Saturday, December 22, 2018

The OSR News: December 22, 2018

A new Sine Nomine release, Goodman Games does Dread and some old Cthulhu stuff gets the POD treatment. MonkeyBlood Design is back in the News and more Witches from The Other Side, plus a bunch of other stuff!

New Releases


Praise the Fallen by Graphite Prime. Available from the author's blog in PDF for Free. 16 pages.
There were those demented powers that wanted to return all to naught, to become one with the Ever Slumbering Void. Pantheons collided and the heavens shattered with war. Untold cosmic powers were lost without their names ever spoken by mortal tongues. Countless legions fell. Defeated in their gambit of annihilation, they scattered across the universe. Several of the Fallen, fell to this world, forever imprisoned at their point of impact...

Praise the Fallen is a one-shot dungeon where the players explore the lair of a Fallen Angel Cult. It is designed to challenge low to mid-level characters. It is a place where alignment matters and foolish decisions have consequences. It is also a place where the players may find strange bed-fellows as they ultimately try to thwart the cult from resurrecting an angel of destruction.
 
Praise the Fallen is an OSR styled module compatible with most versions of the world's most popular role-playing game. 16 page PDF, (including cover and title page.)
The Codex of the Black Sun: Sorcery for Stars Without Number by Kevin Crawford. Published by Sine Nomine Publishing. Available from DriveThruRPG in HC Print/PDF for $29.99 and in PDF for $9.99. 152 pages.
Unleash the power of arcanotech and the willful might of eldritch Shadows on your Stars Without Number campaign with the Codex of the Black Sun. 
In this supplement for the award-winning Stars Without Number sci-fi RPG, you'll get all the tools you need to add space magic and interstellar sorcery into your campaign. Advice on how to integrate things smoothly, tables for conjuring up social attitudes toward magic, and help with the practical concerns of adding magic to your gaming table are all provided within. Everything is presented in optional and modular fashion, allowing you to add as little or as much of it as you wish into your own personal cosmos. 
Inside this book, you'll get... 
  • A history of arcane science in the Stars Without Number setting, for you to embrace or alter as you see fit. 
  • Complete rules for spellcasting, sparing readers from needing to have the Space Magic rules from the laudable deluxe version of Stars Without Number. This book is completely self-contained and can be used with no more than the free version of the game.
  • A fistfull of eldritch classes, including not only the traditional Arcanist, but also the Shadow-slaying Godhunter, the warrior-mystic Sunblades, the wandering judges known as the Yama Kings, the channels of party-boosting power who are the Free Nexuses, and the specialist Magister classes. These body-shifting Rectifiers, Shadow-summoning Pacters, and grizzled front-line War Mages all add their own talents to the mix. But that's not all; it's only fair to let the more conventional heroes have a taste of arcane power, so the Arcane Warrior and Arcane Expert classes are provided for campaigns redolent of sorcery.
  • Full spell lists for Arcanists, War Mages, Rectifiers, and Pacters, along with guidelines on developing new spells for them. The non-spellcasting heroes aren't left out either, with selections of new Arcane Warrior and Arcane Expert foci to make sure they have their own special graces. 
  • Full optional rules for arcane research and development, giving PC mages a reason to hunt down occult tomes and sorcerous dataslabs to build their library and extend their arcane power. Rules for learning and designing new spells, summoning Shadows, and creating arcanotech are all integrated with this system. 
  • Sanctums for mages and more mundane heroes, with quick guidelines and rules for building private retreats and offworld bases of adventure. 
  • Shadows, the metadimensional entities that bleed through into this world when the stars are right or the sorcerers are very wrong. A full bestiary is offered, along with tools for building your own, developing sinister Shadow Cults, and handling Shadow summoning by adventurous PCs. 
  • And finally, a rich selection of arcanotech for heroes to build, scavenge, or "liberate". 
Full rules for item creation are provided, along with advice on how to integrate them into your game. 
The Codex of the Black Sun is less system-neutral than most Sine Nomine publications, as it's designed to give both GMs and players a 152-page box of new toys to play with and employ in their own Stars Without Number games. Even so, the mechanics and content within should fit well with any other game system that shares a similar classic OSR engine, as they are compatible with the early editions of TSR's hit fantasy role-playing game.
So seize it now, bold reader! A host of possible heroes and dreadful foes await you within this book, with tools to delight both player and GM. Do not let it escape your relentless grasp!
Behind The Walls by John Large. Published by MonkeyBlood Design. Available from DriveThruRPG in Print/PDF for $12.02, in Print for $9.49 and in PDF for $5.06. 48 pages.
Behind The Walls

A 'The Midderlands'-compatible adventure for old school roleplaying games. Written for any retroclones or old school games.
Players Introduction 
The adventure takes place in the north of Havenland, near to the Scrottish borders by the Kelderwater lake (see Hex M09 of The Haven Isles map).
Ebeneezer Garbett, a local farmer from the mushroom-filled valley village of Otterdale, returned to the hamlet with tales of riches he had found. Now, no-one has seen him since, and he villagers are becoming ill with a strange fungal infection.
Game Master's Information 
A farmer from the small village of Otterdale has discovered the ruins of an ancient Goman fortification. Half-buried in a hillside, it has been revealed by recent torrential rains. 
Taking the gold he discovered there back to the village, the farmer is unaware that he has disturbed a dormant fungal creature known as the Mullach Dubh – a mould that grows on the dead, absorbing their memories and re-animating their bodies into a terrible half-life. 
Unaware of this, the farmer -- Ebeneezer Garbett -- returned to his farmstead and succumbed to the toxic spores that he had breathed in. However, his stories had already drawn treasure seekers to the area in search of Goman riches. These adventurers, the Eagle’s Talon Adventuring Company, disappeared into the fortress and were likewise subsumed into the fungal colony. 
People in Otterdale who had contact with Ebeneezer have begun to succumb to the spores, growing sick and then returning from death as grim parodies of their former selves. Meanwhile, the controlling colony seeks to use these new ‘workers’ to rebuild the glories of the long-gone Goman Empire.
This adventure is intended for low level play and can be scaled up or down accordingly. It should work best with 4× Level 1-4 player characters.
The Winter Witch for Swords & Wizardry by Timothy S. Brannon. Published by The Other Side Publishing. Available from DriveThruRPG in PDF for $2.99. 74 pages.
Ice and Snow.

Come to lands of the Winter Witch and her cohorts, the Volva, the Warden and the deadly 
Winter Warlock. 
With this book, you can now learn the secrets of the Winter Witch, the living personification of all that makes winter the most dazzling and the most dangerous season. 
Inside you will find 
  • The Winter Witch tradition and the Winter Warlock Pact
  • The Vǫlva and Warden classes
  • New races for S&W Complete to suit the winter world.
  • 130+ witch spells
  • 100+ Warlock spells
  • 14 Cleric spells
  • 40+ Druid and Magic-User spells
  • 50+ Monsters
  • New Treasure, magic items and artifacts of powerful witches. 
All for your Swords & Wizardry games! 
Winter is here, are you ready.
Cepheus Light: Traits by Omer Golan-Joel. Published by Stellagama Publishing. Available from DriveThruRPG in PDF for $1.00. 11 pages.
A Cepheus Light - or, indeed, and Cepheus Engine - character is so simple, in fact, that it can fit onto an index card. However, some players prefer to further flesh out and customize their characters. Some want to play a specialized scientist. Others want an ace pilot or an elite sniper. While Cepheus Light skills – Science and Gun Combat, respectively - cover these fields in general, they allow little specialization. Both a gunslinger and a sniper will have the same Gun Combat skill, and both a physicist and a biologist will have the same Science skill. Thus, the desire, in some cases, for further customization and for more varied and interesting character options. 
This supplement allows such customization by adding 44 Traits – special attributes and talents of the characters, providing unique specialization and other options for Cepheus Light characters. 
It is also fully compatible with the Cepheus Engine System Reference Document and other OGL 2D6 Sci-Fi games.
Back to BasiX - Issue #7 by Thom Wilson. Published by ThrowiGames. Available from DriveThruRPG in PDF for $2.00. 22 pages.
The seventh Issue (December 2018) of the Back to BasiX fanzine, from Thom Wilson at  LLC.

This fanzine celebrates, highlights and supports one of the original roleplaying game systems of the 1980's, the Basic and Expert editions of Dungeons & Dragons. Each issue will provide or highlight content within the Holmes, Moldvay, Cook and Mentzer edited rules from TSR's Gary Gygax.

Issue contains: Product Spotlight, Spell Review, New Magic Items, New Monsters, Two Short Encounters ("Giant Oak Retreat", "The High Crypt"), a Full page comic "Dungeon Delvers" (artist, Travis Hanson), and interview with Erol Otus (artist and author). Includes three pieces of previously unpublished Erol Otus artwork.
Cover artwork by: Matthew Ray
Next Issue due out in March 2019 (print and PDF)

*print copies avaialble directly from Goodman Games
(domf note - new issue not yet on site.)
SO12 Return of Krampus by Louis "sirlou" Kahn. Published by Starry Knight Press. Available from DriveThruRPG in PDF for $5.00. 20 pages.
Return of Krampus

A One-Shot Adventure
Compatible with Most Fantasy RPG systems
Recommended for 4-6 player characters of levels 2 to 4

The dwarven bairns of Kharn Deepcrag have been kidnapped!

Deep dwarves and their demonic lord Krampus are to blame.
Can you defeat these fiends before the bairns are dragged to Hell?

Ho ho ho and welcome, adventurers and Game Masters!
 
This one-shot, holiday themed adventure takes place in and around Kharn Deepcrag, a dwarven community located in a mountain fastness in the southern area of The Dales. The excitement begins when your players are confronted by a troop of dwarven warders while travelling along the snowy mountain trails of this region. These troops are out looking for invaders who attacked their community under the cover of darkness and made off with some with priceless treasures: their bairns and a sacred relic, the Hammer of Klan’garadrum. 
The invaders were a group of deep dwarves, an evil sub-race of dwarfkind that split off millennia ago, during the great dwarven civil war. These evil dwarves had fought alongside an unholy beast: a large half-goat, half-demon creature. The demon had ignored all plunder during the raid, and was instead preoccupied with scooping up children and placing them in a basket on its back. The dwarves believe the raid was an “inside job”, as the attackers knew just when and where to strike, and made immediately for the chamber where the sacred hammer was kept. The inside man appears to have been a dissatisfied young dwarven cleric by the name of Penwee, who is missing and was last seen in the company of the attackers, holding the sacred hammer. 
The warders task your players with finding the dwarven children taken captive by the demonic Krampus, defeating the fiend and his evil deep dwarf minions, and finding the sacred dwarven hammer which they stole; all before the sun rises and the children and the sacred hammer are taken down to the Hells, never to be seen again! 
This supplement contains a completely original ONE SHOT adventure, which was written as a quick dungeon delve of monsters, traps and magic in the same vein as the classic Old School dungeons of yore! Inside you will find great Old-school art and detailed maps, including a dungeon map with keyed encounters for each area and a fully detailed Old School world map of The Dales, with information for further exploration.
This adventure provides additional details on The Dales, an exciting new expansion to the author’s campaign world, and it further opens up this homeland of the small folk to adventures with you players. The Dales, along with the nations of Alderburgh, Jarlburgh, Dùn Bhriste and The Red Eagle Barony, now bring the author’s campaign world to five separate nation states to explore!
This book features 20 pages of excitement and thrills sure to be a hit with discerning GMs and players everywhere! 
As an ADDED BONUS, as a purchaser of one of my modules you also get, ABSOLUTELY FREE, a copy of the inaugural issue of my Old School RPG zone, CAVALIER ATTITUDE!!
Warhammer Fantasy Roleplay Fourth Edition Starter Set. Published by Cubicle 7 Entertainment Ltd. Available from DriveThruRPG in PDF for $14.99. Print/PDF combo Pre-Order Available from the Publisher for £22.99 (Set for Jan. 2019 release. No doubt also available from the usual retailers as well.) 132 pages.
The perfect introduction to Warhammer Fantasy Roleplay, this set includes: 
  • 48-page Adventure Book to teach you how to play with an introductory adventure plus 10 follow-on scenarios
  • 64-page A Guide To Ubersreik
  • 6 Ready-made Characters
  • Introduction to Ubersreik and the Empire sheet
  • Game handouts
  • Rules Reference Sheets

Diesel Punks: Aliens 2.0  by Robert Garitta. Published by Surreal Estate Games. Available from DriveThruRPG in PDF for $2.50. 25 pages. 
"Send us more Aliens!!" 
Diesel Punks: Aliens gave stats and background capsules for 8 enigmatiuc races. Aliens 2.0 gives you 11 more! From the liqui-form hydrans to the haughty and mystical Beanpoles, your Universe just got bigger! Aliens for allies, enemies, marks and anything in between! 
This product requires The Black Hack Second Edition to use.
Not responsible for any characters lost in the larger Universe.
Diesel Punks: Atlantis by Robert Garitta. Published by Surreal Estate Games. Available from DriveThruRPG in PDF for $3.00. 28 pages. 
Sometimes the call of adventure comes, not from the stars, but from under the waves!
Diesel Punks deals with a science fiction setting and that usually means space travel. What about 'aliens' coming from the Earth itself? Atlantis gives notes and rules for playing six water breathing races, each with their own biomes and biology. This book lets you not only meet the aliens but become them!
 
You can play the warlike Blue Atlanteans, the enigmatic Red Mages or the playful shape shifting Green merfolk- or opt for the stranger dwellers of the deep, the feral Abyssals and the shy Lava Miners. 
Sea folk are a part of many mythologies and media, now you can be one.
This product requires The Black Hack Second Edition to use.
 
CASTLE OLDSKULL - Oldskull Half-Ogres by Kent David Kelly. Available from DriveThruRPG in PDF for $1.99. 38 pages.
Vloglok smash!
Here be best half-ogre ever. Stinkiest, mightiest, drunkenest.
You need crush? Goblinses crush into mush?
We got crushes. We got smashes.
Bah, words so boring. Vloglok go stink now
.

I do believe that says it all, but in case you need a little bit more detail … this book is all 
about half-ogres, the half-forgotten player character race half-devised by Gary Gygax (and then abandoned) in 1979. Herein you will find my own detailed campaign notes, bringing the half-ogre up to speed for reintroduction into your own old school campaign.
In addition to notes buffing up the race’s complexity gaps (concerning shamans, witch doctors, spell selections, racial interactions, level titles, name generators, haphazard composite armor, superior weapon choices, etc.), you’ll find lore and legendry that goes all the way back to the ogres of yore which inspired Gygax’s own ogres in the early 1970s: there are glimmers here of Andrew Lang, Charles Perrault, Bluebeard, Puss in Boots, Pinocchio, Tom Thumb, the Pentamerone, and other old fairytales which have all been incorporated into the ogrish lexicon.

It is, quite simply, the most detailed treatment of half-ogres ever!

Lavishly illustrated throughout, with rules that can easily coincide with Basic, Expert, and Advanced FPRG play. Another fine mini-supplement from Kent David Kelly and Wonderland Imprints, Only the Finest Works of Fantasy.
How Orcus Stole Christmas by Dr. James M. Spahn. Published by Frog God Games. Available from the Publisher in PDF for $7.99 (S&W version. Also available for Pathfinder $7.99 and 5e $7.00)
Someone is coming to town for the holidays 
You better watch out.. 
“How Orcus Stole Christmas!” has the characters begins at a happy village’s beloved holiday feast. The joy-filled townsfolk spotted an scary stranger arrive in his unusual sleigh. With a deep belly laugh the pillaging began… Can your party save the children from the mysterious visitor’s clutches by Christmas? 
Available for Fifth Edition, Swords & Wizardry, and the Pathfinder role-playing system. Includes festive tokens for online play and a seperate unkeyed map for players of every type.

Re-Releases, Now in Print, New Editions and the Like


Original Adventures Reincarnated #2: The Isle of Dread by Zeb Cook and Tom Moldvay. Conversion by Chris Doyle and Tim Wadzinski. Published by Goodman Games. Available from the Publisher for $49.99. Shipping Now.

An adventure for levels 3-7 
Goodman Games expands its partnership with Wizards of the Coast with the second release in the Original Adventures Reincarnated line! 
The first installment, Into the Borderlands, is already a best-seller, and this second release will transform a hit title into a hit product line. OAR 2: The Isle of Dread brings back the very first wilderness adventure ever published by Wizards of the Coast. 
This “tutorial adventure” by legendary designers Zeb Cook and Tom Moldvay was included in the D&D Expert Set and has been seen by millions of gamers. Now the 1E edition is released in hardcover form, accompanied by a 5E conversion and expansion. 
This is your chance to revisit an iconic adventure from your youth – and play it in the newest rules set with the next generation!
The Gongfarmers Almanac 2018 by Gongfarmer 's Local #282. Now available from DriveThruRPG in PDF for Free. 428 pages.
The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG Zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. Each issue of the 2018 publication year is collected here in a single volume and offered at production cost. This product is based on the Dungeon Crawl Classics Role Playing Game, published by Goodman Games. Dungeon Crawl Classics and DCC RPG are trademarks of Goodman Games. All rights reserved. For additional information, contact info@goodmangames.com. Each article, art & associated material, belongs to their respective artists & authors. If you would like to include, copy or use a derivative of the work, please contact the original creator.
Dungeon Crawl Classics 2018 Holiday Module: Home For The Holideath by Julian Burnick. Published by Goodman Games. Now available from DriveThruRPG in PDF for $6.99. 16 pages.
See The OSR News: December 8, 2018 for info on the Print Edition.
A Level 1 Adventure

For generations, two tribes have exchanged gifts at a given time each winter to renew 
the bonds of their peoples. But now their presents have been stolen, and the Seekers are sent on an urgent mission to recapture the gifts before their ancient treaty is undone. To do this, they will have to venture to a place of bloodcurdling horrors, mysterious symbols, wondrous artifacts and twisted technologies. And once inside this ancient place of splendors, they'll face the greatest challenge of all- returning home alive!
Rules Set: DCC RPG and MCC RPG 
Writer: Julian Bernick 
Cover art and Cartography: Stefan Poag
The Cruel Empire of Tsan Chan by Christian Read. Published by Chaosium. Again available from DriveThruRPG in Print/PDF for $12.99. In PDF for $8.22. Also available in PDF from the publisher for $7.47. 80 pages.

Future History of the Cruel Empire of Tsan Chan
Being an account of the year Five Thousand and the creation of Empire
 
That cult would never die till the stars came right again, and the secret priests would take great Cthulhu from His tomb to revive His subjects and resume His rule of earth.
For the citizens of the Tsan Chan Empire, the facts of the events concerning the rise of the Great Old Ones are speculation. Life, fraught and terrifying, is best lived without pondering those momentous days hundreds or thousands of years ago. The Chanese have no reliable records of the times and the Kuen-Yuin who lived in that era provide no answers. The simple truth of their life is that to leave the boundaries of the Interdiction is to step into a world teeming with warfare, madness and the desires of black gods. Tsan Chan is the only place humans exist and it is cruel. It must be. 
To the scholars of the Empire, the Kuen-Yuin, the Ophidians, matters are rather clearer, although they too suffer frustration concerning the specifics. They were not there; they were hidden in the earth, or cowering in monasteries of Leng, praying to Gods that were abandoning them. 
When Cthulhu rose up again, it was the work of humans, some cult, some ancient priesthood making good on its teachings and prophecies. Throughout human history, the inevitability of this release was foretold but the consequences were debated. Some feared it meant destruction, an abattoir-era where the human race and many others were prey and nourishment. Other, were uncertain, believing the Lord of R’lyeh would teach men to laugh and revel and kill.
Those in the second camp were the most correct. Cthulhu did rise up again free from his slumber, free to make good on his antique dreams. But his ambitions were not a destroyer nor even, rightly, a conqueror. No, Cthulhu rose as an evangelist, high priest of unknowable, fabulously dangerous gods. And the shock of his presence, the power of his ministry, is today known as the Dream. 
As the Old One arose, humanity was psychically damaged beyond repair. Previously, only the most ‘sensitive’ of souls could perceive the movement and desires of Cthulhu. Unfettered, free to preach, the world itself went insane. No one knows how long it took but soon, terribly soon, after Cthulhu’s release, humanity had fallen. Infected by the alien morality of the High Priest, humans became shrieking things, immoral and barbaric, completely without scruple or the faintest notion of consequence. Society and culture fell apart until humanity simply screamed the name of its new King and converted to a blind and idiot religion they could barely comprehend.
Except for a small plateau in China, where precautions had been taken.
MISKATONIC UNIVERSITY LIBRARY ASSOCIATION monographs are longer works by one or more authors on a subject of import to Call of Cthulhu roleplayers. On these products the author has also fulfilled the functions of editor and layout artist; we at Chaosium have done little in the way of editorial. We found these works compelling and thought that you would enjoy them. Through the publication of monographs we can offer our most loyal fans more information more easily, and evaluate the potential of these works for eventual release to the wholesale market.
Three Scenarios Exploring Hastur, Carcosa, & The King In YellowRipples From Carcosa by Oscar Rios. Published by Chaosium. Now available from DriveThruRPG in Print/PDF for $19.99. Available in PDF for $10.95. Also available in PDF from the publisher for $7.95. 130 pages.
(See the publisher link for downloadable extras.)
O do not seek to learn or even ask,
What horror hides behind...The Pallid Mask!
--Lin Carter, Litany to Hastur
 
OF ALL THE VARIED and mysterious Great Old Ones of the Cthulhu Mythos, few ensnare the imagination as easily as Hastur. The image of the silent, deserted city beside a dark, foreboding lake where sinister things lurk is one that stays with the reader. Many of us have walked the twisting streets of that dead alien city in our minds, finding our way into the tall towers to stand before an ancient throne. There sits the King in Yellow, the Lord of Carcosa, who gazes at us from behind his Pallid Mask. It is a journey many of us have taken, whether alone in our dreams or around a table rolling dice with our friends. It is a journey we are about to take again. 
Ripples from Carcosa seeks to expand upon the mythology of He Who Should Not Be Named and it gathers much of the varied material on Hastur into one place. The first chapter reviews the Great Old One Hastur and his various avatar forms. It examines the Yellow Sign, the play The King in Yellow, the Mythos tome of the same name, and the effects these things have on the human mind.
Within these pages are a trio of adventures pitting the investigators against Hastur and his human worshippers, playable as either stand-alone scenarios or as a linked campaign, called Ripples from Carcosa. Each scenario focuses on a specific time period: Roman Invictus, Dark Ages, or the End Times of the far future. Pre-generated investigators are provided for each scenario, although keepers should feel free to incorporate existing player investigators if so desired. 
Across space and time, the King in Yellow reaches out... Dare you look upon his pallid mask?

More Free Stuff from the Blogosphere and Environs


Michael Shorten of Chicagowiz's Games continues his Three Hexes seies with Sixguns and Sorcery.

Konsumterra of Elmaids & Octopi posted Strange Troops of the Monster Empire.

V. A. of Leicester's Ramble posted a 2 page PDF Old Cruik Hollow. And a 3 page PDF The Spring Barrow. 

Dungeons and Possums posted some Random Treasure Tables. 

The Great Library of Greyhawk is back online hosted by Greyhawk Online.

Maptime (In its own section again! Send me links to any maps you want to share!)


Dyson Logos of Dyson's Dodecahedron posted House of Keys - Upstairs and Ground Floor. And Black Monolith from Another Sun.

Anna B. Meyer has posted an updated edition of her incredible Map of the Flanaess.

Reviews & Play Reports


Dungeons and Possums takes a look at Matt Colleville's Strongholds & Followers from an Old School perspective.

Pookie UK of Reviews from R'lyeh takes a look at Art & Arcana.

Bryce Lynch of tenfootpole.org reviews Fane of the Frog God.

Bryce Lynch of tenfootpole.org reviews Cess Pit of the Bogg-Mother.

Bryce Lynch of tenfootpole.org reviews WFRP - If Looks Could Kill.

Melan of Beyond Fomalhaut has a review of The Village and the Witch. 

captcorajus posted a new YouTube video: RPG Retro Review: T1 Village of Hommlet.

Dungeons and Possums posted a review of the recently released Advanced Labyrinth Lord. 

Tamás Illés of Vorpal Mace posted a review of WFRP4e.

The DUNGEON CRAFT YouTube channel has a review of Into the Borderlands.

Other Things of Interest


Shane Ward of The Three Toadstools has a list of OSR Actual Play YouTube Channels. 

Gardens of Hecate is a cool fucking blog.

Call of Cthulhu Part 1 - What is an RPG? from Chaosium on YouTube.

And That's It for This Week...


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About The OSR News 


Unless otherwise noted, all links to products and files are to the individual authors sites, pertinent posts, or sales pages. I don’t link directly to files unless that is the only link available. 

I have received no remuneration from any publisher for reporting on their releases, nor is such a requirement for a product to be included in these posts. At times, an author or publisher may send me a complimentary copy of an item, for purposes of review. This is not a requirement for a product's inclusion in these posts. One Bookshelf site links are affiliate links and may provide some compensation from that retail site. 

Please feel free to send me information on any new releases, events, or other items of interest, which you would like to see mentioned.

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