Here's my new Disarm maneuver for AD&D:
Disarm
A Fighter attempting to disarm an opponent must state his/her intent before making their "to hit" roll.
If the defender is 3 or more levels higher than the attacker, then the attempt succeeds on a roll of a true 20.
If the defender is within 2 levels of the attacker, higher or lower, then the attempt succeeds on the roll of a true 19, or 20.
If the attacker is 3 or more levels higher than the defender, then success is indicated on a true 18-20.
If the attacker is 8 or more levels higher, then a true 17-20 succeeds.
In all cases, the target number must still be a "hit" vs. the defender's AC, save that a true 20 will always succeed.
Whether or not the attempt to disarm succeeds, no damage will be taken by the defender.
There. I think that does everything I want it to do. I considered altering the target number if a Large Shield was employed by the defender, but then I would have to consider the number of opponents attacking, nearby defenders, etc.
Damn! I forgot about Monks! But, I'll think about that later. |