Friday, February 28, 2014

For 3 or More Adults, Ages 10 and Up

I'm still working on Cultic Greyhawk, but in the meantime, I'm about to start another campaign. My 10 year old son will be playing, so I wanted something a little less hardcore than what I'm envisioning for Greyhawk.

We rolled up PC's today and the three players have formed a party consisting of:

A 1st lvl Fighter.
A 1st lvl Thief.
And a 1st lvl Elf.

Heh. No Cleric.

My son's playing the Fighter and immediately decided he was Lawful. "I want to be a good guy!"

I decided to go with B/X. I've never ran it, but it should be perfect for introducing my son to the game. I almost went with S&W Whitebox, but I want his first campaign to be a TSR edition of Dungeons & Dragons.

Wednesday, February 19, 2014

Cultic Greyhawk Pt. 1

It's the damnedest thing. 

So, for the past three or four years I've been toying with running Greyhawk. Keep saying I'm going to do it.
Never pulling the trigger.

So, what draws me to Mr. Gygax's campaign?

It's not the history. Though, I like the history.

It's not the maps. Though, Darlene's Maps Kick all kinds of Ass.

Part of it's the strong ties to AD&D. And 1e Core's Implied Setting.

And the gods.

My favorite D&D pantheon, hands down.

Let's have an excerpt from an old blog post o' mine:

Shit! I better just quote the whole damn thing! (With a few edits...)

Gygaxian Supernaturalism - Or, What Happens to Hommlet's Rufus at 8th Level?
The Gods are Watching You!

From T1:
"Rufus Is also lawful good, and when he reaches 8th level he has been instructed to return to Verbobonc for special service in the Viscount‘s behalf."
Some Quotes from the DMG:
Page 81
"Why then the increase in hit points? Because these reflect both the actual physical ability of the character to withstand damage - as indicated by constitution bonuses- and a commensurate increase in such areas as skill in combat and similar life-or-death situations, the "sixth sense" which warns the individual of some otherwise unforeseen events, sheer luck,and the fantastic provisions of magical protections and/or divine protection. (Emphasis mine.)"
Page 25
Whether or not the character actively professes some deity, he or she will have an alignment and serve one or more deities of this general alignment indirectly and unbeknownst to the character.
         Page 79
By means of skill, luck, magical protections, quirks of fate and the aid of supernatural powers, the character making his or her saving throw takes none or only part of the indicated results - fireball damage, poisoning,being turned to stone, or whatever. (emphasis mine.)
There's more relevant material, such as that involving alignment languages, the penalties for changing alignment, etc. Hell, it's "passim" throughout the AD&D rulebooks!
One more quote, from Deities & Demigods, this time. Page 9:
Otherwise, the accumulation of hit points and the ever-greater abilities and better saving throws of characters represent the aid supplied by supernatural forces.
So. The supernatural realms and relations with deities are very, very important in AD&D. And an integral part of an AD&D campaign world.
Now, back to Rufus.

Almost 8th level! One step away from Lord. He's already gotten 3/2 attacks. Rufus is about to become a Superhero!
Rufus Is also lawful good, and when he reaches 8th level he has been instructed to return to Verbobonc for special service in the Viscount‘s behalf.
Now, Rufus wouldn't know what 8th level means. Would he? As you might suspect, I'm going to make the case that yes, 8th Level would indeed mean something to Rufus.
Gygaxian Supernaturalism! (With Thanks to Mr. Maliszewski.)
He might refer to it as becoming a Superhero. I don't think the text states that Rufus is a follower of the Cugel fellow, though Burne is. For the moment, let's assume Rufus is as well. It's likely, the cult of St. Cuthbert would have it's own title for 8th level. Or, maybe Superhero is more widely used.
The point is, that in a world where Leveled Characters are so closely married to the gods and supernatural powers, a Fighter as high as 8th level, especially one as well connected as Rufus, would have an idea of where he stood with his god, church and the Greater Supernatural Realm.
So, what might the Viscount have said to Rufus?
"Return, when you have witnessed the Vision of the Cugel at Noon."
Or, something.
Being a leveled Fighter, serving a deity, perforce, might be somewhat akin to being part of a Mystery Cult. Take structured training into account and Rufus may well be, just that! An initiate of a warrior brotherhood. The Cult of St. Cuthbert!

Rufus would know when he had crossed an important threshold. Not only is that the point at which Rufus was ordered to return, but it was understood that he would recognize his entry into 8th level. It could simply be that every level would be considered important. Or, maybe just every one above, say 5th.
At what point does a Fighter start noticing that he's a pawn of the gods?
Hell, he's probably been having dreams, nightmares and visions, sent by St. Cuthbert, and/or Planetars, lesser servants, etc., for quite some time. Not to mention nasty, demonic beings, or deliciously enticing ones, trying to make him swerve from his LG path.
Most gods aren't the type to be so altruistic and helpful, without ever being more noticeable. Or, demanding! Characters serving under protest, as it were, might be subject to more subtle treatment. Or, not! Those more involved with Churches and Organizations, might also only see signs of the deity, "out of the corner of their eye," as it were. Or, they might find themselves more directly put-upon.
Rufus' deity has been helping him out with Hit Points, Saving Throws, etc., to the point, where Rufus is 8th Level! He lives and moves in a supernatural reality and the gods have a vested interest, however small, in his doings. PC Level ties into this relationship directly! While it's easier to see with Clerics and MU's, as a Fighter gains levels, he's also becoming more tightly enmeshed within the schemes and powers of his deity. Whether he wants to, or not!
It makes perfect sense, that he would be able to see and track the progress of this relationship, at least somewhat. And that he would notice the changes his relations with the divine, were having upon him. His church, certainly his deity would know!
Established signs, omens, etc., not to mention the possibility of initiatory rituals of a sort, would fit in just perfectly.
Maybe the journey to visit the Viscount is a ruse and the Powers that Be, want to get Rufus out of Hommlet, so they can test his worthiness, to operate at 8th Level.
More on this shortly.

Thursday, October 17, 2013

Did you know there was a Spanish OSR Game with High Quality Production Values that's Being Translated into English?



 Way back in 2010, James Maliszewski blogged about the Spanish release. I thought, "Wow! Very Pretty!"

Now, assuming the game meets its funding goal, we'll get an English version. From what I've gathered, it's more of a neo-clone, based on Moldvay-Cook. Or, BECMI. One of those. With tons of additional classes.

 Here's the official blog: http://www.lamarcadeleste.com/

 And the English Translator's Blog: http://theeastmark.com/

Thursday, September 12, 2013

In Which I Find a Dead Tree Copy of Little Wars

While driving through town today, I decided to stop in at 2nd & Charles and see if I could find something to spend my credit on. Something game related, preferably.

There wasn't much in the way of older rpg material there, today. Some 2e stuff. Buncha 3e stuff.

Old Warhammer stuff. The wargame, not the RPG.

And someone had dumped a shit-load of Rifts!

Curiously, people are always dumping shit-loads of Rifts at 2nd & Charles. 

Then I spotted a small little book, almost hidden.

Little Wars: Including an Appendix on Kriegspiel by H. G. Wells. With an Introduction by Michael J. Varhola and a Foreward by Gary Gygax.

The Ur-text of Wargaming! Woo-hoo! It's the 2004 Skirmisher Publishing edition. I was just thinking a couple of days ago, that I wanted to get a copy for my library. So, I snagged it!

From Mr. Gygax's Foreward:
"Consequently, Little Wars influenced my development of both the Chainmail miniatures rules and the Dungeons & Dragons fantasy roleplaying game. For example, it established the concept of a burst radius for cannon rounds, an idea that was translated into both the Chainmail catapult missile diameters and the areas of effect for Fireballs in D&D."
For those interested, the text is available online Here.