A major revision of the original post, to include divine servants of both Good and Evil deities.
Random Planetary Angel Generator by
James A. Smith
A system for
generating Random Angels, similar to
the Angelic Choirs of Traditional Hermeticism, but based upon
the Metaphysics
implied within the rules of “Old School” Class & Level RPG’s. I’ve
chosen here to utilize the Types of Magic. These were
based upon traditional sources and I have, here, re-associated them with those
sources, to correspond with Planetary Energies (or any other
astrologica/planar scheme, desired.)
Determination of Alignment and Deity
Association is left to the ingenium of the GM.
Table 1A: Roll to Determine the Choir
of the Angel
d8
|
Name of
the Angelic Choir
|
Associated Type of Magical Energy
|
1
|
Angels of Divine Power
|
Evocation/Invocation
|
2
|
Angels of the Mind of the Gods
|
Divination
|
3
|
Angels of Divine Manifestation
|
Conjuration/Summoning
|
4
|
Angels of the Living Gods
|
Necromancy
|
5
|
Angels of Desire
|
Enchantment/Charm
|
6
|
Phantasmagorical Angels
|
Illusion/Phantasm
|
7
|
Angels of Abrogation
|
Abjuration
|
8
|
Angels of Transmutation
|
Alteration
|
Table 1B: Correspondences, for the Above
Type of
Magic
|
Universal
Principles
|
Suggestions
for Apparel
|
|
1
|
Evocation/Invocation
|
War, Aggression, Dominance, Force. Violence.
|
Armor. Shield. Flames. Red. Electricity.
|
2
|
Divination
|
Knowledge, Teaching, Wisdom, Obfuscation,
Lies. Insanity.
|
Robes. Darkness. Light. Pendant.
|
3
|
Conjuration/Summoning
|
Creation, Command, Movement, Invitation, Art.
Enslavement.
|
Noble Finery. A Crown. Rich or dashing
clothing. Purple. Blue.
|
4
|
Necromancy
|
Energy, Growth, Nature, Life, Death.
Blasphemy.
|
Robes. Light. Darkness. Organic materials.
Green.
|
5
|
Enchantment/Charm
|
Love, Lust, Submission, Dominance, Marriage.
|
Nude. Clothing designed to entice. Green.
Purple. Flowers.
|
6
|
Illusion/Phantasm
|
Dream, Guile, Laughter, Lies, Perception,
Secrets. Madness.
|
Gaudy Robes. Motley. Multi-colors. Dark
colors.
|
7
|
Abjuration
|
Fortification, Protection, Negation,
Abrogation. Imprisonment.
|
Armor. Shield. Clothing designed to deflect.
Blue.
|
8
|
Alteration
|
Change, Transmutation, Metamorphosis.
Permanence, Restoration. Corruption.
|
Radiant Clothing. Nude. Yellows.
|
Table 1C: Symbolic Accompaniments for the Above
Weapon
Suggestions
|
Other
Accouterments
|
|
1
|
Sword, Axe, Halbred, Weapons of Magical
Energy.
|
A Warhorse. Gauntlet. Flames. Chariot.
Warship. An Army. A Wand. A Staff.
|
2
|
Staff.
|
Books. A Crystal Ball. An Owl. A Library. An
Abacus or Computer. Spectacles. A Taxonomic Chart.
|
3
|
Rod, Staff, Sword.
|
Crown. Orb. Throne. Scepter. Artist's
Accouterments. Clay.
|
4
|
Caduceus, Scythe.
|
Serpents. Skulls. Growing things. Undead.
|
5
|
Wand, Whip, Rod.
|
Roses. Mirrors. Rings. Slaves. Lovers.
Collars. Chains. Fey Creatures.
|
6
|
Sickle, Club, Silver Weapons.
|
A Hooka. Smoke. Mirrors. Bells. Large
Diamonds. A Straightjacket.
|
7
|
Staff, Sword.
|
Scepter. Shields. Walls. Globes of Force. A
Cage.
|
8
|
Flaming weapons.
|
Gold. Alchemical Equipment. Potions. Ensorcelled
Creatures.
|
Considerations,
such as Alignment and Allegiance, will suggest additional symbols. An Angel of Desire, who is a servant of a
Lawful and Good Deity, may appear as a chaste, but fervent priestess, or
devoted bride. A Lawful and Evil example may appear as a leather clad
dominatrix, bearing a chain of slaves. A servant of Chaos and Evil, may itself appear as a slave, even going so far as to let a mortal seem to dominate them.
Table 2: Roll to Determine the Monster Level of the Angel
Monster
Level d8+4
|
Powers
|
Attacks
Per Round*
|
Defense
Value (Descending)*
|
Weapon
Needed to Hit
|
Immunity
to Magic %
|
5
|
May cast any 1st and 2nd level Divine spell,
as well as any 1st & 2nd level Wizard spells, which are of the Magical Type corresponding to the
angel, 1/day each.
|
1
|
4
|
+1 or better
|
40%
|
6
|
As above, but 2/day each.
|
1
|
3
|
+1 or better
|
45%
|
7
|
As above, but, 3rd level as well, all 2/day
each.
|
2
|
2
|
+1 or better
|
50%
|
8
|
As above, but all 3/day each.
|
2
|
1
|
+1 or better
|
55%
|
9
|
As above, but 4th level spells as well, all
3/day each.
|
2
|
0
|
+1 or better
|
60%
|
10
|
As above, but all 4/day each.
|
2
|
-1
|
+2 or better
|
65%
|
11
|
As above, but, 5th level as well, all 4/day
each.
|
3
|
-2
|
+2 or better
|
70%
|
12
|
As above, all 5/day each.
|
3
|
-3
|
+2 or better
|
75%
|
*Damage is by weapon, or 1d6.
Table 3: Roll to Determine the Status of the Angel
d100
|
Current Standing
|
01 – 05
|
Deity’s Favorite
|
05 – 15
|
Trusted Seneschal
|
16 – 60
|
In Good Standing
|
61 – 70
|
On Probation
|
71 – 95
|
Fallen*
|
96 - 00
|
Free Agent
|
A Fallen Angel of an Evil Deity may be Neutral or Good. Possibly,
there is no
Alignment conflict.
Table 4: Roll to Determine the Base Appearance of the Angel
d10
|
Appearance
– Movement Rate as the Base
Appearance Creature
|
1 - 5
|
Human
|
6
|
Elf
|
7
|
Dwarf
|
8
|
Halfling
|
9
|
Gnome
|
10
|
Dragon
|
Table 5: Roll to Determine the Sex of the Angel
d8
|
Sex
|
1 - 3
|
Male
|
4 - 5
|
Female
|
6 - 7
|
Androgynous
|
8
|
Neuter
|
Table 6: Roll to Determine the Appearance of the Angel’s Head
d100
|
The Head
Appears to be a:
|
1 – 70
|
Match for the Base Appearance
|
71 – 73
|
Bear
|
74 – 76
|
Serpent
|
77 – 79
|
Nimbus of Light
|
80 – 82
|
Lion
|
83 - 85
|
Bull
|
86 - 88
|
Hawk
|
89 - 90
|
Eagle
|
91 - 93
|
Wolf
|
94 – 96
|
Dragon
|
97 - 99
|
Ape
|
99 - 00
|
Covered
|
Table 7: Roll Twice to Determine Other Noteworthy Physical
Characteristics*
d100
|
Roll
Twice on this table.
|
1 - 25
|
Winged (1-4 Feathered and 5-6 membranous)
Flight at Double the Movement Rate
|
26 - 27
|
Obese
|
28 - 30
|
Bald
|
31 - 39
|
Horned
|
40 - 42
|
Made of Shadows
|
43 - 45
|
Extremely Thin
|
46 - 48
|
Extra Pair of Arms**
|
49 - 51
|
Extra Pair of Eyes**
|
52 - 55
|
Extra Pair of Wings (add a first pair as well,
if not already rolled)**
|
56 – 58
|
Odd Skin Color
|
59 - 60
|
Exaggerated Sexual Characteristics
|
61 - 63
|
Appearance Constantly Changes, within the already
determined parameters (or without, as desired)
|
64 - 65
|
Flaming Eyes
|
66 - 68
|
Covered in Fur
|
69 - 70
|
Appears as a Pair of Identical Beings
|
71 - 72
|
Cloven Hoofs
|
73 – 74
|
Smaller than usual for Base Appearance
|
75
|
Ritually Scarred
|
76 - 77
|
Larger than usual for Base Appearance
|
78
|
Hairless
|
79
|
Mechanical
|
80 – 85
|
Incredible Beauty
|
86 – 88
|
Claws/Talons
|
89
|
Hideous
|
90
|
Made of Light
|
91 - 92
|
Metallic
|
93 – 94
|
Vegetable
|
95- 96
|
Fangs
|
97 - 98
|
Tattooed
|
99 - 00
|
Roll Two-More Times
|
*I have not here
separated, characteristics commonly associated with so-called “good” angels and
those of “fallen” ones. In the traditional sources, there is some overlap
(horns, for example often appear on servants of the Most High.) The DM may, of
course, re-roll any result as desired.
**May be chosen multiple
times.
Very cool--and thorough. I always dig things that add the flavor of real world magic/mysticism to the game and intergrating well with the game's sort of "implied setting stuff" is always a plus. Great job!
ReplyDeleteHi Trey! Thanks!
ReplyDelete