Friday, November 9, 2018

The OSR News - Nov 9, 2018

New Releases

Random Encounters Map Collection Vol 1, Issue 2 (Sept 2018)Random Encounters Map Collection Vol 1, Issue 1 (Aug 2018)
Random Encounters Map Collection Vol 1, Issue 1 (Aug 2018) by Justin David Russell. Published by Epic Werkes Studio. Available from DriveThru RPG in PDF for $10.00. 70 pages.

Random Encounters Map Collection Vol 1, Issue 2 (Sept 2018) by Justin David Russell. Published by Epic Werkes Studio. Available from DriveThru RPG in PDF for $10.00. 70 pages.

Random Encounters Map Collection Vol 1, Issue 3 (Oct 2018) by Justin David Russell. Published by Epic Werkes Studio. Available from DriveThru RPG in PDF for $10.00. 70 pages.
Random Encounters Map Collection Vol 1, Issue 3 (Oct 2018)
Want help finding inspiration for your next adventure? Are you a busy GM looking for a quick map? Do you want unique locations to spice up your random encounter tables? Then you’ve come to the right place! Random Encounters provides creative solutions for gamers. It specifically caters to the Old School Renaissance, but the maps, hooks, and descriptions found in this book can be used for any fantasy role playing system. 
Please enjoy this offering. Have fun and, as always, GAME ON!
The Forgotten Warband by Ricardo Esteves. Published by Stranger Foundry. Available from DriveThru RPG in PDF for $1.00. 12 pages.
The Forgotten WarbandThe Second Edition of the Black Hack brought the streamlined and inspired OSR movement to a new level. 
The characters playbooks offer very concise and focused ways to explore and enjoy the traditional classes. But what if you wanted more? What if you wished to explore the world and its dangers and dungeons with a different set of characters? Unique and powerful on their own way? 
The Forgotten Warband brings four new classes with inspirational artwork for your game. Bring destruction and avoid the perils of the Black Hack. 
  • Play as a Crusader, a mighty warrior that balances his martial prowess and his faith.
  • Be an Eldritch, a cursed wizard bóund to become and shift into a abyssal monster.
  • Conquer the wilderness as an Outlander, a trained explorer: lethal, brutal and precise
  • Unleash the Brawler within, a powerful fighter that uses strikes and grappling to overcome his foes. 
Image result for .comIt's time to take your group to the next level.
Unsolved Maze & Snakeheaded Folk by Yanhu GdR. Available from DriveThru RPG in PDF for $1.13. 10 pages.
The Unsolved Maze is a module for GM created for use with The Black Hack (you must have the latest version to play this adventure). The maze is detailed by maps, littered with traps and inhabited by new monsters, so you can organize a good hunt in an underground environment. You can choose how to play the adventure (a rush towards the goal or a more in-depth exploration) and it's easy to adjust the difficulty to your party level. So you are ready to meet the Snakeheaded folk and try to discover what are they doing in their new labyrintic lair.

Image result for carl friedrich lessing kunstdruck: schlucht mit ruinen kunstkopie.de e.k.
The Keep of the Broken Saint by WR Beatty. Published by Rosethrone Publishing. Available from DriveThru RPG in PDF for $3.99. 40 pages.
Only vague rumors speak of the ancient Keep of the Broken Saint. Divination fails to reveal anything useful, prayers and powerful magics continue to falter. Yet the rumors insist the place is real and that the Broken Saint has the keys to immortality. Even if the shadows of rumors that make their rounds are not true, surely a ruin that has been lost for generations holds secrets and treasures. 
An adventure set in the Rosewood Highlands (east of the Northern Tier) for characters levels 8-10. Written for the Swords and Wizards in the Highlands variant, The Keep of the Broken Saint is fully compatible with virtually all old school rulesets.
The Almost Thief- A Swords & Wizardry Mini-Dungeon by Matt Kline. Published by Creation's Edge Games. Available from DriveThru RPG in PDF for $1.50. 14 pages.
The Almost Thief- A Swords & Wizardry Mini-DungeonA Swords & Wizardry Mini-Dungeon
For 4-6 Adventurers of Levels 1-3

A thief in training tried robbing a crypt and failed miserably, to the extent that he’s no 
longer alive. Now he’s dying for another crack at it. Unfortunately, being dead already, he’s encountering a bit of difficulty…

The Almost Thief is part of a series of mini-dungeons designed to drop into existing adventures or campaigns. Use them as side quests or a way of getting in a quick adventure when you’re short on time.

Mini-Dungeon Module S1: The Almost Thief is compatible with the Swords & Wizardry rules available for download through this site.
Free RPG Day - 2018/Deluxe T&T Minirules by Kenneth St Andre, Steve Crompton. Published by Flying Buffalo. Available from DriveThru RPG in PDF for $0.99. 28 pages.
Image result for t&t adventures japanT&T Japan Mini Rules & Solo
From the pages of T&T Adventures magazine in Japan, and translated into English with original Japanese illustrations. FRPG Manga, and a special set of T&T mini-rules written by Ken St Andre. The 16 page mini rules include details on rolling up a character, equipping them, 11 basic spells, pre-rolled characters and a Treasure Generator.
The Solitaire adventure, Coming Down the Mountain was especially written for this booklet and is available no where else. all are included to make this a perfect book to introduce RPG to beginners, or fans of Japanese RPG. This booklet was originally distributed on Free RPG day in 2018.
Galactic Guide One: Rotgut Station ed. by Mark Dowson, Tom Grennel, Josh Moore. Available from the Rancor Pit in PDF for Free. 186 pages.
Sequestered in a small area of the outer rim it lies. Once a mining facility its hollowed out interior now serves as a waystation for all sorts of vile scum and weary traveler. A main platform dominates the space and is surrounded by walls teeming with commercial, residential, agricultural, and altogether dark and mysterious purposes.

Visit the Blue Waffle Bar & Lounge, place a bet on the droid taxi races, pay tribute to the mysterious Mongdollian Monks, gain an audience with Endo Fash the Hutt crimelord, or enjoy some Wangs Tacos.

Just keep your blaster ready!
Tomb of the Frost-Walker by Nickolas Zachary Brown. Published by Five Cataclysms. Available from DriveThru RPG in PDF for $2.00. 11 pages.
Tomb of the Frost-WalkerThere is but one mountain in these lands for which the frost never abates. Even in the height of Summer, when crops wilt in the heat, this peak continue to emanate a chill wind. There is a cave in the mountain, its crystalline walls and floors white with frost, with corpses of long dead things encased in the ice. Legend has it that a terrible evil is sealed there, an evil that would encase the world in ice. Where he walks, the frost follows. 
This dungeon is ideal as a second or third adventure for a group which has gained a few levels and is looking for more. However, if the big bad is released and is given time to gather his power, he may become a terrible world-changing force. 
Includes 16 content-packed rooms with plentiful treasure & encounters, and may leave your characters changed forever. Could be completed in a 10hr session by a determined and skillful group.
Cepheus Light by Omer Golan-Joel, Josh Peters. Published by Stellagama Publishing. Available from DriveThru RPG in PDF for PWYW. 164 pages.
Image result for planet ross 128 bStarships riding fire across the sky. Heroes and villains exchanging laser fire. Desperate spacers struggling against an alien monstrosity. Vast alien vistas, flying cities, moonscapes, mad robots, and first encounters. In short: high-action science-fiction adventure that stimulates your sense of wonder. Cepheus Light puts you in the shoes of an adventurer visiting distant stars and encountering untold alien wonders. Whether you are a seasoned player looking for a rules-light game, or a new gamer wanting to experience what science-fiction role-playing games are all about, Cepheus Light opens your way forward. 
Cepheus Light is a set of rules for playing classic science fiction games. It includes rules on creating characters, resolving actions, fighting other creatures, and engaging in space battles, generating worlds, handling the risks of interstellar speculative trading, exploring new worlds, and many other activities. While rules-light and designed for fast, action-packed play rather than an accurate simulation of reality, Cepheus Light encompasses a wide variety of rules and materials for building a science-fiction universe and playing in it. 
Cepheus Light draws its inspiration from old-school science-fiction roleplaying games. It shares a lot of similarities with these games. Material from older rules sets and those created with Cepheus Light, the Cepheus Engine Core, and old-school sci-fi roleplaying games are easily compatible with only a moderate amount of adjustment.
PALADIN: Warriors of Charlemagne by Ruben in 't Groen. Published by Nocturnal Media. Available from DriveThru RPG in PDF for $19.99 and from Chaosium in PDF for $19.99 (Chaosium has a coupon for PDF purchasers, which will offer a discount on the printed version when it becomes available.) 463 pages.
Paladin - Core Rulebook - Front Cover
Enter Medieval Europe Like You've Never Experienced It Before! 
Set in medieval Europe, PALADIN weaves together the historical Carolingian events and the medieval epics of The Matter of France into a single chronology! 
In PALADIN the players play young Frankish squires or knights in the service of one of Charlemagne's powerful vassals. By going on adventures, the characters will acquire glory and riches, becoming lords of their own lands, building castles, and founding their own family.

Hopefully, the road to fame will lead to the ultimate goal: becoming one of the legendary paladins themselves!
 
PALADIN is a game for knights. It is based on the standards of knighthood found in the original literature about Charlemagne and the paladins (epics such as Song of Roland, Ogier the Dane, Aymon's Four Sons and more).

PALADIN uses a modified version of the King Arthur Pendragon ruleset, adjusted to fit the themes and elements of Charlemagne's legends.

This is a complete rulebook.
PALADIN Adventures by Jaime García Mendoza, Matthew Ryan, Colin Driver. Published by Nocturnal Media. Available from DriveThru RPG in PDF for $19.99 and from Chaosium in PDF for $19.99. (Chaosium has a coupon for PDF purchasers, which will offer a discount on the printed version when it becomes available.) 121 pages. 
Paladin Adventures - Front Cover
Hail Brave Knights! 
Within this tome, you will find eight adventures for knights in your epic PALADIN chronicles to undertake. Drawn from the myths of medieval France, these scenarioes are designed to be interspered into the epic tale of Charlemagne, but work equally well on their own! 
Replete with stunning maps, beautiful illustrations, and reference text designed to aid the Game Master, PALADIN Adventures will provide game sessions that are epic enough to rival the tales of the heroes of yore! 
This book does require the PALADIN corebook to use.

New Editions and Re-Releases


XQ1 The Castle that Fell from the Sky by Steve Robertson. Published by The Scribes of Sparn. Now Available from DriveThru RPG in PDF for $5.75. 52 pages. See last week's News for info on the Print and PDF from Lulu. 
Image result for The Castle that Fell from the SkyEven in the far gulfs of space, the struggle of Law against Chaos, Good versus Evil is eternal. But wherever evil is not extinguished, it will revive to exact vengeance on those who would keep it at bay... 
...On the fringes of the realm, where civilization wanes and adventures begin, rumors are whispered of a castle that fell from the sky. Some say it has poisoned the land where it fell and nought but death can be within its walls. Some say creatures, foul and dangerous, have gathered at the dark fortress. But others, the treasure seekers and thieves who haunt the local taverns, scoff at such dire warnings and view them only as a thin ploy to keep adventurers from winning the vast treasure that surely waits within. To your ears have come these very rumors— and more: you have learned the location of the fallen sky-castle! 
An adventure module for characters level 3-5. Compatible with 0e, 1e, B/X, Original, Classic, and Advanced fantasy wargame systems and retroclones.
RPGA NEWS Volume 1 #1 from Wizards of the Coast. Available from DriveThru RPG in PDF for $0.99. 16 pages.
RPGA NEWS Volume 1 #1Included in this issue: 
  • SPECIAL: Interview with E. Gary Gygax
  • Part 1 of this interview, and the beginning of a series
  • The Fastest Guns That Never Lived
  • A BOOT HILLTM Article by Brian Blume et al
  • The FIGHT IN THE SKIESTM Game
  • A synopsis by Mike Carr
  • An Open Letter ...
  • TOP SECRETTM notes from Merle Rasmussen
  • Gen Con® South Report
  • GAMMA WORLDTM Science Fantasy
  • Some ideas from Jim Ward
  • Dispel Confusion
  • AD&DTM Q&A by The Game Wizards
  • Notes For the Dungeon Master
  • Fantasy role playing ideas
  • ROCKSNOZ in the Land of Nidd
  • A fantasy campaign cartoon from Tom Wham
Polyhedron Newszine Introductory Issue from Wizards of the Coast. Available from DriveThru RPG in PDF for $0.99. 32 pages.
Polyhedron Newszine Introductory Issue
Included in this issue: 
  • Getting Together: How to Form a Gaming Club by Jeri McGraw and Greg Schwartz
  • Special Module Feature: Ghost Righters - by Jean Rabe
  • Gallant Heroes Opposing Supernatural Threats-G.H.O.S.T., Inc . is hired by a mysterious client to tackle a haunted castle in this AD&D® game scenario for six player characters.
  • Heroes and Vlllains - by Vince Garcia
  • Adding carefully developed heroes and villains to any role playing game campaign will add fun for the game master and players.
  • The New Rogues Gallery - by Skip Wllllams, Valerie Valusek, Bruce Rabe, Tracy Reed, and Jean Rabe
  • "Sir" Orville and Company is an adventuring group that has crossed the continent and crossed paths with a terrible foe.
  • 28 The Living City's Quill and Scribe Shop - by Fran Hart
  • Hoaten Thee, a scribe with unmatched talent, will translate almost any document.
  • 31 Ravens Bluff Rumors - by Matt Denzler
  • Traveling by sea to The Living City can be dangerous.
  • With Great Power - by Wllllam Tracy
  • Our columnist offers suggestions for creating your own superheroes.

Misc. Free Stuff


Some Slightly Less Shit random tables from MonkeyBlood Design - Armor, Weapons, Containers


Konsumterra of Elfmaids & Octopi has so many cool things on his blog that if you aren't already following it, you really should be. Fantasy Conspiracies.





Gregorius21778 brings you Pilgrimage of Hunger available in PDF. 16 pages. (Direct Link.)

Reviews from Around the Web



The Alexandrian Reviews Waterdeep: Dragon Heist.

Pookie from Reviews from R'lyeh takes a look at Hive of the Overmind.

Endzeitgeist reviews Death Love Doom.

Bryce from tenfootpole.org reviews The Beasts of Kraggoth Manor.

About The OSR News

Unless otherwise noted, all links to products and files are to the individual authors sites, pertinent posts, or sales pages. I don’t link directly to files unless that is the only link available.

I have received no remuneration from any publisher for reporting on their releases, nor is such a requirement for a product to be included in these posts. At times, an author or publisher may send me a complimentary copy of an item, for purposes of review. This is not a requirement for a product's inclusion in these posts. Some of the links, such as to One Bookshelf sites, are affiliate links and may provide some compensation from the retail site.

Please feel free to send me information on any new releases, events, or other items of interest, which you would like to see mentioned.

Wednesday, November 7, 2018

My Son, the Grognard

So, a couple of weeks ago we decided to put the Greyhawk campaign on hold for a little while and explore some other RPG's. After some discussion, we decided to give 5e a try with the starter box set.

I've never played or ran 5e and Brisco had no experience with it, either. I was looking forward to running it and seeing what my son thought. While I did tell him I thought the game needed some judicious houserules, I said that all in all I thought it was decent, from what I've seen.

I didn't want my own preferences to unduly influence him. For all I knew, he might really like 5e and it could be a good game for him to run for his friends. It's the new hotness, after all. Thus far he's been running OSRIC for his high school crew. They meet about once a month or so and he runs them through a module. He hasn't started an actual campaign with them, which I think is fine. I started in a similar fashion, with my friends and I getting together, taking out our character folders and assembling a
team for whatever adventure one of us was running. Kind of a nebulous, ever shifting world that might resemble Greyhawk one week and ancient Scandinavia, the next.

I've been talking about a lot of different games during our conversations. Rolemaster, OpenQuest, Stormbringer, DCC, various super hero games and so forth. I think giving him information and opportunities to explore different games is a good thing. Hell, I'd even be willing to run 3e for him.

No one else, but I'd run it for him.

So, the 5e session went fairly well. We got past the first part. My son ran two of the pre-gens and I ran the other three as NPC's.

I think the first assault on Brisco's Old School sensibilities was the cantrips. After working an AD&D MU up to 13th level, all that "Phew-Phew" repetitiveness was a bit... dull and uninspired.

The second was the dying rules, which he found irritatingly coddling.

"We can houserule all that if you want to do an actual 5e campaign," I assured him.

The session ended and the next week, I was prepared to continue the adventure.

Alas, Brisco informed me he wasn't interested in 5e, didn't care for it at all and said, "Let's go back to the Greyhawk campaign."

"Are you sure? You know a lot of what you didn't like can be houseruled."

"No, I didn't care for it at all. I didn't like the way it played. I prefer 'To Hit' charts and the way AD&D works."

Swear to Gygax.

"Okay, I'm good with that."


Friday, November 2, 2018

The OSR News - Nov 2, 2018

An old school offering from The Scribes of Sparn and a new release from Lamentations of the Flame Princess kicks things off this week. Further down, there's one hell of an enticing library/dungeon. We've got some non D&D old school, with something for Traveller fans and a new, or re release, or something for Aftermath! up on One Book Shelf. There's a lot more on offering this week as well and I'll end this intro by pointing out the very last item, a rather intriguing free PDF by the name of Tenebrae

New Releases


The Castle that Fell from the Sky by Steve Robertson & Jimm Johnson. Published by The Scribes of Sparn. Available from Lulu in Print for $9.80 and in PDF for $5.45. 52 pages.

Image result for The Castle that Fell from the Sky
Even in the far gulfs of space, the struggle of Law against Chaos, Good versus Evil is eternal. But wherever evil is not extinguished, it will revive to exact vengeance on those who would keep it at bay...
...On the fringes of the realm, where civilization wanes and adventures begin, rumors are whispered of a castle that fell from the sky. Some say it has poisoned the land where it fell and nought but death can be within its walls. Some say creatures, foul and dangerous, have gathered at the dark fortress. But others, the treasure seekers and thieves who haunt the local taverns, scoff at such dire warnings and view them only as a thin ploy to keep adventurers from winning the vast treasure that surely waits within. To your ears have come these very rumors— and more: you have learned the location of the fallen sky-castle!
An adventure module for characters level 3-5. Compatible with 0e, 1e, B/X, Original, Classic, and Advanced fantasy wargame systems and retroclones.
PhotoThe Punchline by Zzarchov Kowolski. Art by Journeyman1029. Published by Lamentations of the Flame Princess. Available in Print from the Publisher for 18.70€.  Available in PDF from RPGNOW for $7.99. 32 pages.
DEAD CHILDREN AND OTHER LAUGHS 
Life is funny they say. It’s full of suffering and misery, confusion and ignorance. The life of those in a small alpine village has suddenly become far more full of those terrible things. Children are missing while tales of black magic and deviltry strike panic into the hearts of parents. 
If their life is just a miserable joke then it should come as no surprise when you hear THE PUNCHLINE. 
The Punchline comes to you from Zzarchov Kowolski (Going Through Forbidden Otherworlds, Scenic Dunnsmouth) and and brought to life by the gruesomely beautiful illustrations of Journeyman1029 (Emerald Alley, OSR2). 
Image result for Standoff at Sandfell Sea FortA killer clown filled adventure suitable for low level characters for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games. 
Standoff at Sandfell Sea Fort by Malrex. Published by The Merciless Merchants. Available from DriveThru RPG in Print for $10.00, in PDF for $5.00 and in a Combo for $12.00. 24 pages.
Eerie lights? Strange noises? Ships are sailing blind into the rough shores of the Bay of Saurvorn. Why is the light out at Lokrom’s Beacon? Will the party find clues to a murderer? Or is there something more sinister at stake.
An OSR adventure for Levels 4-7.
 
One of many monthly modules by Malrex's Modules on Patreon. This adventure has been edited and layout re-worked. It involves an adventure in a bay OR the seashore with a lighthouse and a old sea fort with several new monsters and magic items.
Starship Geomorphs by Robert Pearce. Available in PDF for Free. 185 pages.
The Starship Geomorphs book is finally complete and ready for download. I can safely say after three years of putting this project together the itch has been thoroughly scratched. If you have any constructive criticisms please comment below. I'm not opposed to revisiting this sometime in the future if the situation warrants it. In the meantime I'm going to take a short break and get back to some smaller, less intense projects. Thanks for your patience, I hope you find it worth the wait.
Basic and Advanced Magazine by Edward Kann. Available from Lulu in PDF for $3.21. 53 pages.
Basic and Advanced Magazine
BASIC and Advanced Magazine is an OSR zine dedicated to house rules and homebrew content. This quarterly magazine contains house rules, quirky character classes, new spins on old monsters, magic items, and short encounters or mini dungeons. 
We have decided to exclude RAW (Rules as Written) reviews and materials as there are so very many articles and blog posts already available to support that side of the hobby. 
We are interested in hearing about your own house rules, homebrew creations, off beat character classes and creative monsters and magic items. Information on how to submit a simple pitch of your material is included in the first pages of this edition. 
Campfire Tale for The Black Hack and Labyrinth LordOver time we hope to add many other voices to the material contained herein but every journey has to begin somewhere. I have done my best to include a wide range of my own fun homebrew material for this first issue.
Campfire Tale by Mark Craddock. Published by Cross Planes Game Studio. Available from DriveThru RPG in PDF for $1.50. 11 pages.
RL2 - The Charnel Pits of Reynaldo LazendryCampfire Tale is designed as an introductory adventure for 1st to 3rd level characters for The Black Hack Second Edition and Labyrinth Lord. It can easily be in corporated into an existing campaign.
RL2 - The Charnel Pits of Reynaldo Lazendry by Jeremy Reaban. Available from DriveThru RPG in PDF for PWYW. 12 pages.
RL2 - The Charnel Pits of Reynaldo Lazendry is the second level of the dungeon of Reynaldo Lazendry. It's meant for the 1st advanced edition of the world's oldest fantasy role-playing game, but can be used with most classic editions with no problem. 
The second level details Reyaldo Lazendry's experiments in studying life and death...and undeath. 
(It's meant to be something of a Halloween adventure)
Slave-Drones of the Fantas-Ti-Plex by Reid San Filippo & Steve Bean. Published by Shield of Faith Studios. Available in Print from Lulu for $11.99, in Print from Amazon for $11.99, in Print/PDF Combo from DriveThru RPG for $11.99 and in PDF from DriveThru RPG for $4.99. 40 pages.
PhotoAN ODD UMERICAN 0-LEVEL FUNNEL ADVENTURE FOR EXPERIENCED JUDGES
WELCOME TO THE FANTAS-TI-PLEX! A lovely underground dystopian complex ruled by the ever beneficent Autocrat. Here all drones live in peace and prosperity, because the Autocrat says so. I mean, why would any of the drones doubt him, EVER. It is a perfect place to barely live and no one would EVER want to leave, right?
Slave-Drones of the Fantas-Ti-Plex is an alternate style 0-level funnel for Umerica—the gonzo postapocalyptic science-fantasy setting for the DCC RPG written by Reid San Filippo. Unlike a regular 0-level funnel, where players start with three to four 0-level PCs and try to keep one to two of them alive to level up, in the Slave-Drones of the Fantas-Ti-Plex players have only one 0-level PC to traverse a dystopian underground facility and each time that PC is killed, their consciousness is uploaded into a fresh, new copy of their physical body. Of course, each time they respawn the process goes perfectly without any flaws or mutations popping up, right? ...right? I’m sure it will be fine.
This product is compatible with the Dungeon Crawl Classics Role Playing Game

Adventure Framework 34: Carnifexum by Stephen J Grodzicki. Published by Pickpocket Press. Available from DriveThru RPG in PDF for $1.00. 10 pages. 
Image result for Adventure Framework 34: Carnifexum
Welcome to $1 Adventure Frameworks! 
$1AF makes sweet mini adventures - or more accurately what I like to call "Adventure Frameworks" - stand alone, drop in adventure 'skeletons', made to facilitate sandbox style play - for $1. 
Each adventure framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise details and adapt to player choices.

System wise, these adventures use the Low Fantasy Gaming RPG (an old school/modern mix d20 based game; free PDF - Link), but are easily adapted to any d20 system.
So what do you get for your dollar?

Adventure Framework 34 Carnifexum consists of:

  • A downloadable, bookmarked PDF (7 A4 pages, excluding cover & credits, in both parchment and white backgrounds).
  • The Core Adventure (in this instance, gladiatorial games held in Melek, City of Shackles) that will occupy 3-8 hours of session time with Minimal Prep.
  • Rumours & Hooks suggestions.
  • Quality B&W Illustrations.
  • A professional hand drawn map. 
But don't take my word for it - google 18 Halls of the Dwarf Lord and 16 Delecarte's Carnival of Wonders to download two free examples.
RT2 Adventures in Fun World by Jo Kreil. Published by Great Scott! Games. Available from DriveThru RPG in PDF for $3.99. 35 pages.
RT2 Adventures in Fun World
A HIDEOUTS & HOODLUMS Adventure Module for Hero Levels 3-5. What could be more fun than an amusement park? Maybe an abandoned amusement park, sinking into a swamp, filled with deadly danger? That makes it the perfect setting for a hideout that the heroes can explore and loot! And what does Mr. Mesmer want with the park...? 
Caravans & TradeThis module contains background information, Editor's notes, plus maps and exploration keys. It provides a complete adventure for play of HIDEOUTS & HOODLUMS (2nd edition), and it can be used alone or as the second of a series of expedition adventures which also employs HIDEOUT MODULE RT1 (Palace of the Vamp Queen).
Caravans & Trade by Larry Hamilton. Published by Follow Me, And Die! Entertainment LLC. Available from DriveThru RPG in PDF for PWYW. 23 pages.
Considerations for handling trade, caravans, and trade routes in RPGs with several tables to assist the GM.
B1 The Ruins of Grimhold KeepB1 The Ruins of Grimhold Keep by J. Published by New Realms Publishing. Available from DriveThru RPG in PDF for $5.95. 15 pages.
Once a dwarven stronghold guarding the Great Trade Road, Grimhold Keep has fallen into ruin. But within the shadowed structures and crumbling towers monsters lurk and treasure waits to be claimed! 
B1 The Ruins of Grimhold Keep, is a dungeon adventure for 4 to 6 characters of 1st to 3rd level. Once a dwarven stronghold guarding the Great Trade Road, the keep has fallen into ruin, but the remains of the towers and ruined structures may conceal lost wealth and lurking danger. Based on the Universal Adventure module of the same name, the adventure includes 9 Adventure cards, each with a thumbnail map, description and notes, 9 Encounter cards, with full stats, 9 Event cards, 9 Search cards and 18 Treasure cards. Written for Labyrinth Lord (tm) and similar RPGs, the adventure can be played solo or with a group, with or without a GM. The adventure is highly re-playable and the cards can be combined with those from other adventures to create your own adventures. Gather your party and delve into the depths of Grimhold Keep in search of gold, glory and adventure! 
B2 The Dungeons of Grimhold Keep, Level 1 by J. Published by New Realms Publishing. Available from DriveThru RPG in PDF for $5.95. 15 pages.
B2 The Dungeons of Grimhold Keep, Level 1
Once a dwarven stronghold guarding the Great Trade Road, the Grimhold Keep has fallen into ruin. Rumors claim, though, that an extensive network of tunnels and chambers exists beneath the ruins. Home to all manner of horrors and traps, the dungeons are also said to house the hoarded wealth of marauding bandits and monsters. Only a brave party of adventurers can survive the dangers to discover the truth.
Enter the depths of Grimhold Keep in search of gold, glory and adventure. But beware, the denizens of the dark depths are a danger to all who dare to enter their domain. And there are rumors of a new power rising, one that bears the symbol of the crowned skull. 
B2 The Dungeons of Grimhold Keep, Level 1, a dungeon adventure for 4 to 6 characters of 1st to 3rd level. Once a dwarven stronghold guarding the Great Trade Road, the keep has fallen into ruin, but legends tell of an extensive network of chambers and tunnels beneath the keep. Based on the Universal Adventure module of the same name, the adventure includes 9 Adventure cards, each with a thumbnail map, description and notes, 9 Encounter cards, with full stats, 9 Event cards, 9 Search cards and 18 Treasure cards. Written for Labyrinth Lord (tm) and similar RPGs, the adventure can be played solo or with a group, with or without a GM. The adventure is highly re-playable and the cards can be combined with those from other adventures to create your own adventures. Gather your party and delve into the depths of Grimhold Keep in search of gold, glory and adventure!
Image result for The Stygian Library From Dying Stylishly GamesThe Stygian Library by Emmy Allen. Published by Dying Stylishly Games. Available from DriveThru RPG in PDF for $4.00. 71 pages.
The Stygian Library is a creepily genteel dungeon set in an infinite extradimensional library. Each expedition generates its route as it explores, resulting in new locations being discovered with every visit. Included within: 
  • Systems for generating locations within the library, including Entrance Foyers, Map Galleries, Tea Rooms, Planetariums, Calculation Engines, Phantom Databanks, Paper Beehives, Phantom Pumps, Jarred Brains and the Sheol Computer.
  • 40 monsters tailored to the Library, including Lantern Bearers, Skeleton Crew, Origami Golems, Guardian Shades, Lost Souls, Ink Elementals, Animate Spells, Archivist-Liches, Infernal Merchants, Escaped Fictions, Educated Rodents, Conceptual Wells and the orders of Librarians themselves.
  • A system for searching for specific knowledge within the library's depths, as well as 30 unusual books and the secret knowledge they contain.
  • Tables for generating treasure, dreams, rumors, and various other useful details.
  • A unique class of Mummified Sages, post-human academics who've dwelled in the Library for decades or more.
It's a big spooky library full of dangerous knowledge, spiritual automata and ghost-fueled computers. 
The Tomb of Harven Half-Skull by Joseph Bloch. Published by BRW Games. Available from DriveThru RPG in PDF for $2.49. 10 pages.
The Tomb of Harven Half-Skull
A hundred years ago, the pirate king Harven Half-Skull was buried with his ill-gotten booty in a secret tomb. Your band of adventurers have a map that claims to show the final resting place of the pirate king, and you're off to claim his loot. But the dead do not rest easy... 
The Tomb of Harven Half-Skull is an adventure for 3-6 characters of level 3-4, and is a classic dungeon crawl designed to be completed in a single gaming session. 
Written for the Adventures Dark and Deep™ rules, The Tomb of Harven Half-Skull can be played with most Basic and Advanced compatible rule sets with little or no conversion needed. 

New Editions and Re-Releases

https://www.rpgnow.com/product/252934/Tomb-of-the-Serpent-Kings--Deluxe-Print-Edition
Tomb of the Serpent Kings - Deluxe Print Edition by Skerples. Art by Scrap Princess. Available from DriveThru RPG in print for $2.70 and in PDF for Free. 25 pages.
People keep asking for "beginner" dungeons. Everyone can name "classic" dungeons - Tomb of Horrors, Barrier Peaks, The Temple of Elemental Evil, etc. - but in order for those adventures to make sense, there needs to be some sort of introduction. 
It's like all the adventures we have are Bach concertos. People keep writing amazing works of staggering genius, but someone needs to write a book on how to play the piano. 
I had the same questions, and since I couldn't find anything satisfactory, I decided to write the kind of dungeon I would have loved to find. I wanted to write the best basic old-school dungeon for new players that I could, and I also wanted to show the design process. And since people keep refereng to it, I figured I'd put up a fancy print version. 
Tomb of the Serpent Kings is designed to be easy to adapt to your system of choice to create an old-school dungeon-crawling tomb-robbing experience. 
The PDF is free and licensed under Creative Commons NC-BY-SA. Hack it, share it, translate it (there are French, German and Spanish translations available on my blog).

If you want a fancy print version, buy the print-on-demand copy. It's sold at cost - I don't make a cent off it. If you'd like to support me, consider adding Kidnap the Archpriest or Epochrypha: a Book of Speculative Ages to your order.

The Race Hack Second Edition for The Black Hack Second Edition by Mark Craddock. Published by Cross Planes Game Studio. Available from DriveThru RPG in PDF for $1.99. 9 pages. 
Do you enjoy THE BLACK HACK SECOND EDITION but wish you had more Racial options?

THE RACE HACK Second Edition features 19 Races in the tradition of the Advanced Version of the World's First Role Playing Game and it's 5th Edition version, as well.
 
It includes Aasimars, Apemen, Catfolk, Centaurs, Dragonborn, Dwarves, Elves, Gargoyles, Gnomes, Half-Elves, Halflings, Humans, Lizardmen, Minotaurs, Orcs, Ratmen, Sasquatches, Tieflings, and Wolfmen.
Aftermath! Asteroid Cybele: Australia's Wild West by Stephen Dedman. Published by Fantasy Games Unlimited. Available from DriveThru RPG in PDF for $8.00.
Image result for Aftermath! Asteroid Cybele: Australia's Wild West
With the asteroid strike on Earth by Asteroid Cybele, orderly civilization came to an end. Now, twenty years later, some organization has been restored in limited areas of the globe. Regions of former nations have reorganized and attempted to restore some semblance of secure and orderly lives for citizens.
A complete guide to Western Australia after the ruin with a full campaign to get characters started in adventuring in this post-holocaust environment. In addition to the basics about the region twenty years after the ruin, you will find:
  • A history of the ruin and its effects on Australia
  • A detailed look at pre- and post-ruin Australian culture, including history, cuisine, language (with slang terms), laws and customs, popular activities, and much more.
  • Forty-four detailed communities with maps, some with pre-ruin photographs.
  • Eleven interconnected adventures to begin any campaign.
  • Appendices covering technology, weapons, vehicles, and a “catalog of finds.”

Some Reviews from the Blogosphere

250057

Chris Kutalik of Hill Cantons fame talks about What Ho, Frog Demons! 

Needles of Swords & Stitchery has some comments on the Codex Germania. 

Frederick Foulds of Arcana Obscura has a review of Sounds of the Mushroom Kingdom.




Misc. Free Stuff! 


Soren of the Weird blog has this LotFP Character Sheet that's pretty snazzy!

Ricardo Esteves made a Brawler for the Black Hack (Direct Link) And an Outlander (Direct Link.)

This is an older post, but Timrod of Cave of the Dice Chucker has some nice Hommlet maps.

GREGORIUS21778 has 10 Demons from Hell, LotFP style.

Tenebrae by Unusual Existence. Art by K. Yani. 32 page PDF (Direct Link.)


About The OSR News

Unless otherwise noted, all links to products and files are to the individual authors sites, pertinent posts, or sales pages. I don’t link directly to files unless that is the only link available.

I have received no remuneration from any publisher for reporting on their releases, nor is such a requirement for a product to be included in these posts. At times, an author or publisher may send me a complimentary copy of an item, for purposes of review. This is not a requirement for a product's inclusion in these posts. Some of the links, such as to One Bookshelf sites, are affiliate links and may provide some compensation from the retail site.

Please feel free to send me information on any new releases, events, or other items of interest, which you would like to see mentioned.