Saturday, February 11, 2012

Mother Abigail's Home for Orcish Orphans

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Thanks to the efforts of a local Cleric, Brother Headen Rektim, many members of the local Adventuring Community began to wonder if, just maybe, putting humanoid children to the sword, was the most upright way of handling the aftermath of those excursions, necessary for the protection of civilization. 

One of these adventurers, a witch by the name of Abigail, decided to start an orphanage in the country and set about taking in the little monsters. 

Mother Abigail's Home for Orcish Orphans has been in operation for 5 years. The 10 acre site features a 2-story, 30 room farm-house, livestock pens, crops and over 100 humanoid children. While many adventurers still rely on the tried and true method of simply slaughtering the nasty little creatures, more than a few dutifully haul the little bastards to Mother Abigail's, where she thankfully accepts them into her orphanage.

Where they are trained by Mother Abigail and her assistants, to serve as thieves, assassins and thugs!

However the PC party is alerted to the fact that something isn't quite right at Mother Abigail's, it should serve as a wonderful opportunity for the DM to incite some wholesale slaughter of Imaginary Little Creatures! Or, maybe precipitate an amusing TPK.




7 comments:

  1. I think, to make this idea work, I'd have a couple of similar orphanages that are actually trying to raise the little humanoids to be productive, positive members of society. Lure the PCs into the notion that sparing the little buggers is a good idea, then hit them with Mother Abigail and her band of miscreants!

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  2. This was a blog title I just HAD to check out and I wasn't disappointed. I agree with Darva's tweak but overall it's quirky enough for me!

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  3. Yeah, it was kind of a rush job on my part.

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  4. Dozens of exp just waiting to be claimed...

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  5. RUSH JOB?

    Wait a second, you noticed a situation and then MADE SOMETHING UP to address it?

    What are you, some kind of god among GMs?

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  6. Running an orphanage is expensive--it's all Mother Abby can do to get the adventurers to drop off the orcish children. They're surely not going to donate as well.

    On the other hand, should an adventurer ever need to hire a thief or rogue, well they know where they can go . . .

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  7. But imagine her sister orphanage, run by a better-funded temple. The little ones are raised as priests and nuns, which inevitably means a crop of adventuring clerics and paladins a few years down the line. Ultimately they bring home more baby humanoids, and in a generation or two you have an entire temple system of Lawful Good orcs, goblins, gnolls, trolls, and whatnot.

    You could have a hill giant pope. It would be awesome.

    Anyway, this is a cool post.

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