Saturday, January 19, 2019

The OSR News: January 19, 2019

John Stater's return with Nod 35, an Arduin supplement and a new Traveller sector are just some of the cool stuff awaiting you, in this week's OSR News!

New Releases


Nod 35
Nod 35 by John Stater. Available from DriveThruRPG in PDF for $3.99. From Lulu in PDF for $3.99. 123 pages. (I expect a print version to be available soon, but have no info on this as of post time.)
This first issue of NOD for 2019 offers the eternal struggle of ancient Greeks and dark elves (well, maybe not that ancient a struggle after all), some magnificent monsters, rules for depicting the secret police in GRIT & VIGOR, the Black Terror and his “super” family for MYSTERY MEN! and a devious dungeon adventure that twists time itself.


Ruins of Arduin by John Miskimen. Available from the author's blog in PDF for Free. 70 pages.
As the title says, the pdf is basically finished, though there has been no editing beyond my own eyes, so feedback is welcomed. As stated before, this is not an exact copy of Hargrave's Arduin, but it is the one I want to run and some of what I thought were the sillier monsters and spells were overlooked - apologies if your favorites have been excluded from this text. (If it really gets under your skin, I could make the authoring file available upon request so you could edit it to your heart's content ...) This system is not completely compatible with standard Swords & Wizardry, but much like the original Arduin material, it is fairly modular and easily edited.
The Edge of Night Sector by ChrisS. Published by Far Future Enterprises. Available from the author's blog in PDF for Free. 22 pages + Map (links are right above the map jpeg preview in the post.)
After running D&D for my face-to-face game group for the last seven years, I decided needed a bit of a break from swords and orcs for awhile. For various real life reasons, I also needed something that required little or no new game prep and no need to gronk new rules. I'd put together a short Classic Traveller game about a year ago that never quite got off the ground, so we decided to try a reboot (the original campaign background is here). It was pretty much ready to run right away, and after several years of playing Classic Traveller myself, I'm starting to internalize the rules much like I've already done with B/X D&D. So no problem, no prep ...

And of course I then proceeded to spend untold hours over Christmas rolling up a full sector, of which the players will likely never see more than 2-3 systems.
 
Grimtooth’s Trapsylvania (DCC Sourcebook) by Grimtooth the Troll. Published by Goodman Games. Pre-Order available from the Publisher in Hardcover for $39.99, Softcover $24.99 and in a leatherbound edition $100.00.  No page count listed.
For the first time ever: the Legendary locations of Grimtooth’s Traps revealed! And fully compatible with DCC RPG! 
For over 30 years Grimtooth’s numerous Traps books have horrified players and inspired gamemasters with hundreds of dangerous devices, deadly deathtraps and hilarious hijinx! Now Grimtooth (with a little help from kid sister Grimtina) will take you on a personally guided tour of his realm and the central hub of his vast Traps empire.  
Run your own Grimtooth campaign or pick and choose locations you can use in your own single location adventures.  Explore Grimtooth’s caverns, visit his Inner Sanctum, escape the Deathmaze Testing Center, attend Warthog’s School for Trolls, take a ride on Grimtooth’s Airship, tour Grimtina’s Petting Zoo or get lost in the Infinite Corridor of Hallways and many more gigantic places of doom. Each of these infamous locations include maps, descriptions, Non-player character details, scenarios, all with in-depth DCC stats and lots of art by Traps artist SS Crompton. 
And can you uncover the horrendous secret that lies deep beneath Grimtooth’s caverns and back into his family’s history? It’s a great read and a useful campaign setting all in one book.  What are you waiting for? Get yours today!
The Fabulous Heart of Mekron by Norbert G. Matausch. Available from the author's blog in PDF for Free. 12 pages. 
I've done it. I finally wrote my own personal D&D variant. It contains everything I like, including a super-quick and fun mass combat system. Have fun – and let me know how you like it!
Footprints #24. Published by Dragonsfoot. Available from the Publisher in PDF for Free. 86 pages.
Contents 
  • The Experience Check (article)
  • Centaur Background (article)
  • Revisiting the Ghost Tower (article/adventure)
  • Shards from the Workshop (creatures)
  • Dwarf Backgrounds (article)
  • The Western Monk (class)
  • The Skald (class)
  • Performance Spells (article)
  • Ruins of the River Gates (adventure)
Random Fungi by Shane Ward. Published by 3 Toadstools. Available from DriveThruRPG in PDF for PWYW. 45 pages.

A collection of 50+ random tables for inspiration at the gaming table! Perfect for old school gaming.
Magic Madness 7: Spells For OSR Games from Unbalanced Dice Games. Available from DriveThruRPG in PDF for $2.50. 49 pages.
7, seven! This is the SEVENTH Magic Madness.  Turn it up, #7!
30 new spells:
 
A ball of fire, earth, water and air that I can explode multiple times, Ball Of Elemental Explosions. 
Something bad beats in the caster's chest.  Something bad will beat in a foe's chest... Black Heart Beats is that bad thing.
Flesh To Machine, at last I can put the stone spell away and turn someone into a mech.... err... machine version of the thing. 
Male/female... it all melts away when one uses He/She Or The Thing.  Now the Thing, that's something to talk about.. or run away from.. 
Felininty, Felinity... oh Great Mother Cat grant me my 3 wishes... or something from catdom.  Mother? 
I had control of this thing before so why not again?  Time to cast Resume Control.
Ree Na Na has grown big on your soul.  Fat fungus, it sprouts among us.  Open up and let it out: Ree Na Na Rises!
 
How can we fly everyone across the chasm?  The Wings spell has the transport we need.
There's more spells then that but that's enough for a cat.  Number 7, lucky seven with a kiss from Lady Luck.  #7, it wants you but... ?
SERPENTINE - Oldskull Serpent Folk by Kent David Kelly. Available from DriveThruRPG in PDF for $2.99. 41 pages.
Slithering from out of the depths of Yoth and dread N’kai, they rise …

Poisoning dreams, crushing the weak, conquering kingdoms,

And your game world will never be the same.


Infused with unified coils of deep lore shed from the writings of Lord Dunsany, Robert E. 
Howard, Clark Ashton Smith, Abraham Merritt and H. P. Lovecraft, Oldskull Serpent Folk is an exciting new supplement for Basic, Expert, and Advanced old school fantasy role-playing games. Herein you will find details linking the Cthulhu Mythos, the Hyborian Mythos, the World of Oldskull, pulp fiction, and world mythology into a single cohesive whole … a villainous bestiary specifically designed to deepen and enhance your game’s monstrosities and the netherworld domain.
Details are found herein concerning the anthropomorphic serpent men (NPCs), humans infused with the power of ancestral serpent spirits (PCs), and naga-like eldritch horrors (inhuman monsters of considerable power). The detailed rules systems include: Viperous Metamorphosis, explaining how the serpent folk become more powerful and less sane by shedding their skin; Bond Serpents, a detailed snake familiar system for PC beast masters; the Soul Slaver caster class, being a hybrid cleric/magic-user with snake-derived and beguiling hypnotic powers; serpentine history and behavioral lore; extensive rules for special abilities, attacks, and defenses; and much more.

Embrace the way of Yig and Thoth-Amon, and despair!

A slithy, bighted, and anfractuous supplement from Kent David Kelly and Wonderland Imprints, Only the Finest Works of Fantasy.
SC3 Tales from The Dales by Louis "sirlou" Kahn. Published by Starry Knight Press. Available from DriveThruRPG in PDF for $20.00. 76 pages.
TALES FROM THE DALES

A selection of fantasy adventure compatible with first edition gaming and OSRIC™

Recommended for 4-6 player characters of level 1 to 6

AN EXTRAORDINARY SET OF ADVENTURES AWAIT YOU!
Will you head down the wishing well and come back a hero?
Can you stand against the ancient fae fiend, The Pumpkin Man?
Are you able to best the beasts and puzzles of Madrigan’s Maze?
Can you defeat Krampus before he drags the bairns to Hell?


Hello and welcome, adventurers and Game Masters!

This supplement is an exciting gateway to adventure in a newly discovered portion of my campaign realm, THE DALES, the ancestral home of the dwarves, gnomes and halflings in my world. In this 76-page tome you will find FOUR COMPLETE, exciting modules to challenge you and your players. Your group is going to be introduced to a variety of challenges, in a number of settings, requiring several different skill sets. There are battles for sure, but there are also puzzles, traps and thinking problems!

  • In Down the Wishing Well, the first module to introduce The Dales, you play a halfling character that has come of age and is being called down the wishing well by an ancient goddess.  
  • In The Pumpkin Man the players take refuge at an old manor house, only to be called on to stand against an ancient fae fiend tormenting the family as part of an ancient curse. 
  • Your players will be challenged to best the beasts and puzzles of an insane illusionist in Mad Madrigan’s Maze. 
  • Lastly, in the adventure Return of Krampus, your players will be called on to defeat the demonic beastie Krampus, who has joined with a group of deep dwarves to attack a dwarven village and abscond with their bairns and a sacred hammer, forged by a god. 
Inside this book you will find great Old-School art and completely detailed Old School maps, with detailed encounters for each area! This module also includes a detailed map of The Dales, done in the Old School style and complete with information on geography, local settlements, defenses, and areas for further exploration. This supplement also includes carefully PRE-GENERATED PLAYER CHARACTERS for use with each adventure! Each of the players is presented fully ready to play, with all of the necessary stats and gear. As a BONUS, these PCs are specially laid out so the GM can simply print out the page, cut out the characters sheets, and hand them out! Each player will be ready to go with their own handy mini character sheet! Lastly, this book includes 6 new monsters and 9 new magic items for your players to enjoy!

This book serves up 76 pages of action and excitement (At a full retail value of $32.50, for only $20!!), and it is sure to please discerning GMs and players everywhere!

As an ADDED BONUS, as a purchaser of one of my modules you also get, ABSOLUTELY FREE, a copy of the inaugural issue of my Old School RPG zone, CAVALIER ATTITUDE!!
Elegant Fantasy Artifact Generator by Raphael Sadowski. Published by Nine Tongues Tales. Available from DriveThruRPG in PDF for PWYW. 15 pages.
By Artifact we mean something MORE than your ordinary healing potion or +1 sword. We mean something meaningful. Scary. Something awesome and strange.

Most other magic item random generators treat artifacts only as a slightly more powerful versions of typical items found in your game. But not this one. Let me present to you the Elegant Fantasy Artifact Generator. It’s design should help you find inspiration to create anything, from satellite swords, to singing sands.
 
As always with the Elegant Fantasy series – I’ll leave writing down the stats for yourself. You know your game. You’ll do it better than I would. And I don’t want to leave you with mashed-up mess of random stats. I want to leave you with a cool idea for an elegant item, one you can polish yourself.
White Box Quests - Moans of Dead by Knighthelm. Available from DriveThruRPG in PDF for $2.00. 14 pages.
Citizens of the small Village of Iceshire claim they can hear what they believe sounds like the moaning of dead humans from the snow capped Elrumir Woods north of their tiny civilization. And as the cycles of time pass, so does the closeness and number of the wailing increase. It is believed by the villagers that once benign Wizard Craedric, now a constantly cackling and screaming Liche, has plans to unleash a horde of undead upon the populace and throughout all of Winterlight Valley. Further ascertaining these fears is the Cleric of the Gray Pearl Moon’s frequent Nightmares of “flesh rippers” eating the villagers by the darkness of a “soon to come” morning.

This adventure is part one of a three part campaign (each a separate publication): Shadow of the Corpse Tree and Ascent to Heaven are acts 2 and 3 respectively. Moans of Dead is an Adventure for 2 to 6 Swords & Wizardry White Box characters at first level. After arriving at Iceshire, player’s characters are hired by the Cleric of the Gray Pearl Moon to Quest to cease the wailing heard at night from the Elrumir Woods. However, before their departure, the Liche attacks Iceshire with a small army of undead as they prepare to venture into the snow laden Woods from Iceshire’s Hallowed Halls.
Mongoni Island by Ken St. Andre. Published by Trollhalla Press. Available from DriveThruRPG in PDF for $3.95. 64 pages.
Stranded with scant hope of escape, can you and your crew survive long enough to learn the island's secrets, and get away with a fabulous treasure, or is death the only way out? This is a Game Master module that mixes Tunnels and Trolls with pirate adventure in a setting straight out of Edgar Rice Burroughs styled jungle adventure.
CASTLE OLDSKULL - Oldskull Plague Doctors by Kent David Kelly. Available from DriveThruRPG in PDF for $2.99. 51 pages. 
They stand in defiance where others cannot endure …

Scions of faith, eradicators of undeath,

Annihilators of the Legion of the Chaos Plague.

Do you dare to assume the covenant and mantle of the Mercy Killers,

The ultimate expert-difficulty adventurer class within the World of Oldskull?


The PLAGUE DOCTOR is a unique, lore-heavy sub-class of the cleric. In addition to details concerning their place in the game world (pertaining to gods of healing, the Black Death, the undead, vermin and wererats, the coming Apocalypse, arcane plagues, and so forth), you will also find rules concerning the surprising combative nature of the class: annihilation of the undead, parrying canes, purging aspergillums, and infestation-destroying alchemical incendiaries. So if you’d like to play a hybrid crusader / healer / mad bomber who looks like a gothic raven of death, you’ve come to the right place!

Systems featured in this deluxe class supplement include: plague doctor deity selection, a plethora of level titles and roles, unique spell selections, hospitale stronghold founding, vermin eradication, incendiaries, and an arsenal of equipment, including masks, canes, mantles, and those ever-glorious alchemical explosive vials.

So what are you waiting for? Purge the unclean! Purge them all!

Another fine gaming supplement from Kent David Kelly and Wonderland Imprints, Only the Finest Works of Fantasy.
Places of Power by HomeBruGuru. Available from DriveThruRPG in PDF for Free. 9 pages.
Dare you walk the pilgrims path to the Fane of the Broken Sepulchre, tread upon an ancient battlefield seeking the Lodge of the War Ghost or raid the Tomb of Sargon Saar? 
Places of Power for the Low Fantasy Gaming RPG gives the GM guidelines for creating mystical locations which offer more than mere loot within your LFG campaign. Places of Power ARE the treasure your adventurers seek, each gifting the worthy with powers and abilities beyond the normal limitations of mortal mastery. 
Either use the template for one or more of the locations detailed herein or use the guidelines to create your own. But whatever you do, ensure that any adventurer seeking them out knows that power always has a price...
Artifacts of the Wastelands by Derek Holland, Skirmisher Game Development Group. Published by Skirmisher Games. Available from DriveThruRPG in PDF for $1.99. 16 pages.
One way to make a modern, sci-fi, or post-apocalyptic game your own is with artifacts. A game master could expand the types of items a party might find, imagining what technology would be available generations in the future, where even potentially mundane objects might enter the realms of the fantastic.

This publication delves into four very different kinds of technology. Cloaks include several forms of high-technology outerwear, including capes and ponchos. Virtual Matter Projectors explore the possibility that the ancients could make items that existed only while the devices used to create their component particles was on. Anti-Technology Weapons were designed to cope with the need to prevent machines from running amok. Formulae, chemistry’s third iteration, use the detritus of a dead world and the pollution of superscience found in soil, water, and flesh to constitute something bordering on magic.

Contents of this publication are stat’ed for a “Basic” version of the OGL/d20 system and is compatible with any games that use it, especially ones like the Mutant Future retroclone of Gamma World, and easily adaptable for many others.
Gregorius21778: Looks & Loot for Post-Apocalyptic Motorized Nomads by Kai Pütz a.k.a Gregorius21778. Available from DriveThruRPG in PDF for $1.50. 9 pages.
Looks & Loot for Post-Apocalyptic Motorized Nomads is a system neutral GM aid that provides inspiration for

general vehicle types and their modifications (two tables with 17 and 12 entries each)


descriptions of individual nomads (a table with 50 entries about clothing and other characteristic traits)

possessions that may be looted (or traded) from a nomadic group (a table with 99 entries in total).
 
While all tables may be used as d100 random tables, they are truly meant as a “check lists” that the GM may consult to create an encounter or NPC. A few notes about selected entries inform the GM about the potential meaning of the presence or absence of an item (loot) or car. The final page includes some advertise about products of both the author (me!) as well as other indie publishers that may proof useful to a GM in a Mad-Max-style setting.

The emphasize of this supplement is on nomads, not marauders or raiders (for these, please see Looks & Details of Post-Apocalyptic Marauders and Loot Tables for Stuff inside of Post-Apocalyptic Battle-Cars).
  

Re-Releases, New Editions, Now in Print, etc.


ZWEIHANDER Grim & Perilous RPG by Daniel Fox. Now published by Andrews McMeel Publishing. Available for Pre-Order, 6-11 release date, for $65. Order from Amazon, et al. (Amazon lists $51.35 and a May 14 release date.) See the publisher page for other outlets, prices, etc.
2018 ENnie gold winner of Best Game and Product Of The Year, this revised edition is published in celebration with Andrews McMeel Publishing and features an all-new layout, rules clarifications, and errata updates from 2018.
As featured on Forbes.com, ranked one of the best-selling RPGs of all time at DriveThruRPG as an Adamantine Metal product and having sold over 90,000 copies worldwide, ZWEIHÄNDER Grim & Perilous RPG is a bloodier, grimmer, and grittier version of classic tabletop role-playing games you may already be familiar with. The community calls this style of gaming the “pathetic aesthetic,” but we simply call it grim & perilous gaming.

ZWEIHÄNDER Grim & Perilous RPG is a fantasy tabletop role-playing game, one where adventurers will:

Live in a gritty, "realistic" fantasy world
Make morally gray decisions & enact vicious reprisals
Uncover insidious plots & political intrigue
Desperately fight in clandestine & open field combat
Defend themselves from injuries, madness & mutations
Take part in heart-pumping chase scenes
Venture into the wilderness & survive its perils
Encounter sanity-blasting creatures & their minions

Using the classical d100 system, you will create grim characters, write perilous adventures and build low fantasy & dark fantasy campaigns. These rules are perfectly suitable to run Renaissance and medieval-styled adventures, too. You can also use this book to create your own home-brewed worlds, whether inspired by the works of Andrzej Sapkowski’s The Witcher, George R.R. Martin’s Game of Thrones, Glen Cook’s Black Company, Myke Cole’s The Armored Saint, Robert E. Howard’s Solomon Kane, Scott Lynch’s Gentlemen Bastards or other "grimdark"-inspired media.
               
This all-in-one game includes most of what you need to play: a character creation guide, game mastery rules and a bestiary brimming with creatures both fair & foul. All that’s left are a few friends, pencils, and a handful of dice.

ZWEIHÄNDER Grim & Perilous RPG awaits, and the fate of your grim & perilous tale hangs in the balance!
G1-3 Against the Giants (1e) by Gary Gygax. Published by WotC. Available from DriveThruRPG in Print/PDF combo for $11.99, in Print for $9.99 and in PDF for $4.99. 32 pages.
Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants.

This material was originally published as three separate adventures: G1: "Steading of the Giant Chief"; G2: "The Glacial Rift of the Frost Giant Jarl"; and G3: "Hall of the Fire Giant King." Contained herein are referee notes, background information, maps, and exploration keys for three complete adventures using the Advanced Dungeons & Dragons rules.

This adventure can be used alone or as the first in a series of adventures that includes D1: "Descent into the Depths of the Earth," D2: "Shrine of the Kuo-Toa," D3: "Vault of the Drow," and Q1: "Queen of the Demonweb Pits."

For characters levels 8-12.
 
Cepheus Light: Pocket Edition by Omer Golan-Joel & Josh Peters. Available from Lulu in Print for $10.00. 196 pages. 
Cepheus Light: Pocket Edition
Starships riding fire across the sky. Heroes and villains exchanging laser fire. Desperate spacers struggling against an alien monstrosity. Vast alien vistas, flying cities, moonscapes, mad robots, and first encounters. In short: high-action science-fiction adventure that stimulates your sense of wonder. Cepheus Light puts you in the shoes of an adventurer visiting distant stars and encountering untold alien wonders. Whether you are a seasoned player looking for a rules-light game, or a new gamer wanting to experience what science-fiction role-playing games are all about, Cepheus Light opens your way forward. 
Cepheus Light is a set of rules for playing classic science fiction games. It includes rules on creating characters, resolving actions, fighting other creatures, and engaging in space battles, generating worlds, handling the risks of interstellar speculative trading, exploring new worlds, and many other activities.
The Winter Witch for Swords & Wizardry by Timothy S. Brannan. Published by The Other Side Publishing. Now available in a Print/PDF combo for $9.99. In PDF for $2.99. 74 pages.
(See this note from the author about discounts for those who already purchased the PDF.)
 Ice and Snow 
Come to lands of the Winter Witch and her cohorts, the Volva, the Warden and the deadly Winter Warlock. 
With this book, you can now learn the secrets of the Winter Witch, the living personification of all that makes winter the most dazzling and the most dangerous season. 
Inside you will find 
  • The Winter Witch tradition and the Winter Warlock Pact
  • The Vǫlva and Warden classes
  • New races for S&W Complete to suit the winter world.
  • 130+ witch spells
  • 100+ Warlock spells
  • 14 Cleric spells 
  • 40+ Druid and Magic-User spells 
  • 50+ Monsters
  • New Treasure, magic items and artifacts of powerful witches. 
All for your Swords & Wizardry games!
Winter is here, are you ready.
Ruins of Quinstead by Roland O' Connell. Published by Gamer's Group Publications. Available from DriveThruRPG in PDF for $9.99. 46 pages.
Step into the exciting, new realms of Gamer's Group Publications and experience fantasy role playing at its finest. The Ruins of Quinstead is the first in a series of fantasy role playing adventures produced by Gamer's Group Publications and is designed to be placed into an existing campaign setting. The Ruins of Quinstead is an OSR adventure module for character levels 1 to 12. This 1st printing of the Ruins of Quinstead was originally released as a limited print in 1994.
BACKGROUND:

Over 100 years ago the castle Quinstead was constructed. The castle was built for "Gordax the Terrible" by over 200 Dwarven slaves. Legends say that Gordax led a powerful army that overthrew a huge dwarven mountain. The resistance was quickly crushed, and the army claimed a treasure valued at over 100,000 gold coins; not to mention hundreds of suits of fine dwarven armor.

Boltak, the leader of the army, kept the armor, weapons, and a small amount of the treasure, while Gordax kept the remaining treasure and claimed hundreds of dwarven slaves.

Named after his wife Quiniver, the Quinstead castle took several years to construct. After its completion, Gordax and Quiniver kept pretty much to themselves, visiting no one, and having few visitors, not much was heard from them for some 25 years.

Then, rumors tell that one spring morning Gordax went out to inspect the crops. When he returned, he found that his beloved Quiniver had hanged herself. Some say it was suicide, but others say it was the wrath of a powerful being from the lower planes. What happened next is unclear. Gordax released all his slaves and servants, pulled the drawbridge, and was never heard from again.

For some 50 years the castle stood dormant. But then, strange things began to happen. Townsfolk began to disappear, screams and moans could be heard echoing from the castle at night, and strange winged creatures could be seen flying about the castle in the moonlight.

News of the hauntings was sent by messenger to one of the area’s most powerful nobles. Soon, an army equipped with ballista, catapults, and other siege equipment laid war against the castle. It was quickly reduced to broken masses of crumpled walls. The hauntings stopped and things returned to normal.

Then one day, a group of the town’s leaders decided to inspect the ruins. When they did, they discovered only a few small structures still intact. They also found a service entrance along the west side of the castle. This entrance was left untouched by the noble's siege. Upon this discovery, the town's leaders decided to have some of the town's most respected adventures enter the ruins and report their find.

Soon, a party of twelve was assembled and went into the ruins. For two weeks the town waited, but received no answer, then the last survivor came out of the ruins. He told stories of horrid creatures attacking in great numbers and of an arena where the servants of good are forced to do battle with one another.

Hearing this news the town's leaders decided to have the town's most experienced blacksmith construct a huge padlock and chain to lock Quinstead's service entrance forever.

Recently, a band of adventurers passing by the ruins has reported that someone or something is rebuilding the castle. This has the leaders somewhat worried. Does this pose a threat to the community?

What happened to the treasure of Gordax? Perhaps, a strong party of adventurers could answer these questions if they could enter and survive the "RUINS OF QUINSTEAD".

This 1st printing of the Ruins of Quinstead 46 page module includes:
  • Three complete dungeon levels with over 70 rooms to explore.
  • Two new monsters (The Thantos and Garznik the demon).
  • Several new spells and magic items.

Whoa, That was Fast!


Exalted Funeral announced a Pre-order for their printing of Luka Rejec's Witchburner: Funeral Edition. It sold out in like a couple of days! The author tells me there will be another printing, so if you're interested keep an eye on the Publisher's page. They have other cool stuff to look at, as well. 

And for a few words from the author, check out this post:

Why Witchburner Exists and What It Tries To Do

More Free Gaming Stuff from the Blogosphere and Environs












Courtney Campbell of Hack & Slash posted On Gygax Design IV.


Anne of DIY & Dragons posted Secret Santicorn 2018 - Links to the various Santicorn postings for the year. 

Saker Tarsos of Tarsos Theorem posted Various Name Generators. 


Maptime




Reviews & Play Reports



Rol Añejo has a YouTube review of Vieja Escuela: The Role-Playing Game (Review in English).











Courtney Campbell of Hack & Slash fame posted a commercial on YouTube for his new Hexplore! release. 



And in Other News...




Kickstarters, etc.


And That's It for This Week...


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About The OSR News

Unless otherwise noted, all links to products and files are to the individual authors sites, pertinent posts, or sales pages. I don’t link directly to files unless that is the only link available.

I have received no remuneration from any publisher for reporting on their releases, nor is such a requirement for a product to be included in these posts. At times, an author or publisher may send me a complimentary copy of an item, for purposes of review. This is not a requirement for a product's inclusion in these posts. One Bookshelf site links are affiliate links and may provide some compensation from that retail site.

Please feel free to send me information on any new releases, events, or other items of interest, which you would like to see mentioned.