Submitted for your approval, 12 holy (or unholy) beggars, raising a ruckus in the streets.
2. Rafnk the Legless - F2. Chaotic-Good. A humble servant of his god, he's taken a vow of poverty. Rolls around on a crude cart, propelled by his mighty arms. A former adventurer, he has dated knowledge of the first three levels of the dungeon. Has a Dagger +1, that bestows 10% Magic Resistance.
3. Muad the Greasy - Chaotic-Evil. Claims to serve some god, that's completely unknown to everyone else. Wears soiled finery. Slick, oily and smarmy. Host to an alien symbiote, which grants him psionics. He murders and eats 1 beggar, or other homeless person, per week.
4. Whomis the Holy - C2. Neutral-Good. A benevolent, poor servant of a beneficent higher power. Cares for the sick and needy of the streets. If a PC donates 10 GP or more, they will receive a one-time blessing and the next Critical Miss they suffer, will become a Critical Hit.
5. Mahra of the Shadows - Illusionist L7. Chaotic-Neutral. Serves a vengeful, scary deity. Only seen at night. Stalks and murders the more parasitic denizens of the slums.
6. Mother Velvet - F3 Transvestite Half-Orc. Neutral-Evil. Bears the symbol of an ancient, near-forgotten deity of strife. Commands 20 or so orphan children, who collect information, which Mother sells to various clients.
7. Old Gideon - Lawful-Good. A polymorphed Silver Dragon, he's an amnesiac and has lost all knowledge of his former self. Wanders the streets, begging and telling stories about famous Paladins and other heroes.
8. Thak the Barbarian - FL4. Chaotic-Neutral. A barbarian prince, blinded in war. Stalks the alleys naked, demanding tribute for his patron demon. Which he spends on prostitutes and cheap wine. Will usually be carrying a makeshift weapon of some sort or another. Occasionally, will get his hands on a sword, eventually losing it after passing out in a drunken stupor.
9. Susannah of the Scarlet Sash - C4. Chaotic-Good. A Sacred Prostitute, Susannah became disenchanted with her religious organization, which showed more devotion to pecuniary concerns, than their mission of spreading... the word. Susannah has taken the good news to the streets! She wears a Scarlett Sash that's been blessed by her deity, confers a bonus of +2 on all her rolls and grants immunity to all diseases.
10. Ol' Bear - F3. Chaotic-Good. Reincarnated as a Bear. Something of a mascot to the people of the city, they'll be very sore if anything happens to this gregarious street preacher.
11. Toisim - A demon in human guise. Chaotic-Evil. HD: 6. AC: 4. # Att - 2. Dmg: 1-3. Aside from the usual characteristics of abyssal denizens (per the MM) he may cast Suggestion 1/day, Improved Phantasmal Force 2/day. He can implant false memories in others, a task which requires 1 full Turn of uninterrupted concentration, during which he must maintain line of sight with his victim. Save negates. He is building a small army, composed of the poor and dispossessed, who thanks to a whole lot of memory alteration, think him a reincarnated demi-god, capable of miraculous feats.
12. Baylam the Black - C2. Neutral-Evil. Hunted by the authorities, for fostering the cause of a blatantly forbidden deity, Baylam has no followers, no friends and sucks at begging, so he usually resorts to theft. Still has dreams of becoming an evil overlord.
Love the picture of Halford, though I couldn't figure out if he was supposed to represent one of the 12 NPCs or not. That's kind of how I picture the traitorous priest at the Keep on the Borderlands (B2.)
ReplyDeleteNice list of NPCs, btw. I particularly like and can use Mahra of the Shadows. The player characters could easily be mistaken for pariah by Mahra. Maybe her judgment of them would be right. :)