Tuesday, January 3, 2012

Random Planetary Angel Generator


A major revision of the original post, to include divine servants of both Good and Evil deities.

Random Planetary Angel Generator by James A. Smith

A system for generating Random Angels, similar to the Angelic Choirs of Traditional Hermeticism, but based upon the Metaphysics implied within the rules of “Old School” Class & Level RPG’s. I’ve chosen here to utilize the Types of Magic. These were based upon traditional sources and I have, here, re-associated them with those sources, to correspond with Planetary Energies (or any other astrologica/planar scheme, desired.)
 Determination of Alignment and Deity Association is left to the ingenium of the GM.

Table 1A:  Roll to Determine the Choir of the Angel

 

d8
Name of the Angelic Choir
Associated Type of Magical Energy
1
Angels of Divine Power
Evocation/Invocation
2
Angels of the Mind of the Gods
Divination
3
Angels of Divine Manifestation
Conjuration/Summoning
4
Angels of the Living Gods
Necromancy
5
Angels of Desire
Enchantment/Charm
6
Phantasmagorical Angels
Illusion/Phantasm
7
Angels of Abrogation
Abjuration
8
Angels of Transmutation
Alteration

 

Table 1B: Correspondences, for the Above

 


Type of Magic
Universal Principles
Suggestions for Apparel
1
Evocation/Invocation
War, Aggression, Dominance, Force. Violence.
Armor. Shield. Flames. Red. Electricity.
2
Divination
Knowledge, Teaching, Wisdom, Obfuscation, Lies. Insanity.
Robes. Darkness. Light. Pendant.
3
Conjuration/Summoning
Creation, Command, Movement, Invitation, Art. Enslavement.
Noble Finery. A Crown. Rich or dashing clothing. Purple. Blue.
4
Necromancy
Energy, Growth, Nature, Life, Death. Blasphemy.
Robes. Light. Darkness. Organic materials. Green.
5
Enchantment/Charm
Love, Lust, Submission, Dominance, Marriage.
Nude. Clothing designed to entice. Green. Purple. Flowers.
6
Illusion/Phantasm
Dream, Guile, Laughter, Lies, Perception, Secrets. Madness.
Gaudy Robes. Motley. Multi-colors. Dark colors.
7
Abjuration
Fortification, Protection, Negation, Abrogation. Imprisonment.
Armor. Shield. Clothing designed to deflect. Blue.
8
Alteration
Change, Transmutation, Metamorphosis. Permanence, Restoration. Corruption.
Radiant Clothing. Nude. Yellows.

 

 Table 1C: Symbolic Accompaniments for the Above

 


Weapon Suggestions
Other Accouterments
1
Sword, Axe, Halbred, Weapons of Magical Energy.
A Warhorse. Gauntlet. Flames. Chariot. Warship. An Army. A Wand. A Staff.
2
Staff.
Books. A Crystal Ball. An Owl. A Library. An Abacus or Computer. Spectacles. A Taxonomic Chart.
3
Rod, Staff, Sword.
Crown. Orb. Throne. Scepter. Artist's Accouterments. Clay. A Magic Circle and/or Triangle.
4
Caduceus, Scythe.
Serpents. Skulls. Growing things. Undead.
5
Wand, Whip, Rod.
Roses. Mirrors. Rings. Slaves. Lovers. Collars. Chains. Fey Creatures.
6
Sickle, Club, Silver Weapons.
A Hooka. Smoke. Mirrors. Bells. Large Diamonds. A Straightjacket.
7
Staff, Sword.
Scepter. Shields. Walls. Globes of Force. A Cage.
8
Flaming weapons.
Gold. Alchemical Equipment. Potions. Ensorcelled Creatures.

Considerations, such as Alignment and Allegiance, will suggest additional symbols. An Angel of Desire, who is a servant of a Lawful and Good Deity, may appear as a chaste, but fervent priestess, or devoted bride. A Lawful and Evil example may appear as a leather clad dominatrix, bearing a chain of slaves. A servant of Chaos and Evil, may itself appear as a slave, even going so far as to let a mortal seem to dominate them.

Table 2: Roll to Determine the Monster Level of the Angel

 

Monster Level d8+4
Powers
Attacks Per Round*
Defense Value (Descending)*
Weapon Needed to Hit
Immunity to Magic %
5
May cast any 1st and 2nd level Divine spell, as well as any 1st & 2nd level Wizard spells, which are of the Magical Type corresponding to the angel, 1/day each.
1
4
+1 or better
40%
6
As above, but 2/day each.
1
3
+1 or better
45%
7
As above, but, 3rd level as well, all 2/day each.
2
2
+1 or better
50%
8
As above, but all 3/day each.
2
1
+1 or better
55%
9
As above, but 4th level spells as well, all 3/day each.
2
0
+1 or better
60%
10
As above, but all 4/day each.
2
-1
+2 or better
65%
11
As above, but, 5th level as well, all 4/day each.
3
-2
+2 or better
70%
12
As above, all 5/day each.
3
-3
+2 or better
75%
*Damage is by weapon, or 1d6.

 

Table 3: Roll to Determine the Status of the Angel

 

d100

Current Standing

01 – 05

Deity’s Favorite

05 – 15

Trusted Seneschal

16 – 60

In Good Standing

61 – 70

On Probation

71 – 95

Fallen*

96 - 00

Free Agent

 A Fallen Angel of an Evil Deity may be Neutral or Good. Possibly, there is no Alignment conflict.

 

Table 4: Roll to Determine the Base Appearance of the Angel

 

d10
Appearance – Movement Rate as the Base Appearance Creature
1 - 5
Human
6
Elf
7
Dwarf
8
Halfling
9
Gnome
10
Dragon

 

Table 5: Roll to Determine the Sex of the Angel

 

d8
Sex
1 - 3
Male
4 - 5
Female
6 - 7
Androgynous
8
Neuter

 

Table 6: Roll to Determine the Appearance of the Angel’s Head

 

d100
The Head Appears to be a:
1 – 70
Match for the Base Appearance
71 – 73
Bear
74 – 76
Serpent
77 – 79
Nimbus of Light
80 – 82
Lion
83 - 85
Bull
86 - 88
Hawk
89 - 90
Eagle
91 - 93
Wolf
94 – 96
Dragon
97 - 99
Ape
99 - 00
Covered

 

Table 7: Roll Twice to Determine Other Noteworthy Physical Characteristics*

 

 d100
Roll Twice on this table.
1 - 25
Winged (1-4 Feathered and 5-6 membranous) Flight at Double the Movement Rate
26 - 27
Obese
28 - 30
Bald
31 - 39
Horned
40 - 42
Made of Shadows
43 - 45
Extremely Thin
46 - 48
Extra Pair of Arms**
49 - 51
Extra Pair of Eyes**
52 - 55
Extra Pair of Wings (add a first pair as well, if not already rolled)**
56 – 58
Odd Skin Color
59 - 60
Exaggerated Sexual Characteristics
61 - 63
Appearance Constantly Changes, within the already determined parameters (or without, as desired)
64 - 65
Flaming Eyes
66 - 68
Covered in Fur
69 - 70
Appears as a Pair of Identical Beings
71 - 72
Cloven Hoofs
73 – 74
Smaller than usual for Base Appearance
75
Ritually Scarred
76 - 77
Larger than usual for Base Appearance
78
Hairless
79
Mechanical
80 – 85
Incredible Beauty
86 – 88
Claws/Talons
89
Hideous
90
Made of Light
91 - 92
Metallic
93 – 94
Vegetable
95- 96
Fangs
97 - 98
Tattooed
99 - 00
Roll Two-More Times
*I have not here separated, characteristics commonly associated with so-called “good” angels and those of “fallen” ones. In the traditional sources, there is some overlap (horns, for example often appear on servants of the Most High.) The DM may, of course, re-roll any result as desired.

**May be chosen multiple times.




2 comments:

  1. Very cool--and thorough. I always dig things that add the flavor of real world magic/mysticism to the game and intergrating well with the game's sort of "implied setting stuff" is always a plus. Great job!

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