Saturday, December 29, 2018

The OSR News: December 29, 2018

Gregorius21778 continues to publish their ass off, various post-apoc items are released and re-released. Some discounted Frog God Bundles and quite a bit of free stuff from around the OSR webs, plus more this week in the News. Happy Holidays!

New Releases


Gregorius21778: Examples of the Dark Arts Vol.04 by Kai Pütz a.k.a Gregorius21778. Available from DriveThruRPG in PDF for $1.75. 16 pages.
Examples of the Dark Arts Vol.04 provides new options for the Summon spell found in the LotFP Player Core Rules.

She-Demons wait to be summoned, either in their common form or in one of eight variations: the Amazon, the Angel, the Succubus, the Crone, the Mother, the Maiden, the Whore and the Fury. New sub-tables for their features are included as well as a d100 table with 91 powers arranged to match their theme.

Seven Gifts of the She-Demons may be acquired by summoning or destroying them.

Two detailed, powerful She-Demons, to be summoned or encountered: the Princess of the Cannibal Night and She who Sees wait to be unleashed onto your game world.

Nine Spells of the Cannibal Night, as the Princess is able to teach them.

All page references in this title refer to the LotFP Player Core Rules.

Have fun!
Swords & Six-Siders Companion by Steve Robertson, Brett M. Bernstein. Published by Precis Intermedia. Available from DriveThruRPG in PDF for Free. 32 pages.
Add new options to Swords & Six-Siders (S&SS) with this companion book.
Features:
 
  • Two new classes: Pathfinder and Cleric.
  • Notes on Alignment and Languages.
  • New options for ability checks, spells, combat, and movement.
  • Rules for Fumbles/Criticals and Special Situations/Damage.
  • Advancement beyond Level 6 without using levels.
  • Rules for Traps
  • New monsters, optional monster rules, and the Master List of Monsters.
New Race and Class Compendium for Fantasy Adventures by Thredith Undomiel. Published by Eryssel 's Journeys. Available from DriveThruRPG in PDF for $2.99. 38 pages. 
The New Race and Class Compendium for Fantasy Adventures is a supplement that offers 20 new races and 5 new classes (with their corresponding subclass tag for easier character creation) for Labyrinth Lord™ and Advanced Labyrinth Lord ™. 
Some of the exciting new possibilities that are included in this supplement are: 
  • Light and Dark Aasimars
  • 4 types of Genasi (Air, Fire, Earth, and Water)
  • Tieflings
  • Kobolds
  • Aquatic species for underwater adventures
  • Goliaths
  • Half-dwarves (or Muls) 
And more!!
All entries and charts have been carefully formatted to resemble entries from the original LL books and to be read in the same manner as the official supplements.
Creatures of the Wastelands: Random Encounters by Derek Holland and the Skirmisher Game Development Group. Published by Skirmisher Publishing. Available from DriveThruRPG in PDF for Free. 12 pages.
Creatures of the Wastelands: Random Encounters contains 15 random encounter tables designed for use with Goblinoid Games' Mutant Future post-apocalyptic role-playing game. These tables incorporate monsters primarily from the Skirmisher Publishing book Creatures of the Wastelands: A Menagerie of Mutants & Mutations, a licensed supplement to Mutant Future, along with some from Skirmisher's Creatures of the Wastelands: Mutational Evolution and a handful from the Mutant Future core rulebook. It is fully compatible with Mutant Future, as well as Labyrinth Lord and other games that use the familiar and easy-to-use "Basic D&D" rules introduced in the 1980s.
The Sepulcher of the Burning King by WR Beatty. Published by Rosethrone Publishing. Available from DriveThruRPG in PDF for $1.99. 20 pages.
Long forgotten, the Mage King Althos, Lord of the Northlands, Vanquisher of the pagan hills, Destroyer of the Aberthine Demon was once a great hero in the land. He wielded magic and a sword in powerful combination to drive out the forces of the Outer Darkness. Tempted by the magic of nature, he stole the words from the priests of the Old Gods which would enslave a Fiery Spirit, binding it to Althos’ body. He became the Burning King.
Dabbling in old magics took their toll on King Althos’ mind and, in the end, the Fiery Spirit took over and all but destroyed him. In the end, he fell to St. Garamon the Pious’ sword and was buried in a secret vault, locked away in the Northern Tier of the Rosewood Highlands.

The madness of the Fiery Spirit was such that it possesses the King even in death.

The Sepulcher of the Burning King is a Highlands Location, found at Hex 5A in the Northern Tier Hexcrawl. The Northern Tier is a sub-region of the Highlands. On the larger Rosewood Highlands map this region is just north and west of the city of Newtown, on the border between the Drummond Clan in the east and Great Oaks, the holdings of the Firbolg King, in the west. The Northern Tier covers the northern part of Hex E-4.

The Sepulcher should provide sufficient challenge and reward for a party levels 7-9, with a balanced mix of classes advised. A cleric will be especially useful as a number of undead dwell in the depths of the Sepulcher.
In The Light Of A Ghost Star by Nate Treme. Published by Highland Paranormal Society. Available from DriveThruRPG in PDF for PWYW. Also available on Itch in PDF for PWYW. 14 pages. (Per the publisher, this will eventually be available in print.)
Earth was abandoned ages ago during the red giant expansion. Now, dimly lit by the ghost light of a dead white dwarf, it lies layered with eons of forgotten civilizations. From the warmth of Martian reactor cities, scavengers hire illegal transportation to earth to delve into its depths, looking for ancient treasures. There they must deal with ghosts, machines, and the strange life that has evolved on humankind’s abandoned home planet.

In The Light Of A Ghost Star is a rules-lite system and setting for sci-fi roleplaying. It comes with a hex crawl and random tables that can also be used with other RPG systems.

Files include the main pdf, the main pdf in spread format for easier tablet viewing, a character sheet pdf that includes the game rules on the back, and an 11x17 pdf of the sample adventure hex map.
Creature Feature Quarterly vol.1 (Black Hack Edition) by Jeremy Hart. Available from DriveThruRPG in PDF for $4.00. 30 pages.
13 new monsters with an OSR feel for your Black Hack game. I modeled the stat blocks after TBH 2e, but all these monsters should be quite compatible with TBH 1e as well. 
In addition to the usual stats, each monster has an extensive description including lore, ecology and adventure ideas. 
As this is meant to be a DIY printed book I also included two wrap covers. One black and one white. 
Each download also contains Paper Minis and VTT Tokens of the monster.
Monsters By Hit Dice 
HD2 Protocol Imp
HD4 Unseelie Psychopomp
HD5 Arboreal Stalker
HD6 Blade Wraith, Cerberan Warlock, Lurking Glutton
HD7 Star Tyrant
HD8 Mantid Stitch Golem, Tatterdemalion Lich
HD9 Hound Of Tindalos
HD10 Twistbrute
HD12 Devourer
HD16 Enraged Fallen Celestial
The Living Building by Derek Holland, Skirmisher Game Development Group. Published by Skirmisher Publishing. Available from DriveThruRPG in PDF for $1.99. 22 pages.
“Just after dawn, a village scout dashed from the forest carrying a wondrous, and perhaps even terrifying, story of a huge, circular shell with a door, a massive coiled building that sprang up during the night. And it is still growing … ”

Whether from forgetfulness, mental blockage, or intrusions of the dread “real life,” every storyteller has probably experienced that sinking, not-so-prepared feeling before a game. This sourcebook provides a remedy for the next time that happens, and includes an adventure location that is both a little pre-generated and a little homemade, is immediately expandable and adaptable, and can be replayed without seeming like a re-run, because the building changes even as the characters explore it.

“The Living Building” includes background and physical description for the title structure; a floorplan for a particular living building; problems with living buildings that can make them interesting and dangerous places to explore; tips on using living buildings in game sessions; tables for determining the contents of rooms; hazards that characters might face in living buildings; and a section on monsters particularly likely to be encountered in living buildings that includes four new creatures and three new mutations.

Material in this publication was written specifically for the Mutant Future retroclone of Gamma World and can be used as-is with it and any other sci-fi, fantasy, or post-apocalyptic games that use the "Basic" version of the OGL system, and easily adapted to other games using the same core rules. It was written by noted game developer Derek Holland and includes cartography by artist William T. Thrasher.
Escape from Yule Mountain by David Baity. Published by Sanctum Media. Available from DriveThruRPG in PDF for PWYW. 16 pages.
- Proceeds from the sale of this adventure are donated to Feline Lifeline -

From the mind of David Baity (author of Carnival of the Damned and the forthcoming 
Dark Trails) comes this holiday funnel adventure to bedevil and delight your players.

Across the land, scores of children are swept away during the week before the Winter Solstice, never to be heard from again. Legend has it that an ancient demon is the twisted force behind these mysterious abductions. A creature still worshipped in the darkest corners of the world, known to some as...Krampus.

The week before the solstice has come to be known as Krampuslauf. A time of judgement where, legend tells, winter's demon is allowed the freedom to roam alongside its minions. Villagers who have sinned against their neighbors leave offerings of peppermint schnapps on the doorstep, in hopes of detering the malevolent spirits from bringing harm.

While good children are rewarded by Sinterklass with gifts of candies and toys, the most unruly children are left naught but a velveteen sack of coal, a bundle of gold tinted ruten, and a warning. Those children who fail to take heed? Come the next year they vanish, never to be heard from again....

Until now.
Book of Lairs: People & Places by Simon Forster. Published by theskyfullofdust. Available from DriveThruRPG in Print/PDF for $6.35 and in PDF for $3.18. 48 pages.

This is my fifth Book of Lairs: People & Places, written with the Adventurer, Conqueror, King System in mind, but easily compatible with other similar old school fantasy RPGs.
This book has ten 'lairs' and the NPCs that inhabit each, again on two-spreads: a double-page for the usual map/lair combination, and another double-page covering the NPCs and whatever treasure can be found.

I have used stock art by William McAusland, and a bit of my own (much poorer) efforts. You can tell which ones I did.

Just as the previous books have been supported by my loyal Patrons, this one is no exception. A special and most sincere thank you to everyone who has supported me over the years, past and present. I am humbled.

I hope this book finds a use at your table. Even if it just acts as a beer mat.

Cheers,

Simon.

Re-Releases, New Editions, Now in Print, etc.


Double Jeopardy by Paul Ward. Published by Matakishi's Tea House. Available in Print from Lulu for $14.63. Still available from DriveThruRPG in PDF for $3.75. 36 pages.

Double Jeopardy is an adventure written for The Cthulhu Hack but easily convertible to any other Mythos themed game. 
Double Jeopardy is suitable for beginning investigators and new players although seasoned investigators will find much to interest them. 
The setting is 1980s Britain but, again, this can easily be changed. 
An outbreak of strange disappearances and mysterious doppelgangers lead the investigators to an undreamed of alien menace beneath the streets of London. 
Double Jeopardy is a full colour, fully illustrated adventure with portraits of all the NPCs, player and gamemaster maps, player handouts and tables and charts of major plot points and people so the gamemaster can run things with the minimum of effort.
Highway Holocaust by Joe Dever. Published by Askfageln. Available from DriveThruRPG in PDF for $9.99. 251 pages.
The first choose-your-own-adventure-gamebook in Joe Dever’s post apocalyptic series.America 2033 AD.

Eight years ago the terrorist agents of H.A.V.O.C. triggered a nuclear nightmare that devastated the northern hemisphere, its radioactive aftermath claiming all but a few lucky survivors. Patiently, in scattered colonies deep underground, these survivors have been waiting for the earth to heal itself, waiting for the day when they could walk once more upon the surface of their shattered world.

That day has come …but the real battle for survival has only just begun! Highway Holocaust. You are Cal Phoenix, the Freeway Warrior, champion and protector of Dallas Colony One. A murderous gang of H.A.V.O.C. clansmen, led by the psychotic Mad Dog Michigan, are hell bent on destroying your fragile colony as it crosses the wastelands of Texas on the first stage of its life-or-death exodus to the California coast. These bike-riding clansmen are a formidable enemy: armed, cunning, and extremely dangerous, capable of launching a lightning raid at any time, day or night. You will need all your wits about you if you are to defend your people and reach your destination intact!
Slaughter Mountain Run by Joe Dever. Published by Askfageln. Available from DriveThruRPG in PDF for $9.99. 267 pages.
The second choose-your-own-adventure-gamebook in Joe Dever’s post apocalyptic series. America 2033 Ad. Eight years ago the terrorist agents of H.A.V.O.C. triggered a nuclear nightmare that devastated the northern hemisphere, its radioactive aftermath claiming all but a few lucky survivors. Patiently, in scattered colonies deep underground, these survivors have been waiting for the earth to heal itself, waiting for the day when they could walk once more upon the surface of their shattered world. That day has come …but the real battle for survival has only just begun!

Highway Holocaust. You are Cal Phoenix, the Freeway Warrior, champion and protector of Dallas Colony One. From the sanctuary of Big Spring your convoy of survivors begins the next stage of its life-or-death exodus; a journey to the fortified border town of El Paso, a destination that lies hundreds of miles beyond the sun-scorched wasteland of West Texas.

In SLAUGHTER MOUNTAIN RUN your mission is to rescue Kate Norton from the clutches of your arch enemy – the H.A.V.O.C. leader Mad Dog Michigan. You have just seven days to free her and rendezvous with the colony before it runs the gauntlet of fire which protects the only mountain road to El Paso.

The Northlands Series Adventure Six Pack (S&W) [BUNDLE] Published by Frog God Games. Available from DriveThruRPG in PDF for $24.99
The Northlands Series Adventure Six-Pack 
All six adventures in the Northlands Series now available at a deep discount! Adventure across the frozen waste of the Northlands. For use with Swords & Wizardry Complete and other old-school fantasy roleplaying games.
Hex Crawl Chronicles Six-Pack (S&W) [BUNDLE] Published by Frog God Games. Available from DriveThruRPG in PDF for $19.99.
Collected together for the first time, all six volumes of of the classic Hex Crawl Chronicles, for use with Swords & Wizardry Complete and other old-school fantasy role-playing games!

When the game was invented and sold in a little woodgrain box, the author told us a required supplement was an Avalon Hill game called Outdoor Survival. This was a wilderness survival game that consisted of a hexagonal map system that players would 
travel around, trying to find their way back to civilization, all the while trying not to die of thirst or get eaten by bears. This game map was used as the first wilderness "hex-crawl" for what eventually became D&D. Later, Judges Guild took this to a whole new level with the Wilderlands series. For many years, hex crawling was just the way the game was played. This series brings that back, or supplements existing games that use that system of travel.
What a hex crawl is, literally, is a wilderness sandbox of areas, encounters and villages that players travel around in. It provides no story line, just hundreds of story hooks and possibilities.

These books provide a sub-setting in your own campaign world. They populate the world, and allow you to let your players explore that world, rather than just "travel 20 days" to the dungeon. Written by John Stater of NOD fame, each of these supplements details an area with a specific theme. Monster and NPC statistics are provided for each encounter area detailed.

Free Gaming Stuff from the Blogosphere and Evirons


Michael "Chgowiz" Shorten continues his Three Hexes series with Babel On.




Jojiro of Dungeon Antology posted The Rift Unending.

Here's a choose your adventure type game book someone passed along as worthwhile. Heart of Ice. 



Brent Ault released an "Incomplete Work in Progress" - Ruinations. 61 page PDF. Direct Link to Google Drive file. 



James V. West of Doomslakers! made some new Character Sheets, here and again here. 

Goodman Games posted a table of Winter Themed Corruptions for DCC


MapTime





Reviews & Play Reports






GREGORIUS21778 recommends some Good RPG Music Tracks for Great Prices.




Crowdfunding Projects




And That's It for This Week...


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About The OSR News

Unless otherwise noted, all links to products and files are to the individual authors sites, pertinent posts, or sales pages. I don’t link directly to files unless that is the only link available.

I have received no remuneration from any publisher for reporting on their releases, nor is such a requirement for a product to be included in these posts. At times, an author or publisher may send me a complimentary copy of an item, for purposes of review. This is not a requirement for a product's inclusion in these posts. One Bookshelf site links are affiliate links and may provide some compensation from that retail site.

Please feel free to send me information on any new releases, events, or other items of interest, which you would like to see mentioned.

Saturday, December 22, 2018

The OSR News: December 22, 2018

A new Sine Nomine release, Goodman Games does Dread and some old Cthulhu stuff gets the POD treatment. MonkeyBlood Design is back in the News and more Witches from The Other Side, plus a bunch of other stuff!

New Releases


Praise the Fallen by Graphite Prime. Available from the author's blog in PDF for Free. 16 pages.
There were those demented powers that wanted to return all to naught, to become one with the Ever Slumbering Void. Pantheons collided and the heavens shattered with war. Untold cosmic powers were lost without their names ever spoken by mortal tongues. Countless legions fell. Defeated in their gambit of annihilation, they scattered across the universe. Several of the Fallen, fell to this world, forever imprisoned at their point of impact...

Praise the Fallen is a one-shot dungeon where the players explore the lair of a Fallen Angel Cult. It is designed to challenge low to mid-level characters. It is a place where alignment matters and foolish decisions have consequences. It is also a place where the players may find strange bed-fellows as they ultimately try to thwart the cult from resurrecting an angel of destruction.
 
Praise the Fallen is an OSR styled module compatible with most versions of the world's most popular role-playing game. 16 page PDF, (including cover and title page.)
The Codex of the Black Sun: Sorcery for Stars Without Number by Kevin Crawford. Published by Sine Nomine Publishing. Available from DriveThruRPG in HC Print/PDF for $29.99 and in PDF for $9.99. 152 pages.
Unleash the power of arcanotech and the willful might of eldritch Shadows on your Stars Without Number campaign with the Codex of the Black Sun. 
In this supplement for the award-winning Stars Without Number sci-fi RPG, you'll get all the tools you need to add space magic and interstellar sorcery into your campaign. Advice on how to integrate things smoothly, tables for conjuring up social attitudes toward magic, and help with the practical concerns of adding magic to your gaming table are all provided within. Everything is presented in optional and modular fashion, allowing you to add as little or as much of it as you wish into your own personal cosmos. 
Inside this book, you'll get... 
  • A history of arcane science in the Stars Without Number setting, for you to embrace or alter as you see fit. 
  • Complete rules for spellcasting, sparing readers from needing to have the Space Magic rules from the laudable deluxe version of Stars Without Number. This book is completely self-contained and can be used with no more than the free version of the game.
  • A fistfull of eldritch classes, including not only the traditional Arcanist, but also the Shadow-slaying Godhunter, the warrior-mystic Sunblades, the wandering judges known as the Yama Kings, the channels of party-boosting power who are the Free Nexuses, and the specialist Magister classes. These body-shifting Rectifiers, Shadow-summoning Pacters, and grizzled front-line War Mages all add their own talents to the mix. But that's not all; it's only fair to let the more conventional heroes have a taste of arcane power, so the Arcane Warrior and Arcane Expert classes are provided for campaigns redolent of sorcery.
  • Full spell lists for Arcanists, War Mages, Rectifiers, and Pacters, along with guidelines on developing new spells for them. The non-spellcasting heroes aren't left out either, with selections of new Arcane Warrior and Arcane Expert foci to make sure they have their own special graces. 
  • Full optional rules for arcane research and development, giving PC mages a reason to hunt down occult tomes and sorcerous dataslabs to build their library and extend their arcane power. Rules for learning and designing new spells, summoning Shadows, and creating arcanotech are all integrated with this system. 
  • Sanctums for mages and more mundane heroes, with quick guidelines and rules for building private retreats and offworld bases of adventure. 
  • Shadows, the metadimensional entities that bleed through into this world when the stars are right or the sorcerers are very wrong. A full bestiary is offered, along with tools for building your own, developing sinister Shadow Cults, and handling Shadow summoning by adventurous PCs. 
  • And finally, a rich selection of arcanotech for heroes to build, scavenge, or "liberate". 
Full rules for item creation are provided, along with advice on how to integrate them into your game. 
The Codex of the Black Sun is less system-neutral than most Sine Nomine publications, as it's designed to give both GMs and players a 152-page box of new toys to play with and employ in their own Stars Without Number games. Even so, the mechanics and content within should fit well with any other game system that shares a similar classic OSR engine, as they are compatible with the early editions of TSR's hit fantasy role-playing game.
So seize it now, bold reader! A host of possible heroes and dreadful foes await you within this book, with tools to delight both player and GM. Do not let it escape your relentless grasp!
Behind The Walls by John Large. Published by MonkeyBlood Design. Available from DriveThruRPG in Print/PDF for $12.02, in Print for $9.49 and in PDF for $5.06. 48 pages.
Behind The Walls

A 'The Midderlands'-compatible adventure for old school roleplaying games. Written for any retroclones or old school games.
Players Introduction 
The adventure takes place in the north of Havenland, near to the Scrottish borders by the Kelderwater lake (see Hex M09 of The Haven Isles map).
Ebeneezer Garbett, a local farmer from the mushroom-filled valley village of Otterdale, returned to the hamlet with tales of riches he had found. Now, no-one has seen him since, and he villagers are becoming ill with a strange fungal infection.
Game Master's Information 
A farmer from the small village of Otterdale has discovered the ruins of an ancient Goman fortification. Half-buried in a hillside, it has been revealed by recent torrential rains. 
Taking the gold he discovered there back to the village, the farmer is unaware that he has disturbed a dormant fungal creature known as the Mullach Dubh – a mould that grows on the dead, absorbing their memories and re-animating their bodies into a terrible half-life. 
Unaware of this, the farmer -- Ebeneezer Garbett -- returned to his farmstead and succumbed to the toxic spores that he had breathed in. However, his stories had already drawn treasure seekers to the area in search of Goman riches. These adventurers, the Eagle’s Talon Adventuring Company, disappeared into the fortress and were likewise subsumed into the fungal colony. 
People in Otterdale who had contact with Ebeneezer have begun to succumb to the spores, growing sick and then returning from death as grim parodies of their former selves. Meanwhile, the controlling colony seeks to use these new ‘workers’ to rebuild the glories of the long-gone Goman Empire.
This adventure is intended for low level play and can be scaled up or down accordingly. It should work best with 4× Level 1-4 player characters.
The Winter Witch for Swords & Wizardry by Timothy S. Brannon. Published by The Other Side Publishing. Available from DriveThruRPG in PDF for $2.99. 74 pages.
Ice and Snow.

Come to lands of the Winter Witch and her cohorts, the Volva, the Warden and the deadly 
Winter Warlock. 
With this book, you can now learn the secrets of the Winter Witch, the living personification of all that makes winter the most dazzling and the most dangerous season. 
Inside you will find 
  • The Winter Witch tradition and the Winter Warlock Pact
  • The Vǫlva and Warden classes
  • New races for S&W Complete to suit the winter world.
  • 130+ witch spells
  • 100+ Warlock spells
  • 14 Cleric spells
  • 40+ Druid and Magic-User spells
  • 50+ Monsters
  • New Treasure, magic items and artifacts of powerful witches. 
All for your Swords & Wizardry games! 
Winter is here, are you ready.
Cepheus Light: Traits by Omer Golan-Joel. Published by Stellagama Publishing. Available from DriveThruRPG in PDF for $1.00. 11 pages.
A Cepheus Light - or, indeed, and Cepheus Engine - character is so simple, in fact, that it can fit onto an index card. However, some players prefer to further flesh out and customize their characters. Some want to play a specialized scientist. Others want an ace pilot or an elite sniper. While Cepheus Light skills – Science and Gun Combat, respectively - cover these fields in general, they allow little specialization. Both a gunslinger and a sniper will have the same Gun Combat skill, and both a physicist and a biologist will have the same Science skill. Thus, the desire, in some cases, for further customization and for more varied and interesting character options. 
This supplement allows such customization by adding 44 Traits – special attributes and talents of the characters, providing unique specialization and other options for Cepheus Light characters. 
It is also fully compatible with the Cepheus Engine System Reference Document and other OGL 2D6 Sci-Fi games.
Back to BasiX - Issue #7 by Thom Wilson. Published by ThrowiGames. Available from DriveThruRPG in PDF for $2.00. 22 pages.
The seventh Issue (December 2018) of the Back to BasiX fanzine, from Thom Wilson at  LLC.

This fanzine celebrates, highlights and supports one of the original roleplaying game systems of the 1980's, the Basic and Expert editions of Dungeons & Dragons. Each issue will provide or highlight content within the Holmes, Moldvay, Cook and Mentzer edited rules from TSR's Gary Gygax.

Issue contains: Product Spotlight, Spell Review, New Magic Items, New Monsters, Two Short Encounters ("Giant Oak Retreat", "The High Crypt"), a Full page comic "Dungeon Delvers" (artist, Travis Hanson), and interview with Erol Otus (artist and author). Includes three pieces of previously unpublished Erol Otus artwork.
Cover artwork by: Matthew Ray
Next Issue due out in March 2019 (print and PDF)

*print copies avaialble directly from Goodman Games
(domf note - new issue not yet on site.)
SO12 Return of Krampus by Louis "sirlou" Kahn. Published by Starry Knight Press. Available from DriveThruRPG in PDF for $5.00. 20 pages.
Return of Krampus

A One-Shot Adventure
Compatible with Most Fantasy RPG systems
Recommended for 4-6 player characters of levels 2 to 4

The dwarven bairns of Kharn Deepcrag have been kidnapped!

Deep dwarves and their demonic lord Krampus are to blame.
Can you defeat these fiends before the bairns are dragged to Hell?

Ho ho ho and welcome, adventurers and Game Masters!
 
This one-shot, holiday themed adventure takes place in and around Kharn Deepcrag, a dwarven community located in a mountain fastness in the southern area of The Dales. The excitement begins when your players are confronted by a troop of dwarven warders while travelling along the snowy mountain trails of this region. These troops are out looking for invaders who attacked their community under the cover of darkness and made off with some with priceless treasures: their bairns and a sacred relic, the Hammer of Klan’garadrum. 
The invaders were a group of deep dwarves, an evil sub-race of dwarfkind that split off millennia ago, during the great dwarven civil war. These evil dwarves had fought alongside an unholy beast: a large half-goat, half-demon creature. The demon had ignored all plunder during the raid, and was instead preoccupied with scooping up children and placing them in a basket on its back. The dwarves believe the raid was an “inside job”, as the attackers knew just when and where to strike, and made immediately for the chamber where the sacred hammer was kept. The inside man appears to have been a dissatisfied young dwarven cleric by the name of Penwee, who is missing and was last seen in the company of the attackers, holding the sacred hammer. 
The warders task your players with finding the dwarven children taken captive by the demonic Krampus, defeating the fiend and his evil deep dwarf minions, and finding the sacred dwarven hammer which they stole; all before the sun rises and the children and the sacred hammer are taken down to the Hells, never to be seen again! 
This supplement contains a completely original ONE SHOT adventure, which was written as a quick dungeon delve of monsters, traps and magic in the same vein as the classic Old School dungeons of yore! Inside you will find great Old-school art and detailed maps, including a dungeon map with keyed encounters for each area and a fully detailed Old School world map of The Dales, with information for further exploration.
This adventure provides additional details on The Dales, an exciting new expansion to the author’s campaign world, and it further opens up this homeland of the small folk to adventures with you players. The Dales, along with the nations of Alderburgh, Jarlburgh, Dùn Bhriste and The Red Eagle Barony, now bring the author’s campaign world to five separate nation states to explore!
This book features 20 pages of excitement and thrills sure to be a hit with discerning GMs and players everywhere! 
As an ADDED BONUS, as a purchaser of one of my modules you also get, ABSOLUTELY FREE, a copy of the inaugural issue of my Old School RPG zone, CAVALIER ATTITUDE!!
Warhammer Fantasy Roleplay Fourth Edition Starter Set. Published by Cubicle 7 Entertainment Ltd. Available from DriveThruRPG in PDF for $14.99. Print/PDF combo Pre-Order Available from the Publisher for £22.99 (Set for Jan. 2019 release. No doubt also available from the usual retailers as well.) 132 pages.
The perfect introduction to Warhammer Fantasy Roleplay, this set includes: 
  • 48-page Adventure Book to teach you how to play with an introductory adventure plus 10 follow-on scenarios
  • 64-page A Guide To Ubersreik
  • 6 Ready-made Characters
  • Introduction to Ubersreik and the Empire sheet
  • Game handouts
  • Rules Reference Sheets

Diesel Punks: Aliens 2.0  by Robert Garitta. Published by Surreal Estate Games. Available from DriveThruRPG in PDF for $2.50. 25 pages. 
"Send us more Aliens!!" 
Diesel Punks: Aliens gave stats and background capsules for 8 enigmatiuc races. Aliens 2.0 gives you 11 more! From the liqui-form hydrans to the haughty and mystical Beanpoles, your Universe just got bigger! Aliens for allies, enemies, marks and anything in between! 
This product requires The Black Hack Second Edition to use.
Not responsible for any characters lost in the larger Universe.
Diesel Punks: Atlantis by Robert Garitta. Published by Surreal Estate Games. Available from DriveThruRPG in PDF for $3.00. 28 pages. 
Sometimes the call of adventure comes, not from the stars, but from under the waves!
Diesel Punks deals with a science fiction setting and that usually means space travel. What about 'aliens' coming from the Earth itself? Atlantis gives notes and rules for playing six water breathing races, each with their own biomes and biology. This book lets you not only meet the aliens but become them!
 
You can play the warlike Blue Atlanteans, the enigmatic Red Mages or the playful shape shifting Green merfolk- or opt for the stranger dwellers of the deep, the feral Abyssals and the shy Lava Miners. 
Sea folk are a part of many mythologies and media, now you can be one.
This product requires The Black Hack Second Edition to use.
 
CASTLE OLDSKULL - Oldskull Half-Ogres by Kent David Kelly. Available from DriveThruRPG in PDF for $1.99. 38 pages.
Vloglok smash!
Here be best half-ogre ever. Stinkiest, mightiest, drunkenest.
You need crush? Goblinses crush into mush?
We got crushes. We got smashes.
Bah, words so boring. Vloglok go stink now
.

I do believe that says it all, but in case you need a little bit more detail … this book is all 
about half-ogres, the half-forgotten player character race half-devised by Gary Gygax (and then abandoned) in 1979. Herein you will find my own detailed campaign notes, bringing the half-ogre up to speed for reintroduction into your own old school campaign.
In addition to notes buffing up the race’s complexity gaps (concerning shamans, witch doctors, spell selections, racial interactions, level titles, name generators, haphazard composite armor, superior weapon choices, etc.), you’ll find lore and legendry that goes all the way back to the ogres of yore which inspired Gygax’s own ogres in the early 1970s: there are glimmers here of Andrew Lang, Charles Perrault, Bluebeard, Puss in Boots, Pinocchio, Tom Thumb, the Pentamerone, and other old fairytales which have all been incorporated into the ogrish lexicon.

It is, quite simply, the most detailed treatment of half-ogres ever!

Lavishly illustrated throughout, with rules that can easily coincide with Basic, Expert, and Advanced FPRG play. Another fine mini-supplement from Kent David Kelly and Wonderland Imprints, Only the Finest Works of Fantasy.
How Orcus Stole Christmas by Dr. James M. Spahn. Published by Frog God Games. Available from the Publisher in PDF for $7.99 (S&W version. Also available for Pathfinder $7.99 and 5e $7.00)
Someone is coming to town for the holidays 
You better watch out.. 
“How Orcus Stole Christmas!” has the characters begins at a happy village’s beloved holiday feast. The joy-filled townsfolk spotted an scary stranger arrive in his unusual sleigh. With a deep belly laugh the pillaging began… Can your party save the children from the mysterious visitor’s clutches by Christmas? 
Available for Fifth Edition, Swords & Wizardry, and the Pathfinder role-playing system. Includes festive tokens for online play and a seperate unkeyed map for players of every type.

Re-Releases, Now in Print, New Editions and the Like


Original Adventures Reincarnated #2: The Isle of Dread by Zeb Cook and Tom Moldvay. Conversion by Chris Doyle and Tim Wadzinski. Published by Goodman Games. Available from the Publisher for $49.99. Shipping Now.

An adventure for levels 3-7 
Goodman Games expands its partnership with Wizards of the Coast with the second release in the Original Adventures Reincarnated line! 
The first installment, Into the Borderlands, is already a best-seller, and this second release will transform a hit title into a hit product line. OAR 2: The Isle of Dread brings back the very first wilderness adventure ever published by Wizards of the Coast. 
This “tutorial adventure” by legendary designers Zeb Cook and Tom Moldvay was included in the D&D Expert Set and has been seen by millions of gamers. Now the 1E edition is released in hardcover form, accompanied by a 5E conversion and expansion. 
This is your chance to revisit an iconic adventure from your youth – and play it in the newest rules set with the next generation!
The Gongfarmers Almanac 2018 by Gongfarmer 's Local #282. Now available from DriveThruRPG in PDF for Free. 428 pages.
The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG Zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. Each issue of the 2018 publication year is collected here in a single volume and offered at production cost. This product is based on the Dungeon Crawl Classics Role Playing Game, published by Goodman Games. Dungeon Crawl Classics and DCC RPG are trademarks of Goodman Games. All rights reserved. For additional information, contact info@goodmangames.com. Each article, art & associated material, belongs to their respective artists & authors. If you would like to include, copy or use a derivative of the work, please contact the original creator.
Dungeon Crawl Classics 2018 Holiday Module: Home For The Holideath by Julian Burnick. Published by Goodman Games. Now available from DriveThruRPG in PDF for $6.99. 16 pages.
See The OSR News: December 8, 2018 for info on the Print Edition.
A Level 1 Adventure

For generations, two tribes have exchanged gifts at a given time each winter to renew 
the bonds of their peoples. But now their presents have been stolen, and the Seekers are sent on an urgent mission to recapture the gifts before their ancient treaty is undone. To do this, they will have to venture to a place of bloodcurdling horrors, mysterious symbols, wondrous artifacts and twisted technologies. And once inside this ancient place of splendors, they'll face the greatest challenge of all- returning home alive!
Rules Set: DCC RPG and MCC RPG 
Writer: Julian Bernick 
Cover art and Cartography: Stefan Poag
The Cruel Empire of Tsan Chan by Christian Read. Published by Chaosium. Again available from DriveThruRPG in Print/PDF for $12.99. In PDF for $8.22. Also available in PDF from the publisher for $7.47. 80 pages.

Future History of the Cruel Empire of Tsan Chan
Being an account of the year Five Thousand and the creation of Empire
 
That cult would never die till the stars came right again, and the secret priests would take great Cthulhu from His tomb to revive His subjects and resume His rule of earth.
For the citizens of the Tsan Chan Empire, the facts of the events concerning the rise of the Great Old Ones are speculation. Life, fraught and terrifying, is best lived without pondering those momentous days hundreds or thousands of years ago. The Chanese have no reliable records of the times and the Kuen-Yuin who lived in that era provide no answers. The simple truth of their life is that to leave the boundaries of the Interdiction is to step into a world teeming with warfare, madness and the desires of black gods. Tsan Chan is the only place humans exist and it is cruel. It must be. 
To the scholars of the Empire, the Kuen-Yuin, the Ophidians, matters are rather clearer, although they too suffer frustration concerning the specifics. They were not there; they were hidden in the earth, or cowering in monasteries of Leng, praying to Gods that were abandoning them. 
When Cthulhu rose up again, it was the work of humans, some cult, some ancient priesthood making good on its teachings and prophecies. Throughout human history, the inevitability of this release was foretold but the consequences were debated. Some feared it meant destruction, an abattoir-era where the human race and many others were prey and nourishment. Other, were uncertain, believing the Lord of R’lyeh would teach men to laugh and revel and kill.
Those in the second camp were the most correct. Cthulhu did rise up again free from his slumber, free to make good on his antique dreams. But his ambitions were not a destroyer nor even, rightly, a conqueror. No, Cthulhu rose as an evangelist, high priest of unknowable, fabulously dangerous gods. And the shock of his presence, the power of his ministry, is today known as the Dream. 
As the Old One arose, humanity was psychically damaged beyond repair. Previously, only the most ‘sensitive’ of souls could perceive the movement and desires of Cthulhu. Unfettered, free to preach, the world itself went insane. No one knows how long it took but soon, terribly soon, after Cthulhu’s release, humanity had fallen. Infected by the alien morality of the High Priest, humans became shrieking things, immoral and barbaric, completely without scruple or the faintest notion of consequence. Society and culture fell apart until humanity simply screamed the name of its new King and converted to a blind and idiot religion they could barely comprehend.
Except for a small plateau in China, where precautions had been taken.
MISKATONIC UNIVERSITY LIBRARY ASSOCIATION monographs are longer works by one or more authors on a subject of import to Call of Cthulhu roleplayers. On these products the author has also fulfilled the functions of editor and layout artist; we at Chaosium have done little in the way of editorial. We found these works compelling and thought that you would enjoy them. Through the publication of monographs we can offer our most loyal fans more information more easily, and evaluate the potential of these works for eventual release to the wholesale market.
Three Scenarios Exploring Hastur, Carcosa, & The King In YellowRipples From Carcosa by Oscar Rios. Published by Chaosium. Now available from DriveThruRPG in Print/PDF for $19.99. Available in PDF for $10.95. Also available in PDF from the publisher for $7.95. 130 pages.
(See the publisher link for downloadable extras.)
O do not seek to learn or even ask,
What horror hides behind...The Pallid Mask!
--Lin Carter, Litany to Hastur
 
OF ALL THE VARIED and mysterious Great Old Ones of the Cthulhu Mythos, few ensnare the imagination as easily as Hastur. The image of the silent, deserted city beside a dark, foreboding lake where sinister things lurk is one that stays with the reader. Many of us have walked the twisting streets of that dead alien city in our minds, finding our way into the tall towers to stand before an ancient throne. There sits the King in Yellow, the Lord of Carcosa, who gazes at us from behind his Pallid Mask. It is a journey many of us have taken, whether alone in our dreams or around a table rolling dice with our friends. It is a journey we are about to take again. 
Ripples from Carcosa seeks to expand upon the mythology of He Who Should Not Be Named and it gathers much of the varied material on Hastur into one place. The first chapter reviews the Great Old One Hastur and his various avatar forms. It examines the Yellow Sign, the play The King in Yellow, the Mythos tome of the same name, and the effects these things have on the human mind.
Within these pages are a trio of adventures pitting the investigators against Hastur and his human worshippers, playable as either stand-alone scenarios or as a linked campaign, called Ripples from Carcosa. Each scenario focuses on a specific time period: Roman Invictus, Dark Ages, or the End Times of the far future. Pre-generated investigators are provided for each scenario, although keepers should feel free to incorporate existing player investigators if so desired. 
Across space and time, the King in Yellow reaches out... Dare you look upon his pallid mask?

More Free Stuff from the Blogosphere and Environs


Michael Shorten of Chicagowiz's Games continues his Three Hexes seies with Sixguns and Sorcery.

Konsumterra of Elmaids & Octopi posted Strange Troops of the Monster Empire.

V. A. of Leicester's Ramble posted a 2 page PDF Old Cruik Hollow. And a 3 page PDF The Spring Barrow. 

Dungeons and Possums posted some Random Treasure Tables. 

The Great Library of Greyhawk is back online hosted by Greyhawk Online.

Maptime (In its own section again! Send me links to any maps you want to share!)


Dyson Logos of Dyson's Dodecahedron posted House of Keys - Upstairs and Ground Floor. And Black Monolith from Another Sun.

Anna B. Meyer has posted an updated edition of her incredible Map of the Flanaess.

Reviews & Play Reports


Dungeons and Possums takes a look at Matt Colleville's Strongholds & Followers from an Old School perspective.

Pookie UK of Reviews from R'lyeh takes a look at Art & Arcana.

Bryce Lynch of tenfootpole.org reviews Fane of the Frog God.

Bryce Lynch of tenfootpole.org reviews Cess Pit of the Bogg-Mother.

Bryce Lynch of tenfootpole.org reviews WFRP - If Looks Could Kill.

Melan of Beyond Fomalhaut has a review of The Village and the Witch. 

captcorajus posted a new YouTube video: RPG Retro Review: T1 Village of Hommlet.

Dungeons and Possums posted a review of the recently released Advanced Labyrinth Lord. 

Tamás Illés of Vorpal Mace posted a review of WFRP4e.

The DUNGEON CRAFT YouTube channel has a review of Into the Borderlands.

Other Things of Interest


Shane Ward of The Three Toadstools has a list of OSR Actual Play YouTube Channels. 

Gardens of Hecate is a cool fucking blog.

Call of Cthulhu Part 1 - What is an RPG? from Chaosium on YouTube.

And That's It for This Week...


You may have noticed the Patreon Link to the left, near the top of my blog. For $3.00 a month, you can help support The OSR News and help me realize additional plans for my work with the Old School RPG Community. Your patronage is very much appreciated!

About The OSR News 


Unless otherwise noted, all links to products and files are to the individual authors sites, pertinent posts, or sales pages. I don’t link directly to files unless that is the only link available. 

I have received no remuneration from any publisher for reporting on their releases, nor is such a requirement for a product to be included in these posts. At times, an author or publisher may send me a complimentary copy of an item, for purposes of review. This is not a requirement for a product's inclusion in these posts. One Bookshelf site links are affiliate links and may provide some compensation from that retail site. 

Please feel free to send me information on any new releases, events, or other items of interest, which you would like to see mentioned.

Saturday, December 15, 2018

The OSR News: December 15, 2018

Orcus returns, the formidable Courtney Campbell issues a new release and there's a little something for Tekumel fans. Classic Gamma World and some Ravenloft become available and Cthulhu Calls, as always. All this and much, much more are in this weeks The OSR News.

New Releases


Hexplore: Borderlands by Courtney Campbell. Hack & Slash Publishing. Available from DriveThruRPG in PDF for $4.99. 16 pages.
Discover the hidden wilderness game in Dungeons and Dragons! 
It will bring the actual experience of discovery to your players faces. They will be excited to explore a strange fantasy world! 
I'm announcing an 16 page tool to assist you with wilderness exploration, making it a breeze. It provides plenty of space for personalization, no matter what campaign you are running, from original dungeons and dragons all the way to fifth edition. 
This contains a drawn 6-mile hex with a raven tower in a mysterous forest, a bottomless pit, a haunted abandoned military outpost, a garden tended by spiders, a tomb for a powerful evil book, and the lair of an arrogant druid and his strange retinue. The document contains maps and encounters with space for your settings name and statistics. Four landmarks, three lairs, and four adventure sites, all for just a few dollars! This helps you make your game exciting in a new way!
Tome of Tomes - Volume Seven by Joseph Browning. Published by Expeditious Retreat Press. Available from DriveThruRPG in PDF for $3.00. 19 pages. 
Books in fantasy games have always been sources of mystery. We're all familiar with the sight of the magic user's eyes lighting up like a 5-year-old at Christmas when one is found. This work provides 100 more tomes for your gaming pleasure, ranging from the magical to the mundane, from the common to the unique. Never again will you be at a loss to describe that recently found libram. 
Tome of Tomes Volume Seven is a compilation of books that could be found on a sage's shelf or on the shelves of a city library. Each tome is described and classified according to field of study and special knowledge category (if applicable).
CASTLE OLDSKULL - Oldskull Dragons by Kent David Kelly. Available from DriveThruRPG in PDF for $2.99. 115 pages.
The great draconian powers of the World of Oldskull arise, ready to fill your players’ hearts with dread, excitement, and trepidation … 
Are their bold PC heroes ready for the challenge?

Have you been wanting to include some classic old school dragons in your campaign?
 This book will save you hours of development time! Many thousands of dice rolls have been made for you, with the results carefully collected into stat and treasure templates for easy reference and use. Herein you will find 100 pre-generated dragons complete with unique names, combat statistics, spells (as appropriate), and pre-rolled treasure hoards. All 100 of these glorious beasties have been sorted according to their relative challenge level, from Crysthax the Pale (a very young white dragon, suitable for level 1 or 2 encounters) all the way up to Arcanthia the Invincible (an ancient gold dragon, who can easily provide a challenge to PCs of level 15 and up). 
All stats are clearly provided in Basic/Expert/Advanced format for easy conversion to other systems. Here is a sample entry:

Quaelon of the Emerald Realm
 
Description: An Average-Sized and Sub-Adult Male Bronze Dragon (Age Category 3, age 22 years). 25% chance to be sleeping when first encountered. Cannot speak. Not capable of casting spells. 
Combat Prowess: Armor Class 0 (natural armor plating, arcane protection, and DEX 13), Move 90’ (30’) ground / 240’ (80’) flying, Hit Dice 9**, Hit Points 27, Attacks 2 claws / 1 bite or breath weapon (lightning or repulsion gas), Damage 1D3 / 1D3 / 2D6 or breath weapon. 
Strengths and Weaknesses: Special Abilities detect invisibility, infravision; Special Attacks attack as 9 Hit Dice monster, breath weapon; Special Defenses resistant to gas and lightning attacks, save as monster of full HD; Special Vulnerabilities can be subdued, sleeping 25% of the time, subject to flattery. 
Further Considerations: Save As F9, Intelligence exceptional (INT 15), Morale Level 9, Alignment Lawful Good, Size L (18’ long). 
Suggested Lair Terrain: River Cave. Unknown ancestry. 
Recommended PC Party Level for Encounter: 5+. 
Draconian Trove: 21,502 Silver Pieces, 20,438 Gold Pieces, 5 Gems (suggested GPV 10, 50, 50, 50, 100), Broom of Flying, Hammer +1, Potion of Healing, Potion of Invisibility, Potion of Polymorph Self, Scroll of Protection from Lycanthropes. 
Another fine supplement from Wonderland Imprints, Only the Finest Works of Fantasy.
Call of Cthulhu Starter Set. Published by Chaosium. Available in Print/PDF combo from the Publisher for $24.99. Available in PDF from the Publisher for $9.99 and also available in PDF from DriveThruRPG for $9.99. 154 pages.
All you need to enjoy Horror Roleplaying!
All the items from the Call of Cthulhu Starter Set
A World of Mystery, Horror and Adventure in a Box! 
This Starter Box contains everything you need to start playing Call of Cthulhu—the tabletop roleplaying game of mystery and horror. 
Players take on the role of investigators of mysteries, uncovering dark secrets, encountering strange monsters, and thwarting sinister cults. Together, you and your friends create and develop a story in which each of your characters plays a leading role, which could be foiling some dastardly plot or stopping horrors from beyond space and time! 
Roleplaying gaming is a social pastime. Everyone works together in a team, each playing an investigator character. One player runs the game—the Keeper of Arcane Lore—who referees the game and presents the story and adventure plots to the other players. 
Think of it a bit like acting in a drama, but where there isn’t a script. Dice and the rules of the game determine the success or failure for your character’s actions—all while you are propelled into dramatic and nerve-tingling situations! The emphasis is on having fun.
Investigator with beast behind him
Inside This Box 
  • Book 1: Introduction and Alone Against The Flames—a solo introductory adventure, teaching you the basics of Call of Cthulhu as you play through a mystery.
  • Book 2: Call of Cthulhu Starter Rules—the essential rules, everything needed for starting play.
  • Book 3: Adventures—three starter adventures for your players to explore.
  • Ready to Play Investigators—five ready to play game characters.
  • Blank Investigator Sheets—ready for creating your own investigators.
  • Roleplaying Dice – a set of six polyhedral dice for use in the game.
  • Player Handouts – a set of ready to use props.
Adventures!
This box comes packed with four classic adventures for over twenty hours of game play. 
    TETV_09_Cover_v1
  • Alone Against The Flames
  • Paper Chase
  • Edge of Darkness
  • Dead Man Stomp
The Excellent Travelling Volume Issue No. 9 by James Maliszewski. Available from the author in Print for $9.95 (North America - see site for International shipping.)
The Excellent Travelling Volume is a 28-32-page, digest-sized print-onlyfanzine dedicated to Empire of the Petal Throne, the first roleplaying game set on M.A.R. Barker’s world of Tékumel and is produced under license from the Tékumel Foundation. 
Issue #9 is now available for purchase. Please take note of the different costs for copies sent to North America and the Rest of the World.
Heroes & Monsters by Mikael Hassel. Available from Lulu in Print for $9.95. 92 pages.
Heroes & MonstersHeroes & Monsters™ is a rules light fantasy roleplaying game powered by The Black Hack and is meant for playing Old School style but with more modern rules. 
Unlike its parent game Heroes & Monsters™ aims to be more complete and user friendly with expanded information for running the game and more detailed instruction for the players on how to crate characters. It also pays homage to the basic edition from the early eighties of the world's oldest roleplaying game. 
So grab your sword and shield and start your adventures in the world of Heroes & Monsters™!
Double Jeopardy by Paul Ward. Published by Matakishi's Tea House. Available from DriveThruRPG in PDF for $5.00. 40 pages.
Double Jeopardy is an adventure written for The Cthulhu Hack but easily convertible to any other Mythos themed game. 
Double Jeopardy is suitable for beginning investigators and new players although seasoned investigators will find much to interest them.
The setting is 1980s Britain but, again, this can easily be changed.
An outbreak of strange disappearances and mysterious doppelgangers lead the investigators to an undreamed of alien menace beneath the streets of London. 
Double Jeopardy is a full colour, fully illustrated adventure with portraits of all the NPCs, player and gamemaster maps, player handouts and tables and charts of major plot points and people so the gamemaster can run things with the minimum of effort.
A printer friendly version is included.
 
The adventure also contains a link to a fully illustrated playthrough to give the prospective gamemaster an idea of the flow of actual play. 
SCAII.4 Cavalier Attitude by Louis "sirlou" Kahn. Published by Starry Knight Press. Available from DriveThruRPG in PDF for $1.50. 14 pages.
Hello and welcome, adventurers and Game Masters! 
Welcome to the sixth issue of my Old School zine: Cavalier Attitude. As the masthead says, this zine will focus on the Old School Revival (OSR) in fantasy role-playing. The Oldschool System Reference and Index Compilation™ (OSRIC) is my personal retro-clone of choice, but I will cover other games systems as well, as interest and time permit. The zine is publishing quarterly. The first issue was published in September 2017. 
The sixth issue’s contents include the following highlights:
  • Out of Alignment: an article on player character alignment changes and how to handle them.
  • Bard’s Corner: a new feature being introduced in this issue, which will showcase fantasy fiction with an RPG theme, by myself and others. The first story is “Death Comes to Blackrock."
  • Magickal Menagerie: a new feature being introduced in this issue, which provides new and unique magic items for your players, straight from the pages of my published adventures!
  • Pre-generated player character: a special pre-generated player character ready to take on whatever your GM’s campaign can dish out.
  • An Exclusive OSR adventure, "The Icy Hollow": a winter-themed adventure which takes place in an abandoned dwarven keep lying in a frigid mountain clearing, known as the Icy Hollow. This mid-level adventure features a new holiday themed monster, the SNOW DEMI-ELEMENTAL (a very bad snowman). It is compatible with most FRPGs and is intended for 4-6 player characters of levels 4-6.
  • Old School art: a showcase of art, by myself and others, which are features in my published books;
  • Market Square: synopses and information on my recently published books; and
  • The Inn: a roundup of role-playing social media posts. 
The inaugural issue of the zine is still FREE to anyone who purchases one of my modules, supplements or one-shots. It is also available for regular purchase here on this site. 
This zine is sure to please discerning GMs and players everywhere! Thanks for checking it out!
Black Dogs 'zine - issue 7 by Davide Pignedoli. Published by DaimonGames. Available from DriveThruRPG in Print/PDF for $7.00. Available in PDF for $3.00. 54 pages. 
Black Dogs 
a LotFP unofficial 'zine
issue #7

DECEMBER 2018

Black Dogs is a dark fantasy collection of house-rules,
materials, adventures and monsters, a toolbox to
generate new content for OSR systems, particularly
focused on Lamentations of the Flame Princess.
Issue VII contains: creatures that are not elves
some words about dwarfs
quick-start adventuring gear
an adventure in Balthergar
and some swamp monsters

Black Dogs is a dark fantasy collection of house-rules, materials, adventures, monsters, and together a toolbox to generate new content for OSR systems, particularly focused on Lamentations of the Flame Princess. Black Dogs shares a common set of rules and aesthetics with Lamentations, but it has its distinct flavor. Whenever a rule is not found (or not presented yet) in the Black Dogs 'zine, just use the default from Lamentations or whatever OSR system you're running.
 
If you want to get a taste of it, issue #1 is available for download as Pay What You Want...
Carapace. Published by Goblin's Henchman. Available from DriveThruRPG in PDF for Free. 16 pages.
An adventure into a Giant Ant colony with 3 different procedural methods to make/navigate the labyrinth like maze.

The procedural methods have been applied to the exploration of a maze-like giant insect colony. That said, these methods could easily be retrofitted to any maze-like setup, e.g. patchwork of islets in the Bonesuck Swamp, glades in an impenetrable wood, goblins caves, an overland trade route, an archipelago of mysterious islands in a pirate romp, or rooms in an abandoned space station.
A Cast of Thousands: Fantasy Castle Encounters by Peter Rudin-Burgess. Published by PPM. Available from DriveThruRPG in PDF for $0.99. 32 pages.
A Cast of Thousands 
Fantasy Castle Encounters 
Adventures and modules often detail the main locations that the characters are supposed to visit. Take your typical castle. Yes, you would expect guards to be on the walls and in the guard rooms and the barracks but what about on their way from the barracks to the guard room? Or how about simply chatting up a maid around the corner from where they are supposed to be? 
This book contains 30 ‘wandering monster tables’ for want of a better phrase but rather than monsters they contain perfectly normal people doing perfectly normal things. So, the next time your characters decide to go wandering around a castle at night the corridors need not be empty, there are plenty of maids carrying clean laundry and guards simply having a rest from their normal duties or helping a lost child.
The Complete Hobb Sized Adventures by Charlie Fleming. Published by Rarr! I'm a Monster Publishing. Available from DriveThruRPG in PDF for $8.00. 88 pages.
Hobb Sized Adventures are solitaire adventures written in 20 paragraphs or less(with one exception). They have been coined “Hobb sized” because of their diminutive stature, being sometimes comical, and at times just nasty. The quests herein are meant for low level adventurers of the warrior, roguish, and other fighting types, but not for weaklings or the faint of heart.
This collection contains 14 solo adventures were originally written for the blog Hobb Sized Adventures for use with the Tunnels & Trolls role playing game by Ken St. Andre and very popular with the T&T community, Trollhalla.

Also included is an extra section about The Fantasia Tavern, THE place to go in the town of Dimble.
MHI - 0 Hanson's Gap by Frank Schmidt. Published by Adventures in Filbar. Available from DriveThruRPG in PDF for $1.00. 11 pages.
Set for initial level PCs, this short scenario utilizes a shortcut through a mountain range. The players are in a hurry to get to town for an adventuring opportunity and all they need to do is get through a crevice. Unfortunately for the new delvers, the gap is home to a trio of bandit brothers and other obstacles!

This offering was used as Episode 0 for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game every week. They also offer a "talk show" format every Tuesday. We urge you to check us out: twitch.com/mhoboinc and don't forget to follow!
Animal Companions by Mark A. Thomas. Published by PBE Games. Available from DriveThruRPG in PDF for $4.99. 16 pages.
Bringing furred or feathered friends along on an adventure is a common fantasy trope. Animal Companions is an OSR-friendly advancement system for mundane creatures that gives beasts of burden and pets a little extra survivability and utility. It includes rules for acquiring companions, training them, and maintaining their loyalty plus advancement and quirk tables for nine categories of mundane beasts. 
For players who want even more from their bestial allies, Animal Companions also includes the Beastmaster character class. Beastmasters have a natural affinity for wild animals and can earn the trust of powerful bestial allies. At higher levels, they can even partner with magical beasts. 
TFT Adventure: The Curse of Katiki-Mu by Robert Saint John. Published by Steve Jackson Games. Available from Warehouse 23 in PDF for $5.00. 13 pages.
To end a terrible curse, your adventurers must travel to a lost land and return a stolen statuette. But the tribe of Katiki-Mu has no love for outsiders, and this mission may bring the party to doom at the hands of the mighty Moatiki. With only one way into and out of danger, can these heroes hope to break The Curse of Katiki-Mu? This gamemastered adventure by Robert Saint John for The Fantasy Trip includes an adventure that can serve as the kick-off for much future exploration of the strange lost continent of Mu – plus a labyrinth map, new counters, and new cut-and-paste labyrinth tiles to expand the set included in The Fantasy Trip Legacy Edition.
Random Encounters Map Collection Vol 1, Issue 4 (Nov 2018) by Justin David Russell. Published by Epic Werkes Studio. Available from DriveThruRPG in PDF for $10.00 (a low-res version is available for PWYW.) 70 pages.
Want help finding inspiration for your next adventure? Are you a busy GM looking for a quick map? Do you want unique locations to spice up your random encounter tables? Then you’ve come to the right place! Random Encounters provides creative solutions for gamers. It specifically caters to the Old School Renaissance, but the maps, hooks, and descriptions found in this book can be used for any fantasy role playing system. 
Please enjoy this offering. Have fun and, as always, GAME ON!

New Editions, Re-releases & Now in Print, or PDF


Advanced Labyrinth Lord by Daniel Proctor. Published by Goblinoid Games. Available from DriveThruRPG in Print/PDF for $48.99, in PDF for $9.94. 270 pages. The Dragon Cover can be found here.
COMPLETE AT LAST! 
Basic and Advanced
Finally the basic and advanced game rules are in one volume!
This book combines the material originally presented in the Labyrinth Lord core rules and in the Advanced Edition Companion. Play advanced and basic characters in the same group, or choose to play one or the other. 
Enter a world filled with labyrinths, magic, and monsters! Choose a basic race-class, advanced class, or even multiclass to combine the two! All of the basic and advanced options are within reach. 
Labyrinth Lord is the Rosetta Stone of old-school fantasy rules.
It is easy to use basic and advanced game adventures from other publishers with these rules.

In this book you will find...

  • A complete guide to basic and advanced characters
  • All core basic and advanced monsters
  • Basic and advanced spells
  • The full repertoire of basic and advanced magic items
  • Optional rules to make your game even more advanced 
Welcome back to old-school gameplay. 
**Note that the PDF includes both the Dragon cover and Orcus Cover images.
Echoes From Fomalhaut #03 by Gabor Lux. Published by First Hungarian d20 Society. Now Available from DriveThruRPG in PDF for $6.00. 48 pages. Still available in Print/PDF Combo for $8.00.
A 48-page fanzine featuring adventures and GM-friendly campaign materials for Advanced old-school RPG rules, with artwork by Stefan Poag, Denis McCarthy, and more. This issue contains... 
  • The Great Wheel: A mighty 50’ wheel rolls through the wastelands of Fomalhaut, destroying all in its path, and followed by a ragged host of raiders, fanatics, desperate camp followers and wily opportunists. What purpose drives this great device, and who are its followers?
  • Terror on Tridentfish Island: A sword&sorcery; module set on a formerly wealthy resort island, dotted with ruined pleasure palaces, enigmatic caverns, and the relics of a bygone age. 17 keyed locations plus two mini-dungeons.
  • Monsters of Wizardry: a collection of monsters adapted from the excellent CRPG, Wizardry VII: Crusaders of the Dark Savant.
  • Erillion, East: an article describing the eastern half of the Isle of Erillion, from the city of Baklin to the island kingdoms of the Northmen, and from gloomy highlands to enchanted forests.
  • Also... a detailed GM’s map of the Isle of Erillion!
This electronic edition is provided free of charge to people who have purchased the print issue. 
The Polyhedron Volume 3 #1 Issue 10 by Wizards of the Coast. Available from DriveThruRPG in PDF for $0.99. 32 pages.
Included in this issue: 
  • Developing a GAMMA WORLD® game campaign - Tips for the beginning GM, by Mike Price
  • Mapping from Square One - Tried and true mapping techniques, by Frank Mentzer
  • Encounters - Will Merculies be able to save Desaibnu? by James M. Ward
  • Under Construction - Don't let Ned's fate be yours in POLYHEDRONTM Newszine's newest regular feature, by Mary Kirchoff
  • Getting Started in GANGBUSTERSTM Game - Rules of Thumb for Referees, by Mark Acres
  • Tournament Scoring System
  • Flights of Fancy - A DAWN PATROLTM Game Scenario, by Mike Carr
  • Modules - Want to know how much it costs, how many can play, or whether it's Dungeon, Wilderness or Town? Here 's the place to find out!
  • Tournament Tips Too - Another approach to organizing a tournament, by Clyde Scott
The Polyhedron Volume 3 #2 Issue 11. Published by Wizards of the Coast. Available from DriveThruRPG in PDF for $0.99. 32 pages. 

Included in this issue: 
  • The Knight-Error - A cartoon, by Ron Shirtz
  • The Allegory of the Party - Meet Problem players, Kaye Autic, Loyal Justin, Avid Dyer, Prudence Canny, Max Odius and Musby Myin, by Mary Kirchoff
  • Getting Started : A DAWN PATROL™ Game Feature - by Mike Carr
  • Dispel Confusion - by Frank Mentzer, Allen Hammack, Mike Carr, James Ward, Mark and Jaime Acres, Merle Rasmussen, and Dave Cook
  • Notes for the Dungeon Master - Deities #2, by Frank Mentzer
  • Mapping from Square One - Mapping made easy, by Frank Mentzer
  • Under Construction - Discover the remains of a crashed escape shuttle, by James M. Ward
  • Spelling Bee - Druid Spells, by Frank Mentzer
  • MATTEL ELECTRONICS ® DUNGEONS & DRAGONS"' Computer Labyrinth and MATTEL ELECTRONICS ® DUNGEONS & DRAGONS™ Computer Fantasy Pocket Games - Reviews
GW1: Legion of Gold. Published by Wizards of the Coast. Available from DriveThruRPG in Print/PDF for $11.99, in Print for $9.99 and in PDF for $4.99. 38 pages.
There is much to worry about in the mutated world of the future, but Baron Jemmas, Warder of Horn, has more on his mind that most. In recent weeks several of the outlying towns of his Barony have been wiped out by a band of mysterious golden marauders. 
These creatures struck from nowhere and vanished without a trace when their deeds were done. The Warder has decided that they must be stopped before the entire Barony of Horn falls beneath their onslaught, and so he is offering a great reward to anyone who can defeat the Legion of Gold. 
Designed for use by 2-8 players of low to mid-levels.
GW2: Famine in Far-Go. Published by Wizards of the Coast. Available from DriveThruRPG in Print/PDF for $11.99, in Print for $9.99 and in PDF for $4.99. 38 pages.
Far-Go is dying... the people are afraid... the animals are wasting away... the crops are withering the fields. No one, even Arx Skystone, the high priest, knows what has caused Far-Go's misfortune. 
YOU are part of a group of young adventurers about to begin the sacred Rite of Adulthood. The last hope of survival for Far-Go rests with your party. On your journey to the Forest of Knowledge, you must search for clues to the origin of the mysterious plague. This quest may led you into great danger... and great knowledge. As you travel through the savage wilderness, all you have are your companions, your wits, your strength... and your dreams!! 
This module contains referee notes, background information, maps, new creatures, mutations, robotic units and new rules for Pure Strain Humans for use with GAMMA WORLD Science Fantasy Game.

This module is designed as an introductory adventure series for 2-1 0 players, but a group of 5-7 players is best.
SoloQuest Classic Collection. Published by Chaosium. Available from DriveThruRPG in PDF for $9.99. 138 pages.
Three SoloQuest Adventures for RuneQuest 2! 
SoloQuest

DreamQuest - Once upon a dream, your god appears to you. You are offered the opportunity to serve your god by defeating four foes in mortal combat. Step-by-step solo-melee combat rules for the detailed RuneQuestcombat sequences are provided.
 
Phoney Stones - Somebody has been selling counterfeit Issaries statues. Everyone is upset: the buyers because they thought they were becoming members of Issaries with the purchase; the Issaries temple because it undermines the sales of their own statues. Big reward is offered for the capture of the counterfeiter. 
Maguffin Hunt - The dwarves have stolen the valuble maguffin. You are offered a big reward for its recovery and apprehension of the thieves. The dwarves have hidden their prize in their intricate labyrinthine tunnels in the dwarven mountains. Who will dare? 
Scorpion Hall

Somewhere in the forest, a band of scorpion men have their hideaway. Their raids have depopulated the local lands, but the Empire will do nothing. You must locate their lair, then penetrate it to learn their secrets and destroy their center of power. It will be a near-impossible task. You might fail - and die. But if you die, you that your friends will follow you into the ever-changing world of Scorpion Hall and avenge you. Can you meet this challenge?
 
Snow King's Bride

On to Valhalavahalla!
 
Brunhild is the comely and boisterous intended bride of Snorkil Herringbane, lord of Valhalavahalla. Your mission is to escort her through treacherous mountains, monsters and marvels, and deliver her safe and sound to the Snow King.
You will have to match wits with the greedy griffin of Griffin Gorge, evade the nasty, ice-sharp tail whips of the Cold Cuts, and foil a ferocious Frost Demon. Then again, your biggest headache may be Brunhild herself, for though she has heard that Snorkil is filthy rich, her girlfriends warn that he is also old, decrepit and foolish. Are you man enough to resist her hearty advances? 
An initiate of any non-chaotic cult may apply for the job. Brunild's father favors no particular race or sex, but he intensely dislikes lawyers. They need not apply.
So, gather your things and wrap your bearskin tightly about your shoulders. It will be a long, dangerous, and cold trek but the rewards for success will make the trip worthwhile.
 
Note: This is a fully-remastered PDF true to the original printing.
RR3 Van Richten's Guide to Vampires (2e) Published by Wizards of the Coast. Available from DriveThruRPG in Print/PDF for $21.99 in Print for $19.99 and in PDF for $4.99. 96 pages.
At last, some means of combating the ultimate undead—vampires—have found their wayinto print. Within these pages, Dr. Rudolph Van Richten shares his vast background as one of Ravenloft's most formidable lore masters and vampire hunters. Decades of research and experience have been compiled into discussions that define the very nature of these kings of the undead and help put them at a disadvantage to mortals, whom they consider to be "mere cattle." 
Dr. Van Richten has detailed vampiric powers, weaknesses, feeding and sleeping habits, and even their varied relationships with others of their own kind. Old myths are dispelled, new facts are uncovered, and the experiences of both vampires and those who hunt them are recorded for your safety and enlightenment. 
Quickly! Soon the sun sets and the dead will rise! The vampires of Ravenloft know no mercy, and you must be prepared—before the darkness engulfs you.
For all character levels.

Misc. Free Stuff!


V. A. of Leicester's Ramble posted Trespassing in Dyson's World - Wyvernseeker Rock. Four PDF scenarios based on an original map by Dyson Logos.

Konsumterra of Elfmaids & Octopi posted his EMO PC Sheet. Also, Arms Skill List Part 1. And Morale for EMO.

Jürgen Mayer of Dead Cyclops posted Crypt of the Honored Dead. 2 page PDF. Map by Dyson Logos. Art by Evlyn Moreau.

Patrick Stuart of False Machine wrote something for us: What Were the Isles of the Imprisoned Moon?

Michael Shorten of Chicagowiz's Games continues his Three Hexes series with Lands Beyond Time and Negative Mirror.

Evlyn Moreau shared some of her amazing Doodles Maps. 

GREGORIUS21778 posted [MF] 12 ENCOUNTERS ALONG AN OLD HIGHWAY.


Here's a Pinterest page with a buncha One Page Dungeons. 
Chapter 15 - Greyhawk.pdf
Nate Treme shared In the Light of a Ghost Star. 9 page PDF. (Direct Link.)

James V. West of Doomslakers! has a DCC Character Sheet. 

Lee Barber shared a collection of his OSR Files. (Link to Drive page.)

Not new, but it's making the rounds again and new to me. The Great Flaeness River Campaign. Link to files on Dropbox. 

Cubicle 7 Entertainment has a free WFRP 4 Character Sheet for you.

Reviews & Play Reports from around the Web


Jeremy of OSR News and Reviews has some thoughts about DNH5 Carcosa.

Tony Rowe shared this PDF of the good Dr. Holmes reviewing CoC.  (Direct Link.)

The Dungeon Musings YouTube channel has a play stream of Barrowmaze.

From the Questing Beast YouTube Channel, a review of Gathox Vertical Slum.

Saker Tarsos of Tarsos Theorem posted a playtest report of Silent Titans.

Multiverse has a review of The Twisting Stair #1.

Needles of Swords & Stitchery has a play report of Charnel Crypt of the Sightless Serpent. 

Pookie UK of Reviews from R'lyeh has a review of Cthulhu Invictus. Also, The Punchline. 

Bryce of tenfootpole.org reviews Life & Death.

And in Other News...


Teylen's RPG Corner has been keeping up with Current RPG Kickstarters, apparently for quite some time. Here's their Crowdfunding Collection # 89.

For those of you who have heard the Call of Cthulhu, The Dhole's House might be of interest. 

Luka Rejec posted a preview of the Red Sky Dead City project.

Episode #144 of The Good Friends of Jackson Elias delves into Cthulhu for Beginners.

D. G. Chapman of The Graverobber's Guide gives a blogging roundup in "It Came from the Blogosphere!" #1.

Bundle of Holding is doing Warhammer FRP 1E.

From Rolling Boxcars, here's a list of Podcasts of interest. 

And... A Kickstarter




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