & afflictions,
Information on mage Courtyard Arena battles,
Several useful tables,
The future of Glantri and the Radiance,
74 adventure suggestions attached to the locations,
and a lot more interesting stuff, secret stuff, wondrous stuff and obscure stuff...spread over 19 levels, 2 major locations, and hundreds of rooms and other areas. 
in total 555 pages, 41.6 MB.
Crypt of the Shadow Lord - a solitaire dungeon crawl adventure by David Cronin. Published by DPC-RPG. Available from DriveThruRPG in PDF for $3.99. 28 pages.
Crypt of the Shadow Lord is written for one, first-level, lawful cleric. With little to no adjustment, the Basic Rules from other, similar Fantasy Role Playing Games may also be employed successfully. Although designed as a solitaire, this adventure also plays well as a duet (one player and one referee), and is intended as something of an introduction for both novice players and game referees.

Not unlike the "choose-your-own-path" books of yesteryear, this adventure has been written so that the storybook (along with some assistance from you) plays the role of referee. The crypt offers numerous ways for a first-level character to meet their doom, however, if the adventure is completed successfully, there is an excellent chance that they will have won enough XP to advance a level.
The Blackest Hack by Ricardo Peraça Cavassane. Published by Tragos Games. Available from DriveThruRPG in PDF for $1.00. 20 pages.
The Blackest Hack is a version of The Black Hack optimized for evil player characters. 
THIS GAME IS FOR ADULTS ONLY.
The Village and the WitchThe Village and the Witch by Davide Pignedoli. Published by Daimon Games. Available from Lulu in Print for $7.00. Available from DriveThruRPG in PDF for $3.00. 18 pages.
THE VILLAGE AND THE WITCH
an OSR Module
Compatible with Lamentations of the Flame Princess, the Black Dogs, and other OSR adventuring games
This adventure is designed for low-level characters and is intended as an encounter to run in one or two sessions, between other adventures.
This module is designed to generate a Village, a Witch, and some additional weirdness: two pages with die-drop tables to outline the village (map and content), and two pages with a series of random tables to generate a Witch and its connection to the village.
The rest of the module contains some instructions, random or less random NPCs and other weirdness, some digression about alignment and so forth.
This adventure is designed for low-level characters and is intended as an encounter to run in one or two sessions, between other adventures.
This module is designed to generate a Village, a Witch, and some additional weirdness: two pages with die-drop tables to outline the village (map and content), and two pages with a series of random tables to generate a Witch and its connection to the village.
The rest of the module contains some instructions, random or less random NPCs and other weirdness, some digression about alignment and so forth.
BLUEHOLME™ Referee Repository by Michael Thomas. Published by Dreamscape Design. Available from DriveThruRPG in PDF for $3.99. 28 pages.
The BLUEHOLME™ Referee Depository contains all of the useful rules and tables from the BLUEHOLME™ Journeymanne Rules, collected in one place for ease of reference by the harried referee. Whether at the table or when preparing games, you cannot afford to be without this handy booklet at your side! 
This is not a stand-alone product, it requires the use of either the BLUEHOLME™ Journeymanne Rules or the BLUEHOLME™ Prentice Rules, although it can be used with most old-school versions of the world’s most popular role-playing game.
Gregorius21778: Ye ol´mad monk by Kai Pütz a.k.a Gregorius21778. Available from DriveThruRPG in PDF for PWYW. 8 pages.
Ye ol´mad monk is a gimmick, something weird to spice up the start of a game. For the encounter it is assumed that the characters are in a town or village and get ready to embark on their next adventure. They may or may not have been acquiring equipment, but are walking on the streets near the market square as they note a disheveled, partially bald man in rags that once were a monk´s robe. He babbles, rants and argues with a stray dog who barks at him before running away. He is mid 40s, bearded, unwashed, shabby and his front teeth are missing, and his eyes have the unsteady, haunted look of a madman. Just as the characters are about to pass by he babbles something. Something the characters have heard already, something that has something to do with their task at hand. Does the ol´mad man know something... could it be...?
If the characters ignore him, nothing happens. If they don´t, roll up a random response from the following table or use the one you fancy the most. 
Compatible with "Lamentations of the Flame Princess(tm)"
Businesses In Settlements by Larry Hamilton. Published by Follow Me, And Die! Entertainment LLC. Available from DriveThruRPG in PDF for PWYW. 17 pages.

Considerations for handling trade in settlements in RPGs with several tables to assist the GM.
RT1 Palace of the Vamp Queen by Scott Casper. Published by Great Scott! Games. Available from DriveThruRPG in Print for $7.75, In Print/PDF Combo for $9.25 and in PDF for $2.99. 24 pages.
A HIDEOUTS & HOODLUMS Adventure Module for Hero Levels 1-3. An abandoned roadhouse with a disreputable past stands on the outskirts of Pierre, South Dakota. But is it abandoned? Could hoodlums, or worse, be using this supposedly haunted ruin as a hideout? If there are, are you hero enough to help the local police root them out?

The second ever ready-to-play HIDEOUTS & HOODLUMS adventure module is here! Palace of the Vamp Queen is complete with historical notes, tips for running the game, and all the trappings you would expect from an Old School module -- wandering encounter tables, hand-drawn maps, lots of rooms to explore -- and as much mobster-kicking, trophy-snatching action as you can fit into 24 pages!

Please Note: This product was written for 1st edition HIDEOUTS & HOODLUMS, but the newest version is reformatted and wholly compatible with the new 2nd edition. Little has changed in the actual game, but now it includes an appendix of all mobsters from 1st edition, used in the module that are not featured in the 2nd ed. Basic rulebook.
 
DweomerPunk: Cybernetics for B/X Essentials by Mark Craddock. Published by Cross Planes Game Studio. Available from DriveThruRPG in PDF for $1.00. 7 pages.
DweomerPunk: Cybernetics is the first in a series of Supplements for B/X Essentials and Moldvay's Basic and Expert Rules of the World's First RPG.

It features cybernetics to allow B/X Essentials to be played in World of Fantasy mixed with the CyberPunk Genre, world wherer Magic and Technology exist together.
 
B/X Essentials is required to play.
The Peacock Continent of Trollworld by Ken St. Andre. Published by Trollhalla Press. Available from DriveThruRPG in PDF for $2.99. 36 pages.
The Peacock Continent is a newly discovered region of Trollworld ripe for exploration. The Tjouse (pronounced Tah-woose-ay) are a sexually dimorphic humanoid kindred of warriors and wizards. The women are the warriors and the men are the wizards. They live in a dangerous land where they must contend with hostile elves, uruks, goblins, tse (mosquito men) and dragons.
Diesel Punks by Robert Garitta. Published by Surreal Estate Games. Available from DriveThruRPG in PDF for $1.50. 13 pages.
Steam is passe.
Diesel Punks introduces six new characters to bring your Hack game into the Atomic Age. Inspired by the planet stories of the 30's and 40's dieselpunk presents steel jawed heroes (and heroines) to take you to the planets and beyond!

The Computer -lightning fast calculator and right hand of the harried captain.

The Rocket Trooper -master of aerial combat!

The Sleeper -adventurer from the primitive past!

The Scientist -seeking the secrets of tghe Universe!

The Tube Monkey -keeper of the atomic fire and first to meet boarders head on!

The Solar Ace -piklot on the famous and infamous Solar Circuit, when you need a fast ship or a fast deal!

So rev up your engines, strap on your blaster and blast off!

Note: This product requires The Black Hack to use.

Uranium and blasters are not included.
 
Diesel Punks: Aliens 1 by Robert Garitta. Published by Surreal Estate Games. Available from DriveThruRPG in PDF for $1.00. 11 pages.
Diesel Punks introduces six new characters of the Atomic Space age for your Hack game. Now Aliens gives them someone to fight! From the noble Beast Masters to the vile Slugs to the deathly Skels. Every derelict ship or hidden tunnel they enter will have a good reason to win initiative!

Aliens gives stats and background capsules for 8 enigmatic races to meet, greet, and possibly eat your brave spacemen.

This product requires The Black Hack Second Edition to use.

Not responsible for any characters eaten.

Check out Diesel Punks for six new characters to feed to your aliens or vice versa! Also available Diesel Punks Armory for all manner of negotiating tools!
 
Diesel Punks Armory by Robert Garitta. Published by Surreal Estate Games. Available from DriveThruRPG in PDF for $1.00. 11 pages.
Steam is passe.

Diesel Punks introduces six new characters to bring your Hack game into the Atomic
 Age. Inspired by the planet stories of the 30's and 40's dieselpunk presents tools of the trade as you fight your way to the planets and beyond! It includes:

Notes on weapons of different technology levels, using cover and concealment, new weapon stats, add ons, and functions!

Eleven new weapons: flamers, hold out pistols, and the terrifying disintegrator!

So trade in your blaster, power up your new shinies and blast off!

Note: This product requires The Black Hack to use.

Ammunition not included.
 
Tar Pits of the Bone Toilers by Malrex. Published by The Merciless Merchants. Available from DriveThruRPG in Print for $10.00, in Print/PDF for $12.00 and in PDF for $5.00. 30 pages.
"The attention to detail and the professionalism of the writing and design is very impressive..." 6/6 from the Wild Die: http://www.wilddie.com/index.php/2018/11/29/game-review-tar-pits-of-the-bone-toilers-by-malrex/

A new trade route is being sought through the Dalgarian Canyonlands, pass the friendly Kharazan, Village of Plenty. But the last two expeditions have never returned and the merchants are getting anxious for the new route, causing bags of gold to exchange hands.

Meanwhile, the ancient portal, the Maw of Ghormaug, has opened once more and invaders, ‘bone men’, are beginning to take over territory. No one is safe. Left unchecked, these lands are destined for horror and ruin, unless a brave party steps up to the challenge.

An adventure for Levels 5-8 for Labyrinth Lord, Labyrinth Lord Advanced Edition Companion ruleset and other OSR rulesets.
Island of Blight - TG2202 by Thom Wilson. Published by ThrowiGames. Available from DriveThruRPG in PDF for $5.00. 28 pages.
(A separate listing for a free set of Encounter Sheets is available here. A free 5 page Add-On, The Breeding Pools is available here.)
The Red Priests of the Snake God suffered a crushing blow to their plans when they failed to take the small town of Thuil. Reeling from their defeat, they have returned to the deep jungles of Nolgur-Wul to regroup. The human villages outside the jungles know that it is only a matter of time before the Red Priests and their minions return. Now is the time to take the fight to them, deep within the jungles! The characters are urged to delve into the depths of Nolgur-Wul to track the Red Priests back to their clandestine temple where it is said a serpent queen, maiden of the Snake God himself, leads the growing cult. On the trail of the fleeing Red Priests, the adventurers find that a mysterious blight has recently begun to destroy the western jungles, villages, and all life within. What starts as a quick investigation becomes an unusual and deadly puzzle. More importantly, is this blight the Snake God's doing or something completely separate?

A moderately challenging adventure for three to five players, Island of Blight can be played using OSRIC, 5E, and SRS. Written by Thom Wilson of ThrowiGames, edited by Michael J. Gross, III.

28 interior pages, cover, inside cover maps.

TSQ2 - Island of Blight, part 2 of a 4 part series (part 3 releases in early 2019)
1001 Typical Townsfolk by Wintertree Software. Available from DriveThruRPG in PDF for $1.50. 23 pages.
Welcome to the "1001 Things" collections

In a world where the major form of transportation (and possibly the only one allowed within town walls) is walking, the streets are filled with people as New York City streets are filled with taxicabs. Those people might be potential allies, potential enemies, or just nobody at all. And they don't wear signs saying which is which. The person the players need to talk to doesn't stand out by having a more detailed description than all the others – not if the GM has 1001 Typical Townsfolk.

A well-dressed man arguing with a street vendor is much more interesting than just "a person." Describing the people the party sees brings life and interest to your game. It makes your cities and towns more than just lists of services available and of course the usual inn. It provides handy hooks to hang adventures on. With 1001 Typical Townsfolk, you're ready to fill your towns and cities with life. 
Gregorius21778: 25 Encounters in the Eerie, Barbaric North by Kai Pütz a.k.a Gregorius21778. Available from DriveThruRPG in PDF for $1.75. 11 pages.
25 Encounters in the Eerie, Barbaric North is a by-product of my own RPG sessions, and based on encounters I presented to my own group while they ventured North of Hadrian´s Wall in a world based upon 14th century England (or: plan to do, as at the date of publication the small campaign is still ongoing). While the title is compatible with Lamentations of the Flame Princess(tm), the encounters were not written with a 16th or 17th century world in mind but for an earlier time period.

The “barbarians” in this release (that are not described as Scottish, Gaelic, Pict or anything but just named “barbarians”) fight with spears, axes, shields and short bows, wear nor armor or leather armor. They life in simple cottages or block houses, and either isolated or insmall villages. The region that is imagined to be the backdrop of the encounter is an isolated and cold land with rough hills and woodland: a rather typical environment in most game worlds. A few encounters feature local animals, most focus on the inhabitants of the land (and not all of those will lead to a fight). About half a dozen are strongly supernatural and included fairy and ghosts, some
feature troll or giant creatures. Only one encounter with demi-humans (dwarfs) is included.

Ten pages, more than 6500 words in total. Two pages are cover and front matter, eight pages feature the encounters and some artwork. A printer-friendly black/white version is part of the download as well.
Brindlemarsh - BR-2 of the Brindle Series by Lloyd Metcalf, Ric Martens. Published by Fail Squad Games. Available from DriveThruRPG in PDF for $5.00. 37 pages.
Kivuli, the villain from BR-1, found and was nursing the egg of the dragon that chased the dwarven cleric through the gate (detailed below). He was in hopes of hatching and controlling the young black dragon. The PCs either killed or drove off the magic-wielding kobold in their adventure.

The caves in which the above adventure took place are the original creation of dwarves. They previously created a gate to the dragon lair in the swamps in order to finish the job of slaying the mated pair of dragons.
The male dragon returned to the lair to find his mate and her nest gone and his treasure looted by the nasty dwarves. He would take his revenge!

He is now aware that he has a hatchling in the old lair. He is healed and can finally get his complete revenge, save his youngling, and perhaps retrieve some of his hoard! Of course, provided the PCs didn’t slay the hatchling. Nagareth seeks revenge either way.

SO11 Mad Madrigan's Maze by Louis "sirlou" Kahn. Published by Starry Knight Press. Available from DriveThruRPG in PDF for $5.00. 20 pages. 
A One-Shot Adventure
Compatible with Most Fantasy RPG systems
Recommended for 4 - 6 player characters of levels 4 to 6

A mad gnome tests adventurers by sealing them in his dungeon.
With only one avenue of escape, you must fight your way out!
Can you best the beasts and puzzles of Mad Madrigan’s Maze?
Hello and welcome, adventurers and Game Masters!

This is a one-shot module designed for use as an evening’s worth of adventuring as your players face their imminent demise, trapped in a mad gnome illusionist’s maze! Lured to the maze by a treasure map and rumours of great fortunes and powerful magick, the players soon become prisoners in Madrigan’s underground maze. The entire dungeon is on lock-down: the only known exit cannot be reopened and the entire place has been ensorcelled so teleportation, æthereal and dimensional spells all fizzle out and fail. The only way the players are getting out is by finding the exit the old fashioned way, dungeon delving!

The adventure in this module takes place in and around Ratchet a gnomish village located in the northwest area of The Dales, a large land mass in the author’s campaign world comprising a large fertile valley surrounded on all four sides by nearly impenetrable mountains. The Dales is the ancestral home of the halfling, gnome and dwarven races on this world.

The dungeon where the action occurs is situated 10 miles outside the village. The events herein occur after the players, unbeknownst to them, make the acquaintance of the mad mag Madrigan in a small pub in Ratchet, when he “accidentally” leaves them a map to his mage so he can test their mettle against his mouse trap!

This supplement contains a completely original ONE SHOT adventure, which was written as a quick and fun dungeon delve of monsters, traps and magic in the same vein as the classic Old School dungeons of yore! Inside you will find great Old-school art and detailed maps: including an Old School “blue dungeon map” with keyed encounters for each area; and a fully detailed Old School world map of The Dales, with information for further exploration.

This adventure also provides further details on the exciting new expansion to the author’s campaign world (being the third adventure set in this area), further opening up the homeland of the small folk to adventures with you players. The Dales, along with the nations of Alderburgh, Jarlburgh, Dùn Bhriste and The Red Eagle Barony, now bring the author’s camping world to five separate nation states to explore!

This book features 20 pages of excitement and thrills sure to be a hit with discerning GMs and players everywhere!

As an ADDED BONUS, as a purchaser of one of my modules you also get, ABSOLUTELY FREE, a copy of the inaugural issue of my Old School RPG zone, CAVALIER ATTITUDE!!
Manual of Unknown Monsters by Peter Pagano. Published by Peter Pagano Games. Available from DriveThruRPG in HC Print for $17.95, in Print/PDF for$22.90 and in PDF for $9.95. 108 pages.
Create Your Own Book of Monsters!
Conjure the magic of your imagination to create new monsters for your RPG fantasy world! 
About the Book 
Perhaps the most fun being a fantasy role-playing game-master is creating new monsters! This monstrous manual provides you with a dedicated place to record your own creations. It contains one hundred open listings waiting for you to add your own descriptions, backgrounds, and unique details to bring your creatures to life. There are sixty illustrations to help inspire the creation of your unique horde of horrible monsters. In addition, there are forty entries with enough space for you to create original drawings of your own monstrous creations.

Create all-new monsters to challenge your unsuspecting players!

This Manual of Unknown Monsters is for the imaginative DM; it does not contain pre-generated monsters with their stats. The illustrations are designed to provide the game referee a starting point to spark their imagination in the creation of new monsters for their fantasy world. If you want a book that collects monsters of your own creation then order the print version so you can add it to your eldritch library.

About the Artist
 
Peter Pagano has had the opportunity to draw many fantastic creatures in his career as an illustrator. He worked on the PC Game The Day the World Broke with three-time Caldecott award-winning artist David Weisner. For his book Monsters and Mazes, he created over a dozen illustrations of creatures from myth, folklore, and popular culture. He has also worked on several old school fantasy role-playing games. These include the award-winning Forbidden Caverns of Archaia and Barrowmaze Complete mega-dungeon books by Greg Gillespie. In addition, he has also illustrated covers and interior artwork for the games Strange Magic—Deeper Dungeons and Dungeons from Dungeoneer Games and Simulations.
WFRP Old World Adventures - Night of Blood by Jim Bambra,
Lindsay Law. Published by Cubicle 7 Entertainment. Available from DriveThruRPG in PDF for Free. 11 pages.
Night of Blood is one of the most played WFRP scenarios of all time. It was originally written over thirty years ago by Jim Bambra for WFRP 1stedition, and was published in White Dwarf 87 in March 1987. Later, it was republished in the WFRP 1st edition supplement, The Restless Dead, and has been a firm fan favourite ever since.

It’s a dark, stormy night, and the forest creaks as foul creatures howl through the undergrowth. As freezing rain slices from the roiling sky and attack threatens from all sides, the desperate adventurers stumble upon the warm glow of a fortified inn. But everything isn’t as it seems, and soon the unwitting heroes face deceit, betrayal, and horror as they strive to survive a terrifying Night of Blood.
Hobbs & Friends of the OSR Issue #3 Jason Hobbs. Published by Rock River Games. Available from DriveThruRPG in PDF for $3.95. 16 pages.
This is a zine of a DCC adventure. It is for placing between Sailors on the Starless Sea and Well of Souls. It is the product of the Patreon for the podcast for Hobbs and Friends of the OSR.

New Editions, Re-releases and Now in Print


Marvin the Mage Treasury Edition No.2 by Jim Wampler. Published by Mudpuppy Games. Available from the Publisher's site in PDF for $3.99 and from DriveThruRPG in PDF for $3.99. 32 pages.

(This may have a print version forthcoming from the publisher. See the Mudpuppy Games site for updates. No. 1, reported in The OSR News last week is now available in Print from the publisher for $4.99.)
Marvin the Mage is back! Part two of this treasury edition series collects even more of the misanthropic magic-user's earliest adventures. Issue No. 2 contains 3 stories, including a never-reprinted Gary Con episode and Marvin's appearance in Gygax magazine No.1, plus lots of other bonus toons and features!

Marvin the Mage
A misanthropic mage and medieval grifter, Marvin loathes actual adventuring. With a spell book optimized for cheating at card games and mixing adult beverages, Marvin has one ironclad rule that has always served him well: NO dungeons and NO dragons. Surly, selfish, and sarcastic by nature, Marvin is best described as just a pixie's wing this side of chaotic-neutral.
 
32 pages

Written and Drawn by: Jim Wampler
Edited by: Tim Kask
Shadow World: Jaiman : Land of Twilight by Terry Kevin Amthor. Published by Iron Crown Enterprises. Available from DriveThruRPG in Softcover for $26.74, Hardcover for $31.86, Soft/PDF for $38.74, Hard/PDF for $43.86 and in PDF for $18.00. 192 pages.
The Second Edition of Jaiman: Land of Twilight contains:
  • Updated and greatly expanded text, particularly the overview of the continent, including Urulan and other regions.
  • Updated Timeline with many new events.
  • Stats for Rolemaster Classic/RM2 and RMSS/ RMFRP.
  • All-new layout with full color interior.
  • New Jaiman map for the GM to give to PCs; other region maps collected.
  • Many new illustrations, including races, various locations around the continent, and of the Six Helms.
  • Eight adventures, including four extended scenarios that link to form a massive quest.
  • Layouts, including the Dragon Lord’s citadel, and the catacombs of the ancient kings of Tanara
A couple of the Mad Martian Games releases reported last week on Lulu have now shown  up on DriveThruRPG. The Temple of Drawoh Rock and The Girl With the Demon Tattoos. The DTR print releases come with the PDF at no extra charge and one of them is a little cheaper overall, as well.

More Free Stuff


Michael Bacon of Buildings are People has Cavegirl's Horrible Wounds formatted for Print.

Chuck of They Might Be Gazebos! has a new White Box Character Sheet.

Joseph Bloch of Greyhawk Grognard has been working on The Baklunish Pantheon.

Ray Otus of Jellysaw Games released There and Back Again v. 0.2.

Max Cantor of Weird & Wonderful Worlds made an Automatic Monster Generator for Sharp Swords & Sinister Spells.  

Stefan Poag made a Level Zero Hero character sheet for DCC.

Wrathofzombie made a Quick Critical Hit and Fumble Drop Die Table. 

Olav Nygård of Triple Suns posted his houserules. 10 page PDF.

Eric Diaz of Methods & Madness made a generator for Celestial Creation.

Joseph Browning of Sorcery & Super Science! posted The Majesty of Arden Vul (map o-rama!)

Lee Barber released Masters of the Jianghu. 17 page PDF. (Direct Link to File.)

Scott from Cyclopeana has The Darkling Grimoire in a 23 page PDF. 

Michael Prescott of Trilemma Adventures released The Man From Before: An Adventure Location. 2 page PDF.

And in Other News


Visit Erik at Tenkar's Tavern for info on the 12 Days of OSR Christmas. 

Expeditious Retreat Press has their Advanced Adventure Compendiums on sale for 30% off!

Reviews & Play Reports from Around the Web


Jeremy at OSR News and Reviews has a review of FP1 Arrival at Fort Perilous.

D. G. Chapman of The Graverobber's Guide has a review of Black Pudding: Heavy Helping V. 1.

Pookie UK from Reviews from R'lyeh has a review of MD4 Tales of Highcliff Gard. 

nfbenson of Old Scouser Roleplaying has a play report on Better Than Any Man.
Pookie UK from Reviews from R'lyeh has a review of The Dark Brood.

Chris Hall from The Brookmere Chronicles has a play report on Morgansfort.

captcorajus has a YouTube review of Castle Amber. 

Hexed Press takes a look at Broodmother Skyfortress on YouTube.




And... Some Crowd Funding











About The OSR News

Unless otherwise noted, all links to products and files are to the individual authors sites, pertinent posts, or sales pages. I don’t link directly to files unless that is the only link available.

I have received no remuneration from any publisher for reporting on their releases, nor is such a requirement for a product to be included in these posts. At times, an author or publisher may send me a complimentary copy of an item, for purposes of review. This is not a requirement for a product's inclusion in these posts. Links to DriveThruRPG, are affiliate links and may provide some compensation from the retail site.

Please feel free to send me information on any new releases, events, or other items of interest, which you would like to see mentioned.